-
Positive complements = the number of enemy creeps you killed, denies = the number of your own creeps you killed, number of kills = the number of enemy heroes you killed, deaths = the number of suicides you have been killed by enemy creeps, enemy heroes, enemy towers, mobs, ancient creeps, Roshan, assists = the number of enemy heroes you have participated in killing (damage to the enemy) in a certain period of time, Note: You deny your own heroes (heroes with continuous damage skills in residual health) count the number of kills, enemy heroes are killed by your own creeps, Towers killed don't count as anyone's kills, but count into your own legion's total kills, and the positive and negative supplements are limited to creeps, heroes, monsters, ancient monsters, and Roshan are not counted, if you participate in killing, if it is a monster, ancient monster, or Roshan that causes the final kill, it will not be counted in the total number of kills, and no monetary reward will be given, if you participate in the kill, but cause the last kill for creeps or towers, if the last 5 8 times are creeps or tower attacks, it will be a legion kill, and vice versa, it will be the last attacker to kill. Ask me again if you have any questions.
-
No, the counts of the dota are separated.,The people you kill, the number of times you die, and the number of times you kill the enemy.。。 This is then followed by positive and negative complements.
-
Not counts! The number of kills and the number of supplements are separated! In addition, there are assists, and if you have 11, there are other technical statistics!
-
No, it adds to the number of kills.
-
No, positive and negative supplements are only limited to creeps.
-
No, the head and the positive compensation are calculated separately.
-
No, the mending knife and the main attack and assist are two concepts.
-
That's it.,Dota is a little lower in the upper left corner.,There's a column.,There's the dota information so far.,Red is the Guards Legion.,Green is the Scourge Legion.,The column on the left is all heroes.,The right is the information corresponding to each hero.,There's the number of positive and negative complements and the number of killing books.,It's all separate.,If you're watching a video,Click on that bar and it will get bigger.,It's clearer.。
-
It doesn't seem to be true, eh.。。。 The number of kills and the number of supplements are separated!
-
When the hero's HP is less than 10% and there is a debuff on the body, it can be denied, but it may not be able to deny death at one time, because the hero's HP is a lot even if it is 10%, and the hero's armor is to reduce damage, and the curse of the witch doctor is not a buff state, so it can't be denied, and the same silent C is the same. Painful Nightmares do not serve the purpose of denying, based on the state of reducing 20 HP each time, when the hero's HP is below 20 HP, they will not lose health but sleep will continue. Only the skills of certain heroes can be denied to allies, such as Doom's ultimate, all the skills of Poison.
Viper's ultimate, Warlock's Secret Word, Bloodseeker's Skill 1, and more.
Blood Fiend's 1 skill, giving a little blood to a teammate, can also make up for death.
To put it simply, it's to see your own hero.,A trace of blood.,Hit.,Continuous blood loss skills.,Buff.,Seeing that it's about to continue to lose blood and die.,Just a few times in a row.,It's best to die a once.。
As for whether it is possible to adie now, it is at least possible without going to the verify.
-
First you have to make it a habit.
No matter what target you attack, press A first
Left-click the target.
or aground (attacking the nearest unit).
Denying condition: Your creep is less than half HP.
You can be a creep yourself.
But the rhythm has to be mastered by yourself.
and full blood cannot be asoldiered of his own.
Your own hero can make up heroes in a state where there is almost no blood and there is a loss of health (poisonous, warlock, etc.).
Towers can be denied when they are less than 10% health.
-
When the system determines that the continuous buff must die, it can be denied.
For example, the end of the world.
-
It's not a lot of blood that can be replenished.
Instead, I hit some skills and the like, such as Doomsday, Poison, and Warlock skills.
Seeing that your teammate is going to die, you run over and make up for him.
-
It doesn't count heads. Only allied heroes can be denied if they are poisoned or Doomsday's ultimate and have less than 10% health, in order to prevent the opponent from gaining experience and gold.
-
Of course, it doesn't count, not to mention that except for heroes who are in the middle of the end and have less than 10% health, heroes can't be denied under normal circumstances.
-
No, it's generally a mid-doomsday post-match teammate.
-
It doesn't count heads. But he will be added to the record of his death.
-
And then in the Warcraft picture at the end of Dota, it's counted as a human head.。。。
-
The money of the heroes who are made up is still small. Death is recorded in the same way. It's just that you don't give the other side experience and money
-
If you count the head, you have to add money, and you can't make up for it to see if you give money.
-
The most important thing is that the money of the heroes who are denied is not deducted much.
