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Right-click on the skill you want to use as a template, then click New Skill. That's it.
That's made with t, make a vest skill first. Then use the t (i.e. the trigger) to create a number of hammers.
Multiplayer hammer display, first you make a designated target vest skill A and hammer skill B (this skill should have no CD and 0 blue consumption) and a vest unit X, and then add the hammer skill B to X, (it is recommended to add a locust skill to this vest unit, so that he is invincible and cannot be picked), and then in T a trigger as follows.
Event: Any unit activates a spell effect.
Condition: The skill released is A
Action: Create x at the target point.
Hide x command x to unleash Storm Hammer on units within a 250 radius of X.
That's as simple as that, let's talk about the principle, or you won't understand similar skills in the future.
When you unleash the Hero's Vest Skill A, you will create a vest unit that is invisible, and then this unit will instantly unleash the Storm Hammer on all nearby enemies. Since all the actions are done instantaneously. You look like you put the group hammer yourself, but you didn't put it, it was the vest that put it.
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I think what you're talking about is the Book of Spells in the WE Warcraft Skill tab searching: "Book of Spells" Find the corresponding skill Add to the hero and increase the skill value in the attributes of the Magic Book!
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Right-click on the skill you want to use as a template, then click New Skill.
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First of all, let's introduce the main functions of Warkey:
1) Show the health bar: You can avoid the trouble of pressing alt all the time, I think many people estimate that the alt key has been ground white because of playing dota, but the contemptible people because of the use of warkey to avoid this difficulty. It has become a habit for someone to press alt, but this habit can be said to be quite bad, first of all, the finger is easy to cramp when pressing 1 key for a long time - it is not conducive to long-term work, and secondly, holding the hand of alt and then pressing other keys will be inadequate, after all, the hand is so long.
If you can't press it, it will cause a lot of trouble. For example, the enemy law goes to chase a vague full-level assassin, the assassin flashes, and the anti-mage also has to b to chase it, but at this time, the hand must press alt (if you don't press it, you can't see the assassin) and press b to chase, it is difficult to go halfway, and if you force it to do it, the displacement of the hand will inevitably cause an operation error. Therefore, using warkey is a shortcut to improve hand speed, but in fact, it is not to improve hand speed but to reduce unnecessary operations.
2) Backpack shortcut key Hero shortcut key Skill shortcut: These functions are the second highlight of Warkey, you can change the far key position to your familiar position, friends who have played the battle know that the use of the M key in the battle is very important, but because the M key is too far away, many people can't accurately press the M key in a panic, which makes it difficult to besiege and kill an enemy, thus losing the fighter. And in Dota, there are also many heroes who can surround people to trap and kill each other by encircling people (such as Naga net people and then M).
The function of modifying the shortcut keys is not only that, many laptop players do not have keypad shortcuts, resulting in a rush when using item skills and cannot get the most out of the item (such as jumping sheep blowing needs to point items and then click on heroes, it is very costly), but by modifying the shortcut keys, they can move their movement bits to places that they are not usually used.
In Dota, there is basically only 1 hero, and you can't buy the second hero, and even if you drop the line, you can't use the F2 key to control the hero. So F2, F3, F4 are the ideal places to modify the shortcuts.
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Can't change it! The Remodeling tool can only change the key of an item.
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In the system settings, there is an interface with an option to turn on or off a total of 6 action bars.
Features: World of Warcraft has a large number of dungeons, a large number of elite-level monsters that are more difficult to kill than ordinary monsters, and the equipment that is rewarded by quests and dropped by monsters and bosses will also have better quality than the rewards of ordinary quests.
Depending on the size of the dungeon, dungeons are generally divided into small dungeons (for 5 to 10-player squads) and large team dungeons (all dungeons are allowed to venture in groups of up to 25 people after Burning Expedition, but in the previous level 60 dungeons were mostly 40-player team adventures), and large team dungeons were significantly more difficult and intense than small dungeons.
Quest cooldown (CD) usually means that after the quest is entered by the party, whether it is completed or not, after the boss is killed, a team number will be generated, and each team number will have a cooldown.
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The action bars in the interface are all open.
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It's simple.
1: The modification of the hero's skill is in the "Unit" column in the "Object", find the hero you want to modify the skill, scroll down to find the "Skill-Hero" and double-click, add or delete.
In addition, the number of hero skills is a fixed one, which cannot be increased, and there are up to 5 skills. If you want to add more skills, you can use the Spellbook system. However, that's a difficult trigger and isn't recommended.
2: The heroes sold in the store also find the shop you want to modify in "Object" first (there are some shops in "Architecture" in "Neutral Passive"), here I will take "Goblin Shop" as an example. Scroll down to find "Tech Tree - Sold Items" and modify it, but if you want to customize the store, you need to add a few skills to it, such as "Choosing a Hero", "Shop Buying Items", etc.
Hand typing, no copying.
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