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There are actually two kinds of prediction skills, one is trajectory prediction, and the other is range prediction. However, range prediction is more common, and some skills can be pointed or changed. Let me give you an example of what you generally need to predict.
Trajectory prediction: the hook t of tf; The arrows of the white tiger; clockwork's ultimate T and missile R; Batrider's r; Beastmaster's Throwing Axe; Ice Soul's ultimate T; Sea Folk Ice Cubes; t of the optical method; Karl's meteorite D and B shock waves;
Range prediction: t of the fire method; the tormented soul's t; Warlock's ultimate R Giant; Shadow Fiend's Shadow Pressure; Karl's Skyfire T; the captain's water column e and the ghost ship t; V of the Mountain Giants; Dragon Eagle's ultimate move
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That's a lot. I think there are three main ones: 1:
Ignores terrain: Pointing or non-pointing skills. (Representative:
TF's Hook, White Tiger's Arrow, Sacred Cow's Ravine, etc.) 2: The long-range cast time is relatively long. (Representative:
Tormented T, summoned Heavenly Fire, Ice Soul's Great, etc.) 3: Jumping and dodging skills. (White Tiger Jump, Enemy Law Flash, Little Fishman Jump, etc.).
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Skills that ignore the terrain need to be predicted.
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The fire girl's light strike array The old deer's tearing earth.
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The Captain's Water Fishman's Jump Summoner's Skyfire.
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Go**A Warcraft hero skill key change tool,Set up a skill rough mountain Dan can shortcut key,For example, a total of 4 skills,Set up rock disturbance zxcv with the key only spring plate release is very convenient,As for what you said about hero skills, you can go to this**,This is the top dota professional in China**There are detailed introductions and usages of various heroes, outfit route attribute analysis, etc.,Thank you。
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When I first played DOTA, people would always say to me: Hey, the skills overlapped and the fight was empty! This is the so-called stun skill time overlap, which is a problem of first hand and then hand, I believe you must also understand this problem. Let me make an assumption:
sven and vs
Level 1 VS can throw 2 hammers, and SVEN can only lose 1 hammer, so it's better to be the first hand of VS, and Sven's back hand to see what is the time to connect the first halo of VS, VS halo is the second, then you can pinch the second to throw the hammer, if the other party is an enemy, a queen, a hero like a tiger, then it is best to pinch the second moment to throw the hammer. Ice Girl. And.
Other heroes. Cooperation: Ice Girl's V has a big change in the deceleration time on the current map, and the time for level 1 is less, but it's still very powerful, because her cast distance and range, as well as the pre-cast swing are very good, and with another stun skill, it's a good combination of killing.
The release of AOE: For some AOE brush heroes, when releasing skills, you should see if there are any of your own late heroes here to play money, if not, then you can collect all this group of enemy soldiers, look at the small map, if the base blind fruit is coming here in the late stage, then you don't release any brush skills, make up for the soldiers who are about to die, and change the way when it comes.
Team control skills: The release of team control skills is also divided into several kinds, if it is an instantaneous group control skill (such as tide), then it is best to control a little more people, otherwise the gold content of this skill will be low. Something like this is big, it's best to use it among the key commanders, look at the minimap, and see if your own people can keep up.
The other is the continuous casting of the group control (such as the mystery), which refers to a hero who is very afraid of being interrupted when releasing the ultimate, so the release requires a little skill, in the opponent's 5 people, try to control as much as possible, but also pay attention to, be sure to control the other party has interrupted your skills, such as: lion, puck, blood demon, doomsday, little black, etc.
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Generally, in the early stage, there is no need to clear troops with skills. Because there are very few blues. The damage of the skill needs to be given to the hero.
Each hero has different skills. There is an AOE (group second). There are also single kills, and the explosive type is generally ordered to put the strun (stun) skill first, freeze the person first, and then attack.
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If you hit a passerby, then there will be a lot of unexpected things happening (except for cw), novices still use the hero who relies on RP like the blue fat man The skill is f f f endless f to hit the late stage to add rage to teammates If your teammates stun others, then you rush up to him Calculate how much time there is to faint Pick up your own stun and then continue a The early skill does not hurt much Then FB mainly relies on stunning people Ping a A dead nurse or something like that, don't grab people's heads, if you hit the late stage It's like a monkey When killing, first a1 down, and then put T to take away the head, otherwise you will regret it for the rest of your life.
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The usage of each hero is different, and of course the release is different. You can practice a little more, play a lot, and you'll know it. Or do you want to know whose gameplay it is?
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Of course, it's the Earth-shaking Sacred Cow, but this hero is very technically conscious, and there is also a novice strong control field - Tide Messenger, and the mystery of the big move control field is also very powerful, and in general, the Divine Cow is the best (pure control).
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The group control is generally based on the tide, and there are mysteries, and the slightly inferior is the wandering hammer.
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Bull heads and tides are the best big controls.
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Groping for yourself, the more overlapping you get.
Concrete this hero you can! See if there are any masters.
Summoner in Dota.
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The great strength of the mystery lies in ignoring the magic exemption, if you jump big, pull more than three people, the other party will basically lose, so the mystery is a key. There's also the F skill.,It's a single control.,The effect is also very good.。 The biggest use of the mystery is to bring the line, control, and can't beat the later ones.
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