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In the Warcraft Ninja Village Battle RPG, all characters have their own special attribute bonuses, which are divided into three attributes: strength, agility, and intelligence. Which type of hero does the character belong to, the higher this attribute, the greater the skill damage, such as:
Kakashi is an agility hero, and the higher the agility stat, the higher the skill damage. And each attribute has its own additional bonus, the following is an analysis of the advantages of attribute analysis types:
1.Strength: Strength Hero Strength increases skill damage at the same time, and the additional strength gives the hero and HP, and 1 strength increases HP by 25.
2.Agility: The additional agility gives the hero an additional attack speed and an armor bonus of 1 agility value.
3.Intelligence: The extra intelligence increases the hero's mana and a small amount of mana regeneration, and 1 intelligence adds 25 extra mana.
Due to the character settings of the Ninja Village Wars, most of them are based on skill damage, and skill x hero type attribute = skill damage. As can be seen from the above, the attack speed and armor provided by agility have no effect on skill damage, and the mana from intelligence has little effect in the later stage (more mana in the early stage is good for playing money and endurance). If it develops to the same equipment in the later stage, of course, it is the power hero who has the advantage, and the super high health can both fight and resist.
That's why Ninja Village vs. 3v3 requires 1 village and 1 power, and 2v2 prohibits the selection of power heroes.
The above is for the character attributes, and the following is for the analysis of skills: skills have a cooling CD, so how to master the CD interval is the key to the operation:
1.Skill cast range: Each skill cast range is long and short, of course, the higher the range here, the first mover advantage, so you can choose to detour or connect with other skills.
2.Control skills: such as: imprison, stun, knock down, slow down, etc., this kind of restrictive skills are best to stun and stun, the enemy cannot cast spells under this kind of attack, and the imprison and slow effects are not constrained by the enemy cast.
The basic settings of the characters in the Ninja Village Wars are relatively balanced, and they all have the design of control and their own characteristics, so this RPG is more about how to play money quickly and skillfully move and skill.
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Because there are too many characters, it is not clear which heroes the landlord prefers.
Let's briefly introduce a few characters.
Bo Feng Shui Gate generally W comes back first, and then immediately E takes Q As for R, it depends on the surrounding situation and your own HP.
If there are no other enemy heroes around, the amount of blood is sufficient, you can directly q r w e but you must be fast, when r, don't be hurt by the opposing hero's skill first r needs to be controlled immediately after r.
After reaching level 20, generally w r d will directly knock out the other party.
Kakashi is generally a fixed set of WQR to level 20 WQRA (the time of A, the time of R, the stun time of R) immediately followed by D
The 2nd generation Hokage E fainted remotely and ran over to get close to the Q to continue to faint R try to be self-centered when putting it As long as the direction is good, R can become instantaneous R followed by W
Level 20 onwards EQRWD
God-level players can start with the limit range Q
Kay QWRAAAA QWRD after level 20
Moonlight In the early stage, it will generally increase the damage at the same time as the r r (the damage is added a lot), and the opposing hero is not dead, and the QE or E is directly connected
Payne: Generally, WR keeps landing and not dying and catching Q bombs away and not dying before D blows up (D is better to be closer to the opponent's base and still make money).
Hinata fast dewr
3D Hokage ERWQ (because Q has a large range, it can be cast last depending on the situation).
The original Qerw to level 20 can be QDERW (E, D, two skills can be cast according to the situation).
u rwed (note that when r is about to end, you will jump next to the hero at the end of r, and he will not jump in the opposite direction).
The heroes introduced above are just a general routine in general Other heroes are not so strong in routines, but they basically need to cast more skills according to the actual situation I hope it can help you.
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It's up to you who you use. There are so many heroes who can't tell you face-to-face.,I recommend you to go to the Ninja Village Battle Post.。
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It's up to you to play each hero has their own combo.
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Playing more is the truth No matter how much others say, it's useless to watch others play Learning is important The characters are the same Look at your playing style, Equipment, buy yourself, attribute 2 A dragon scale, Wind,. It is also possible to buy keys.
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It is recommended that you go to the single-player mode, enter the greedisgood space + number, and then buy the experience book, and you will know, and you will have the patience to try one by one, and I have the patience to say them one by one.
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