LOL Storm Fury How to Play Team Battles Introduction to Gana s Team Battle Skills

Updated on Game 2024-04-04
2 answers
  1. Anonymous users2024-02-07

    I'm not a professional player, but I'm just playing the character to level 6 achievement, so let's talk about my gameplay.

    First of all, look at the skill situation of the storm fury, Q damage must be charged if the damage is high, and the opponent who will generally play will not stand stupidly when he sees your charge, so the skill is generally used to clear the line or to interrupt the effect.

    w shield, needless to say, whoever gives it to whom, and the residual blood to whom.

    E slowdown,It's a skill to keep people.,Self-damage is not very high.,The bonus is not high.,The main role is to control hostile raid heroes or chase and slow down.。

    R range to return blood and knock the enemy away, this depends on how to use it, after fighting a small group, both sides have no blood can be used first to let teammates recover and then fight a wave, or when opening a group, defend their main output and prevent the opponent's raid heroes, put it well to bring victory, and if it is not good, it will be wasted.

    Let's take a look at what the current position is, the middle single, or the support (I haven't played the other upper singles and junglers, so I can't give advice).

    The mid laner can be the main Q or E, because the mid laner doesn't have any explosive skills, so it's better for Q to clear the troops a little faster and then support up and down first. The equipment is all big hats, holy grails or ghost books, Lu lanterns, Central Asia, ice rods, and shoes. The order depends on the actual situation, so I will not introduce it here.

    Auxiliary can live W shield,Sub E or Q,E's deceleration effect is very good,With the shield deceleration, you can keep the opposite one well and then let the adc output,Q is used to fly and control the opposite raid damage skill,Or you can fly the control at a short distance when chasing and killing。 In terms of equipment, there are some exquisiteness here, redemption must come out, the regiment can be used without a regiment, the Holy Grail must be released, the damage can be stored, the shield to the teammates will**, the incense burner must come out, the shield** effect is increased by 20%, and the movement speed is increased and the spell cooldown, the eye stone, the auxiliary must-have, the big hat, add some damage shield**, you can also choose the ice staff, add some blood and slow down to save your life, and finally the shoes, three-speed shoes. Because the equipment in front has reached 40% maximum cooldown reduction.

    You just need to think about how to protect yourself and protect the output for your team, survival is the key to victory. The output of heroes doesn't have many skills, so it's better to be a back-row support with peace of mind.

  2. Anonymous users2024-02-06

    Kiss. Hello.

    First of all. Storm Fury.

    She is the king of backhands in support.

    Other words. His counter-assault.

    Anti-opening group. It's a great aspect.

    Let's start with the outfit.

    Storm Fury. And not too dependent on equipment.

    Her core role is basically on the skill QER.

    Because her own 2 passives have laid a great foundation for her.

    So it's not too dependent on equipment.

    She is also nimble and not easily killed by the lack of a chainscale.

    Therefore, the outfit can be decided according to the released team.

    Skill bonus aspect.

    First of all, Q only serves as a harassment and restriction.

    1 is enough. The shield is the main plus point.

    First of all, he provides a considerable physical attack bonus.

    At the same time, after S4, the attack power can be increased on a certain magic ability.

    However, it is not advisable to deliberately pile up spell power.

    Secondly, the secondary point WCD short deceleration and drowsiness are also considerable.

    So I suggest the sub-point w

    Q is topped up at the end.

    In terms of gameplay. Because it's the king of backhands.

    He wasn't too strong in his hits.

    One. Only W has an advantage in chasing people's skills.

    Q is a second-order skill that belongs to Charge.

    But the second is still arguing.

    But the float is not long.

    It only serves as a distraction.

    And the ballistic speed is not fast.

    The effect of chasing people is not obvious.

    r has a knockback effect.

    Interruptible. The role of R is great for the team.

    But that's not the most important thing.

    To play the wind girl well, it depends on the usage of q and r.

    Reasonable use can turn the tide of battle.

    Whether it's protecting your teammates or breaking up the opposing team.

    Wind Girl is one of the best candidates.

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