-
First of all, you are not meat, so your position must be obscene, that is, at the back of the line, or in the corner where the enemy can't see, and the probability of the enemy killing you is very high. Reason: 1: You have little blood, you are easy to kill, and you don't have escape skills yet. 2: You have a dual control skill.
How to play: Lightning is 700 range, but the farthest can be charged to the enemy 1000 distance away, if you put lightning at 700 distance from the enemy, the enemy stuns you, and you die. So don't electric heroes, the minions in front of the electric heroes will also electrocute the enemy and grind blood, which is done before the war.
When the war starts, depending on the situation, don't pull people at the beginning, come up directly snake sticks, sheep a dangerous target, or a fire target (generally the enemy's dps profession) and then see if the enemy is set fire to you, if you hit your companion again, just pull one, be sure to ensure the safety of your own life. If you find that the enemy is trying to come and kill you, depending on the situation, you will generally retreat. I prevent it from being seconds.
Team battles pay attention to cooperation, if you don't do anything wrong, your teammates can't protect you, it's the responsibility of your teammates, but the enemy can't kill you later, but the opponent should lose more, because you are at the back of the team.
-
The group stands as the back hand, let the meat rush first, stand back, and wait for the opponent to faint before the first hand is gone. It is recommended that 1 and 3 skills are point-to-point, and 2 skills are not added in the early stage, and the blue is not enough. The regiment can be lightning first, in the large, in the pull people.
After changing into a sheep in the later stage, you can change the opponent's backhand stun or a specific hero (such as the sand king to be enlarged, etc.) with the first handTurning into a sheep is very blue-consuming, so it depends on what equipment. Pullers are generally dominated by mages who pull up the explosion, and DPS.
Therefore, the timing of 5v5 is very important, the key is to wait for the opponent's first hand to faint, and in the melee, zoom in on the back, let the opponent spare a little bit of the way, or be able to surround the opponent's mage.
-
Xiao Y in the team battle is the first thing to pay attention to your position, don't be too far ahead, think that the range of any of your skills is relatively large, you can choose to stand near your control teammates, which can prevent the opponent from directly crossing people to kill you in seconds, or you can stand near the woods, ready to go around the woods at any time. At the beginning of the team battle, it was directly a d to change the opponent's control (the first mage unit has it), and then directly point him with a snake staff, trap him and then kill him in seconds, it doesn't matter if you kill him or not, and then there is a lightning bolt to the other party, and finally it is to hold the opponent's control, as long as your teammates are not too vegetable, you will win the team battle·· Little Y's preferred skill is r Other skills to learn later·· Level 4 R is too ruthless for early team battles... Little Y is going to fight atrophy·· As soon as I saw that the signs were wrong, I immediately flashed people...
-
Personally, I think that shaman team battles can grab people's heads. Generally don't rush in front, change an opposing DPS in the back, and then lock a control, teammates should be able to output enough firepower to kill. Also, if it is a defensive team fight, it is recommended that the snake stick be inserted into the enemy's formation to disrupt the formation to achieve the purpose of preventing the enemy from attacking.
When attacking, the snake stick should dismantle the tower, don't attack the enemy unit, and after dismantling, it's 3, just use the lightning to grab money. The equipment is generally a staff blood essence and then refreshed, so that the magic is enough and killing increases the number of blood essence grids, and the middle shoes become phased.
Stand in a good position, just don't be killed!
-
The shaman's contribution to the team battle is great, and it is recommended that the first major item is to choose a staff (of course, the specific way to come out depends on the situation).
Use lightning to grind the enemy's blood before the early and mid-game team battles, and if you hit the boost, insert the snake stick under the opponent's tower (the tower will be dismantled to achieve the goal) If your combination does not have this ability, then try to put the battlefield close to your own tower, and try to rely on the tower to protect yourself and the snake stick In addition, using shackles to control the DPS of the opposite side is also a key factor If you have a refresh in the later stage, implement a strong push The opposite hometown is your ultimate goal.
-
Remember that you are a wet nurse, not DPS, don't rush too forward, obscene in the back, add blood, buckle armor, and if you encounter empty blood, you can add a shield to yourself, and then use poison to consume. Try to be enough after your meat or dps, and I personally recommend going out to the temple ring, which helps with early development.
-
What can a teamfight do. Stick a snake stick and leave. Or catch the one who rushes first. Interrupt the chanting spell. Strong control of those. You were powerless in the past.
-
Shamans are generally used when defending towers and attacking towers, so try to appear at this time in team battles, and first insert the big one next to the tower (no matter whose tower it is) and pay attention to controlling the snake stick. Then try to get back as far back as possible, change the front of the sheep, go back to the back line, and tie the fastest one. Some heroes are exceptions to be careful (e.g. Shadow Thorn).
It's better to stand in your own realm when you are in control, and don't beat yourself like meat that all
-
They said what they should have said, and they said what they shouldn't have said.
I'm speechless, this is obviously the classification of World of Warcraft.
-
The key is to insert the snake stick My point of view is that you can die after inserting ss.
-
It seems that the people who play WOW are Dota masters.。。
-
Stick in the snake stick and leave,Of course, it's not where you want to go.,You can go to the enemy's rear to check for leaks.,Or use Transfiguration to help your teammates.,As for the 3 skills.,It's dangerous to stand still in DOTA.。
RT went out to buy bottles. Two wrist guards and then a hidden knife. I don't know if it's for escape, or for amplification. >>>More
Tell you clearly that it is difficult to kill people with the Silencer to kill Xiao Y Xiao Y's single skill, and the passive state of the Silence Warlock just makes Xiao Y's skills unable to connect, even if he comes up with a snake stick and traps you, you can also take advantage of his silence to open a big and then tp chic return.
This actually doesn't matter.,The level of the vegetable room is higher than HF.,VS The water is much deeper than HF.,Even in the first-level bird room, you can often see the level 10+ open black team.,The level gap between the two platforms above level 5 is not big.,VS is relatively much hanging.,HF teammates are not very powerful, especially natural disasters.,If you want to exercise, go to VS.,If you're a novice, start with HF.。
Venomer, it's simpler. Initially, it is equipped with two straps and prosthetic legs. In the middle stage, you can produce a dominant helmet, and in the back, you can play a double knife and take the DPS route. >>>More
Is it because you play Dota while opening **, and it will appear when you press F1'Help"Dialog box? >>>More