-
Hit 211, that's when I was fs t in f4 and stacked that high.
Usually fight monsters and boss more than 100 points, enough!
Talent advises you 40 0 21
The stone is multi-inserted and critically hit in the early stage, and multi-inserted and rapid in the later stage. (You've hit enough) eat more gems Eat blue plus wake up, blue should be fine, there is a snake ribbon best.
-
Bull X's hit. It's okay to visit the NGA Magic Temple.
-
Order whatever you want.
Fire law has a high attack and a great hatred.
The ice method is also rubbing the ice arrow.
I think you're putting the highest level of Ice Arrows.
Instead, use the low-level ones to find your own balance.
You can't just use the highest level of damage, but the most blue cost.
Low-level Ice Arrows have high spell damage, and can also play extraordinary effects and save blue.
-
Fire Ice: If there are other ice spells in the team that play "Deep Winter Cold", you can assign these 5 points to other points.
-
The fire F talent, which is currently the strongest DPS, after 5 burns, 9 fireballs and 1 burn output.
As long as the blue gem, the big blue gram CD is used, there is no blue awakening, and more than 6min is generally no problem.
Note that this talent requires a hit level of 164 to saturate.
Arcano DPS is not so talented, and it is used less.
Deep ice is quite blue, if you also feel that the blue sky is fast, you have to wonder how you took medicine and wasted blue.
-
Now it's popular 40 Ao 21, the output not only depends on the talent, but also on the technique, generally 3 arcane impacts, and then frustrate the ice arrows, and then the arcane impact when the debuff is gone, don't want to participate in the dungeon, don't be afraid of wasting blue, take medicine hard, and if you want to get the output up, you have to be willing to take medicine. The money for medicine isn't a problem for a mage, right?
You go to NGA and have a look, there are a lot of new ways to play, and it helps you learn more. In addition, when the dungeon is active, you stand next to the mage with the highest output, see what he does, what talent he uses, and you can learn a lot over time.
-
There is nothing to say about the 5-person dungeon, just play casually with talent.
Raid dungeons are discussed here, taking BT and SW as examples, there are currently three main talents, Focus on Fire, Focus on Ice, and Ice Vein Fire.
1 Focus on fire (11 50 0), suitable for its own hit is relatively high, AOE ability is relatively weak, mainly monomer output ability.
PVE, RAID Focus Ice (11 0 51).
Emphasizing the single damage of the ice arrow, the field control ability is relatively weak, 11 points out of 2 points of resistance, in the case of most of the bosses in SW have AOE skills, it can improve a lot of survivability and endurance, not to mention the critical hits that focus on each other, high-end dungeons do not need to produce free fireballs, and fireballs without talent support are worth the loss compared to ice arrows.
Ice Vein Fire, less focused on a few critical hits, more icy blood, terrifying explosive ability in the slash phase, the mainstream talent on the 178 mage dps rankings, SW graduation FS hit is low, this talent provides 3 precious hits.
-
1 Ice Output Glyph: Lava Armor + Ice Arrow + Water Element 2 Ice Pk Glyph: Lava Armor + Ice Arrow + Refrigerator End Ice Ring CD3 Arcane Output Glyph Arcane Missile + Lava Armor + Arcane Impact 4 Arcane PK Glyph Arcane Missile + Lava Armor + Arcane Shock (or Other) 5 Fire Output Glyph Fireball + Lava Armor + Active Bomb 6 Fire Spell Do you still want PK?
Forget it... The master of the master,It's not good to use the fire method pk.。。。 But for the sake of perfection can give you a suggestion of the nature of the talent 71 Flame ...
There's no way the fire law needs to survive... Glyph to Fire Blast+ Fireball + Other.
-
Very detailed portals, hehe, Kong's clan, the magic cave nucleus, various pvp, pv, and three series of talent fights are scattered.
-
For 50 points, I went out of trouble, I am also a mage, and my talents are as follows:
First of all, pve: (pve mages are all using arcane methods, I am here to save the blue Olympic talent, as follows) (this talent is very good to the blue slip arcane method, the big glyph is used: awakening, gems, arcane cover barrage glyphs).
Here's the pvp: (80pvp is still ice strong, the survival rate is high, the endgame is easy to clean up, and the talents are as follows).
Great Glyph Selection: Sheep Glyph, Awakening Glyph, Ice Vein Glyph) You can check your hero Gaton's fs mory
-
The talent of Ao Bing is more suitable for FB, if it is with FB, FB after 60 will be very difficult, or the talent of Deep Ice is suitable for points.
Arcane Talent (17 counts).
Enhanced Arcane Missile - 5 5 points.
Arcane Focus - 3 5 points (if you don't add this, the counter resistance is strong).