-
The easiest to replenish the knife is the melee hero, especially the soul guard, the anti-mage, the beastmaster, the normal attack front swing is very short or the attack frequency is very fast, it is very easy to replenish the knife.
In addition, many melee power heroes have very high initial attacks, making it easier to replenish the sword. Creeps still have a lot of blood to make up. For example: Doomsday, Big Tree, etc.
In any case, the best environment to make up is when there is no opponent. A hero with strong suppression ability is also relatively easy to mend the knife, first drive the opponent away, or kill, and then you can make up the knife at will. Poison Dragons, Tinkers, and Shadow Fiends are all typical representatives.
In addition, it is particularly resistant to fighting, with high armor, thick blood, and heroes with high ordinary attacks are also easy to make up for the knife, don't be afraid of being beaten by the other party, and the opponent will attack you, which is equivalent to not interfering with your mending knife. For example, just by the beast, the big tree.
There are also skill mending knives, using chickens or birds to transport bottles, using skills, suppressing and mending knives at the same time, such as the Centaur Mammoth.
Mage orbs are used to make final attacks, such as silence and skeleton shooters.
-
The projectile that is shaken low before attacking flies fast, and it can be mended with a shot
Muskets, electric souls, wurms, vengeful spirits.
High Attack Speed Attack speed. And the speed of the shot is not too bad :
Shadow Fiend, Blue Panda.
-
Centaurs are naked, and in stand-alone mode, 50 is made up for 10 minutes, and 35 is made up
It is suitable for novices, and it is not easy to die, which is the most important thing for novices.
The musket is good for mending, but it is not suitable for beginners.
-
Beastmaster. Warlock. Shadow Fiend. Muskets. Electric batons. Summoner. (The last 3 are because they have the full-picture group taunt skill.) It is easy to be gankNot recommended. )
ls.I don't feel good about the vengeful spirit. The animation will not deal damage until the pawn is hit for a second.
-
Sand King learns to corrode the ball.
It's good to make up for the one that comes after it.
-
Musket, electric soul.
Don't say anything else, anyway, these two mending knives are easy to make, but novices don't recommend it, I recommend the poisonous dragon, the mending knife is good, and it's easy to use.
-
Hills of tormented souls are low in requirements for operation.
-
Denying teammates can avoid a lot of situations like letting the opponent gain experience and money.
Most of the Persistent Negative Damage effects are present on dying teammates, and when they are present, they can compensate for Doom's Great Poison and Dragon's Poison, and Poison Warlock's Pain.
-
In fact, as long as the team's hero has less than 5% HP, it can be denied.
It doesn't matter what dot or direct damage you get.
By the way, the tower's deny health is 10%, and the pawn's denier health is 50%.
-
There are 2 conditions that must be met to deny your heroes.
1. Your hero's HP is below 200
2. Your heroes have a fatal buff. For example, the pain of WL, the great end of the world, the lighting of the lamp and the urn of the Axe King, etc. All deadly buffs that drain health
The poison is so poisonous that it cannot be compensated. Because he only withholds blood but is not fatal. You can deny because Poison usually attaches both Miasma and Stinger to poisoned units, which is deadly.
One more thing, there is a bug at 67. That is, if the hero survives when the conditions are met, the allied hero can also continue to compensate him.
-
It's not a bug, it's made to increase the playability of the game.
There are many situations, such as teammates being poisoned and leaving the last bit of blood, otherwise the opponent can make up for the teammates if they get the head. Or if you hit the ultimate of the Doomsday Messenger, you can also make up for it. Most of the harmful and possibly lethal states inflicted by the opponent can be countered.
-
I just want to say that down to the fourth floor, the poison of the poison can be repaid!
-
SS condoms and the like can be mended ......What is said upstairs is highly poisonous, and it can't be made up, so if you don't believe it, try it.
-
As long as you can kill him with a single sword, you can make up for it.
-
There is no diagram of the mending knife but it can teach you how to practice the mending knife.
There are certain skills in mending the knife, for example, sticking to the pawn, and then hitting it, taking a step, and when there is a small half of blood left, keep pressing s, and when the last trace of blood is released, the hero will hit it by itself, and then ok, this knife was successfully obtained.
As for the selection of heroes.
First of all, open a diagram that is not an AI, and then select a melee hero with relatively high attack power to click on the mending knife You can bring a mending knife axe on your body, and nothing else can be said to be completely difficult Right, even if you are a rookie, you can make up for the knife Practice for a while and then change.
