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None of what you say matters.
The perfect way to add points. It's all in the ring again and again. Wash it out again and again.
It varies from district to district.
The level requirements are also different.
For example, the 69-level martial arts competition. The seal is high-sensitive. Attack is highly wounded. Auxiliary is survivability.
89 is about the same.
ne..The famous one is Gao Min. 3 Min is much higher than 4 Min of other house numbers.
You don't use the numbers you count questions. Pure waste of time.
There is a disorderly sensitivity. There is also attribute restraint.
It takes 3 to 4 times to find a pattern.
But since you asked.
NE is human.
1 Min = 1 speed 1 Resistance = 1Defend.
Human attributes are the most average. Unlike immortals, growth is high and blood is low. The demon grows high blood and has low defense.
Your question is tantamount to not asking.
Schoolmate. If the daughter is slower than the other sealers. Let's see if anyone asks you to compete in the future. Now how much 4 or even 5 min square inchesIt's slower than a square inchSo what's the time to play?
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1 blood, 1 resistance, 2 sensitivity, and 1 point as you like, most people add 2 sensitive, even if there is a sect jn, you have to add 2 mins to be fast.
1 resistance = 1-2 anti-1 sensitivity = speed to the late stage is close to 1
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2 blood, 2 resistance, 1 sensitive, because of the advantages of their own house cards, you can add the points that should be placed on the sensitivity to others, with high speed, with high defense, with high blood, you can fully play the role of an ES.
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Personally, I'm more inclined to be sensitive.
The output of the law system of 109 is still higher than that of the physics department.
Add to 2 resistance. Personally, I feel better.
109 dt
STL basically doesn't hurt too much.
If it is 129 or more.
Sensitive body resistance. Dealing with legal systems.
The damage of the legal system above 129 is much higher.
It's very cost-effective.
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Levels 1-69 recommended.
1 body, 2 resistant to 2 allergies, which is more popular and the most practical. Needless to say, the body occupies a very important position, so don't underestimate the effect of 1 body.
2 resistance, because the Terran itself has a strong defense, and adding 2 resistance will better play the advantages of the Terran. 2. Min.
It is necessary and important. And the skill of the sect itself has an acceleration.
The daughter of this sect dominates the speed, because there is basically no auxiliary skill, and if there is, it is also added to herself. So it's better to have the main speed and self-assist.
After level 69, you can change it, and you can strengthen your body. One body can be removed, too. Even if you don't strengthen your body, don't add any more body.
Change 2 resistant to 3 sensitive, all the way to level 109.
My daughter is still optimistic about speed, and PK also has an absolute advantage - second seal!!
Addition from level 109 onwards.
At least 4 min.,The rest of the point can be assigned to some deficiencies.,This only includes resistance and body.,Of course,If you feel that your own character is no longer insufficient.。 You can be all-sensitive. Thank you.
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Sect characteristics: darts for many seconds, with poison. Skill acceleration.
Available Skills: Sealing Method, Single Sealing Method, Single Sealing Thing, Double Sealing Stunt and Thing, Hidden Weapon, Chu Chu, Flying Flowers and Picking Leaves.
Add points: 1, whole blood NE:
The product of the early stunt that had no limit on health regeneration is no longer possible.
Advantages: Barely a poisonous blood pet, throwing a hidden weapon to poison people.
Cons: It's all disadvantages.
Minne: Serve the war members, I won't explain.
4. Min NE current mainstream NE.
Advantages: The same point is faster than the general sealing system.
Disadvantages: The most fragile sealing system is the most likely to be accidentally injured and killed by the group law.
4. Force ne:
NE's physical damage coefficient is only 50 lower than DT, and there is a skill that has a master with poison and damage stacking. Now there are people at level 69 who practice strength ne, because the same.
Add points, ne is the fastest, and it is also advantageous to do physics.
Advantages: When catching ghosts meets the cow of Pansi, and there is no spell system, this kind of ne is stronger. - Disadvantages: The attack is easy to protect, and it is a single attack, which is very disadvantageous.
Summary: Ne's enemy has always been PS, and Ne's ascension skill is really a bit sorry for the audience, and Ne's seat has fallen from the seat of the first seal.
Here it comes. We have no choice but to look forward to the whimsy of the plan.
Terran summary: It can be seen that the Terran still has a little room for improvement in addition to HS, and the other sects are in decline.
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ne: I haven't been in contact with this sect myself, and I don't dare to comment on it, but the speed of ne is the first fantasy, and no one denies this, f is good, can be single and double, can put a dark weapon, and has a chance to be poisoned. It is recommended to add 2 sensitive, 2 resistant and 1 blood, and the speed is enough.
Is the landlord satisfied with my answer? Words satisfied.
If you have any questions, you can ask me.
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2 blood, 1 resistance, 2 sensitive, the so-called ne is the king of min, and the skill has acceleration, so 2 min is enough, it is recommended to point to the law repair (increase the chance of sealing) 2 resistance!
I understand that.
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3 force 2 min ok...Force
Blood prevention 2 sensitivity. Compare the balanced pull.
Now the sealing speed has gone up.
So 2 Min + Full Return Sect Skills + Wind Bag + OK Shoes.
The first shot is guaranteed. Preferably 3 repaired. ~
Guarantee the status of the main seal.
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You can consider the force daughter.
Daughter's. The sky is full of smoke and rain.
It's a good attack skill.
The effect is: with each attack, the damage gradually increases, and finally the damage can be doubled.
There is also a chance to poison the opponent.