Magic absorption - 5 5 points (Anyone who often carries a trumpet knows the benefits of this talent.)
Magic Coordination - 2 2 points (both FB and PK are very obvious).
Enhanced Spell Counter - 2 2 points.
Cold Talent (34 points).
Enhanced Ice Arrow - 5 5 points.
Elemental Focus - 1 3 points (this is very serious if you don't add fb resistance at all).
Enhanced Frost Nova - 2 2 points.
Ice Fragments - 5 5 points.
Frostbite - 3 3 points (Hit the killer skill of the physics class, if you want to AOE to farm money, you can add the talent to.)"Extremely cold and frosty"on).
Piercing Ice - 3 3 points.
Blizz Cooldown - 1 1 point.
Extreme cold extension - 2 2 points.
Cold Energy - 2 3 points.
Crushed ice - 5 5 points.
Ice Barrier - 1 1 point.
Intensive Icepick - 3 3 points.
Ice Protector - 1 1 point.
Flame Talent (0 points): None.
-
Of course, it's the talent of Ao Bing. But if you want to bring a trumpet to brush FB, you have to point out the enhanced blizzard, or it's a strange trouble.
-
It must be the standard water man talent of 17 0 44 The practicality is the greatest.
-
It's better to ice before you're 85.
The first glyph of the Offaltafee.
Arcane Impact Glyphs, Arcane Missile Glyphs, and Mage Armor Glyphs.
Large glyphs. Flash the glyphs, awaken the glyphs and arcane-enhanced glyphs.
Small glyphs. Mirror glyphs, magic meal glyphs and slow-falling glyphs.
On the premise of maintaining 85%+ mana, hit the output cycle of Ao Chong x4+ missile.
If the mana value is still about 90% after Ao Chong x4, then continue to Ao Chong; On the contrary, if the mana value is only 80% when Ao Chong x3 is left, then the missile will be immediately missile, and if there is no missile, it will be barrage.
Throwing a blaze orb during the blue cycle will provide you with a lot of missiles, so you won't have to go long without triggering them.
If some equipment effects are triggered at this point, you can play a few more Ao Chong, but don't let the mana drop below 70%.
The ice method is simply the frost orb, deep freezing, and freezing techniques can be used as much as possible to cd;
Use the Frost Rocket when both Ice Finger and Cold Intelligence are triggered;
Only Ice Finger and Only Cold Wisdom use Ice Spear and Frost Rocket. And don't forget the cold blood and rapid cooldown.
1 .Frost Orb.
2.Deep freeze with icy fingers.
3.Frost Rocket with Ice Fingers.
4.A frost spear with a chilling finger.
5.When there is no Ice, cast Cryo with Water (Cooldown time for Deep Freeze with proper attention)6A frost rocket without Ice Fingers.
7.Ice Arrow.
-
First of all, a mob dps is of course high, 1 monster 2s causes 2000 damage, dps record 1000 s, 2 monsters 2s cause 4000 damage, and in the same way, dps record 2000 s ice blizzard has a bonus, so the damage caused is higher than that of Ofa.
This time, a mob should not only use storm science, plus the firestorm monster will have bleeding dot on the monster, which has higher damage than only a.
-
Ice method, why play well, why play, arcane, pvp is not happy? I am also the ice law, and I think the ice law is the "king".
-
Before 85, leveling Ice is the first choice, and the ability to control the field to survive and protect itself is extremely strong, as for FB, CTM is not that the output of ice is low, and the 3 types of talents completely depend on the output technique awareness and your understanding of the skills of this FB and the current boss.
Hit the drop point (if the gem doesn't hit, change to some equipment that doesn't hit), hurry up and pile up, talent. >>>More
I'm playing FS.,I think now as long as it's an arcane, I'm not afraid of people saying that punishment 74 is powerful.,The only ones who can win QS are arcane and destruction.。 >>>More
The ice method is mainly used to cooperate with the baby's macro, and other uses are not much. >>>More
If you like PK, the most suitable one at present should be regarded as the undead race, because there is the will of the undead, and the escape expert of the dwarf race is also good, and it has a certain effect on the kite of the wild LR, the blood elf, there is information that the intelligence attribute of his initial character is higher than that of other races, and it is very suitable for the F system, but it has not been certified, and I think the racial talent of the blood elf is silent and not very useful for FS, and it is good to be able to use FS in reverse
The hit is seriously over-the-top, and the hit can be reduced to 300, and the speed is low, and if the 5000gs copy is loaded, how can you have a 700+ rush. If you have a lot of hits, it is recommended to wear Merlin and Jewel. Then, in the current version, the mage blue is enough, it doesn't have to be a rigid 4+1, estimate the blue yourself, and in the case of enough blue, you can consider 5+1, 6+1 and so on. >>>More