Change to a hero with a lower attack power and continue to practice if you are still a melee hero or with a replenishment axe.
When you reach a certain level, you start using ranged heroes, and ranged heroes don't come with a mending axe, because the effect of a ranged mending axe is not outstanding.
In the beginning, it's better to play ballistics, like muskets, or tigers, or planes, and so on.
It takes some time to practice, and the remote is not as convenient as the process, so you have to raise your hand and time it to attack.
You also have to calculate the amount of blood according to your own attack power There is a lot of trouble, but it's good to practice more Practice makes perfect.
Slowly make up the knife for a better time, and after you are familiar with it, you will change to some bad ballistics, such as SF Ice Girl and Fire Girl.
Finally, I recommend you an ultimate sword mending hero - Water Man.
Really Water Man is a hero who is quite difficult to practice the sword.
Water Selector: Go out with nothing, then +3 skills, turn attributes, and turn all agility into strength.
And all of a sudden, you're going to see a wonderful sight where your attack power is so low that it's so low.
It's very helpful to use this very low attack power to replenish the knife if you can practice to the point where a wave of soldiers is completely wiped out (positive replenishment).
Then congratulations, you're out of the school, and it's basically no problem for passers-by to mend the knife.
Finally, I will teach you how to control the line.
Actually, it's very simple, that is, when your own soldier is half blood, you will make up for it, and then you will make up for it when you have a few hits, and then you will make up for it when you have a trace of blood.
Someone else's creep you don't a, and only when there is only a trace of blood left (that is, it is replenished).
In this way, it will not be because other people's minions are killed first, and then their own minions will run to other people's towers.
And it will always be on your side, and when someone else A your small soldier adds a counter-replenishment and you control the line, you can keep the line on your side, but not to get under the tower and be killed by the tower, and then the next wave of soldiers will run under the other man's tower.
Purely personal opinion, of course, handmade, no preservatives . Hope it helps.
-
Want to practice to make up for it? Want to improve your APM? Go to ** a gear-shifting gear,Open a computer,The middle lane is on the line,Slowly improve from double acceleration,When to win the computer with Bomberman 4 times acceleration,You will find that the people on Hao Fang are not even as good as AI。
-
I've been playing for so long....I've never heard of the mending practice diagram! I want to improve....Hit AI....If you can make up for the computer...The instructions are already good! You also have to practice line control....Stand-alone knife repair control line can be practiced by finding a random diagram!
Hero skills can be familiar with the computer by playing them....Watch more videos and games! You can develop a sense of the big picture!
-
I don't seem to have seen this before.,Mend the knife or honestly and computer A first.。 The focus is on ballistic and melee hero starting moves.
-
It's the AI graph. 5 computers opposite, -om you and them to make up for the knife! Six minutes to play a prosthetic leg is good.
-
I've been playing Dota for 4 years, and I haven't heard of the mending knife practice map.
-
It mainly depends on the hero level The higher the general level, the higher the ranking, and the experience point is your hero score.
The other unit classes depend on how many units you summon.
Resources are based on how many soldiers you make and how much money you make, but their scores are nowhere near as much as the hero scores give.
-
Take the t, kill, infantry. That's all.
-
You look at them one by one, there are units (how many soldiers you make, how many you kill, etc.), heroes, items, buildings, and so on. However, this point still has reference value for battles, and it doesn't have much reference value for Dota. For example, kobolds have 16 experience scores for 4 heroes, so they are generally several times the total score of others, and the ghost is also much higher than others.
So this is not a good reference.
-
The number of kills, the number of money hits, the number of operations, and the number of supplements.
Supplementing the knife is the best plus.
The upstairs is very amateurish, don't be misled!!
There are heroes on the other side, not to mention. >>>More
I recommend the monkeys.
The main ascension of the first and second skills until they are fully assigned. >>>More
Naita must be a steel pig.。。。 Generally speaking, it is a challenge turban, pioneer ton, radiance, flying shoes, blade armor, and then the dragon's heart What do you say about the steel pig, red blood is very good to kill... As soon as the red blood is on the other side, I lose my mind... >>>More
Hello Oh wow Ka Ka about the advice that the landlord said, go to U9 online to see it.。。 There's a lot of it in there. (*hee-hee......Here is a recommended one (Ace Showdown), this game is still playing, and it feels very fresh. After all this time, I found that the login rewards of the game are quite rich, so that our players will not get bored and bored. >>>More
There are several ways to recover from eating trees, ointment, self-healing, skill healing, magic bottles, healing runes, and spring water. >>>More