As for the plus points, 3 forces and 2 sensitive, invincible in competition.
Can be sealed and attacked, as for defense, the equipment and DT are the same, you can consider Oh Satisfaction points
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Daughter Sanmin can, she counts the second speed in the dream, the first is the square inch, the three min are one and one resistant, the skill has acceleration, the speed is absolutely fast, thank you.
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If you are an rmb player, Min Nai 69
138 attributes that can be used in martial arts.
Civilians, normal plus 4 min, 1 resistance or 1 body.
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Now they are all pursuing high sensitivity, and even the attack system has at least added 1 min, so the daughter of the sealed system should add 3 mins, 1 body 1 resistance and 3 mins, it's good.
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4 sensitive and 1 resistant. Absolute bullying!
The premise is that you have money, otherwise it is very brittle, and it is one thing to be able to seal it, and it will be miserable if it cannot be sealed.
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I've played with dolls. Preferably.
2 bodies, 2 resistant, 1 sensitive.
ne to resist fighting.
in order to better seal.
Speed is also to drip
In particular, NE flying standards.
Refreshing. Yes seconds.
Don't use magic yet!
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4. Sensitive blood.
Resistant and survivable.
If there is money. Can be considered.
5. Min extremely fast anti-blood equipment to go up.
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As long as you play PK, it's an rmb player, as it was said upstairs, 5 Minlai.
Crisp and clean, bb
The equipment should be JP's.
Otherwise, 59 Min Point you are a piece of garbage.
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Daughter No. 1 blood 1 resistant 3 sensitive, look at it yourself, as long as you add these three, with your own equipment to look at the plus, with a suit Chu Chu pitiful, it is recommended that you stop 69, 69's daughter pk can be said to be the strongest of all the sects, there is no future in the later stage, I haven't seen which daughter has been trained to soar, 89 can also be, but 89 burns more money, and the division is losing money
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It is recommended that you have 1 blood, 1 resistance, 3 sensitive, and now the feudal sect does not have 3 mins.
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If LZ is an rmb player, it is recommended to be fully sensitive, non-rmb player 4 min one resistance or one, I play 69nr, I don't know how to ask.
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1) Blood: 1 offense, 1 speed.
This is a relatively balanced distribution method, the blood is thick and the skin is thick, the speed is definitely not slow, the speed of 1 point is higher than the speed of most opponents, of course, excluding extreme addition.
2) 1 blood, 2 attack, 1 defense, 1 speed.
A more lethal distribution method, 2 points of attack with the rain of rain skills, it is very terrifying for opponents who have not been assigned defense, and there will be no situation where the opponent cannot be moved after blocking.
3) 1 HP, 1 Attack, 1 Defense, 2 Speed, or even Sacrifice Attack becomes 3 Speed.
The speed-based distribution method is absolutely fast, ensuring that it is the first to shoot the opponent every time, but the lethality is not strong.
5 blood. Now some madmen add super thick blood like this.
It can be sealed again.
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5 Min 4 Min 1 Blood, it's basically the addition of speed flow, of course, this is the addition of PK.
If you just want to play normally, then add 2 min, 2 blood, 1 resistance, or 2 min, 3 blood.
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2 sensitive, 2 resistant 1 body, because ne back to the sect is also + sensitive, so it is not necessary + too much.
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First of all, daughter.
's house number skill.
There are sensitive. So than other seals.
There is a speed advantage.
Speed is guaranteed.
Resistance is re-guaranteed.
That's it. It is recommended to be sensitive to 1 body.
Resistant to such additions.
It's more appropriate, thank you.
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2 Min 3 blood.
ne fast enough.
5. Sensitive waste. The blood is less, and it is not used to carry the hair!
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3 sensitive, 1 resistant to 1 blood.
It is best to be 70 in the early stage, 2 blood, 2 prevention and 1 sensitivity. In the later stage, 4 sensitive and 1 blood are added. You can change it back before level 120.
I can't catch up with FC at +M
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It depends on personal preference.
In the past, the basic plus points were 3 sensitive, 1 resistant and 1 body.
But now there are people who have 4 sensitive and 1 body plus points.
3. Min plus points. Blood defense is fine.
But the speed is more average.
4. Min plus point. It needs to be improved by equipment.
So ask for equipment.
The cultivation is relatively high.
If it's an RMB fighter.
You can consider adding a BT point of 5 min.
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2. Constitution, 2 stamina, 1 agility. ne is inherently acceleration. There is no need to add too much sensitivity. 2T2N is better balanced.
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2 blood, 2 resistance, 1 sensitivity....After 50, 4 blood, 1 sensitive....If you want to give up stamina in the early stage of high sensitivity....In the later stage, 3 blood 2 sensitives or 2 blood 3 sensitives are added.
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The daughter's plus point is 1 body, 2 resistance, and 2 sensitivity, because the daughter's return to the sect skill is accelerated, as long as you add 1 attribute point, you will add 2 points of speed compared to other sects.
Attribute points are high!!
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2 sensitive and 3 resistant.
The 2m of the acceleration of the JN is very fast.
Two thousand blood is enough.
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You already have a level 55 full sensitivity, you should add 3 resistance and 2 blood to the back and then 3 sensitivity and 2 resistance, I also practice my daughter's!
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It is recommended that you go for some physical fitness first.
Are you going to do it that fast?
are all wasteful classes. The daughter only adds one Min Dou faster than any other sect.
Later, add 2 blood, 2 resistance, and 1 magic to 80
And then feel free again.
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