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The future development of learning e-sports is good, learning e-sports is not only about being able to play games. It is also suitable for various high-end positions, such as data analysts, event commentators, host anchors, event planners, etc., making it easy to find employment and generous treatment.
E-sports major refers to the general term of e-sports, sports and management, art and technology and other related professional directions.
Develop. In 2017, Nanjing University of Media and Communication (formerly Nanguang College of Communication University of China) established the first undergraduate e-sports college in China, setting up art and technology (e-sports game planning and design) and broadcasting and hosting art (e-sports commentary and anchoring), and is the world's first college specializing in e-sports brand design, e-sports event commentary, event operation, and team management undergraduate higher education.
On June 2, 2017, Sichuan Film and Television Institute signed an agreement with Chengdu E-sports Association to open the major of "E-sports Sports and Management", which was officially enrolled in September 2017. Sichuan University of Media and Communication and Sichuan Vocational College of Science and Technology have also opened e-sports majors.
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High-powered answers. 2021-09-02 ยท Tell you the complicated things simply.
Concern. E-sports has developed rapidly in recent years, and the TP value of e-sports events has been rising. In 2015, the scale of the domestic e-sports market was 100 million yuan, in 2016, the market size reached 100 million yuan, and the user scale reached 100 million, and the momentum in 2017 was even stronger.
At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry. According to the data of the 2017 Gamma Survey Report, the compound annual growth rate of the e-sports industry has reached 46%, and the talent gap in the e-sports industry has reached 260,000, and the demand gap is as high as 83%. The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports.
The main employment directions of e-sports majors:
Game planners, designers, etc.
It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.
Game commentary, etc.
With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.
Career Coach. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
Game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. It's a viable path.
Esports pro.
In fact, there are not many e-sports professional players who choose this profession, and the peak of professional players is generally around 20 years old.
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As far as the current development situation is concerned, the employment prospects of e-sports majors are gradually being optimistic. In recent years, there has been a growing talent gap in the esports industry, which has led to the introduction of esports majors in many universities.
At present, the e-sports industry is still in the early stage of development, the scale of labor demand continues to expand, according to the analysis report on the employment situation of e-sports players, it can be seen that there is a great demand for e-sports talents in the next few years, and e-sports, which was once considered to be "mistaken children", has developed into a new profession with high income and good prospects.
Therefore, as people abandon the prejudice against esports majors, students can master professional knowledge in school, and the employment prospects after graduation are still very impressive.
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How about learning the future development of e-sports, I personally think that it is still very good to learn the future development of e-sports, after all, every industry has its own way out, as long as you learn it well, you can find a good job.
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What about learning about the future of esports now? The future prospects for esports are still very good. Not only is esports recognized at the national level, but it is also reported that esports practitioners are paid 1 3 times the local average salary.
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What about learning about the future of esports now? In any industry, only the top is the one who makes money. How many do you know about the thousands of people who do business? Others are losing money and barely sustaining much.
The same goes for esports. How many esports graduates are there each year? How many champions do you know? A few are struggling, and most others are struggling.
Do you think you have what it takes to be one of the few?
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The future development prospects of the film profession should be good.
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Just looking at ** can't see how this boy is, only when you get along do you know what kind of person he is, appearance doesn't mean anything, you still have to look at the character, whether you like it or not.
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What are the prospects for the esports profession? First of all, e-sports does not mean that the online game e-sports major is not a frolic of discussing how to play and abandoning studies; E-sports education is not a general popularization of knowledge, but focuses on event organization and management, online self-marketing, commentary technology, content production, coaching, and data analysis.
Nowadays, esports has been officially classified as a sport, and it is generally believed that anyone who signs a contract with an esports club and has this as their main profession can be called a professional esports player. It is understood that the current number of such players in China is about 1,000 people, and their income is mainly divided into two parts, one is the club's monthly solid silver base salary: the other part is the competition bonus.
The total monthly income of ordinary players is between 20,000 and 30,000 yuan, and some players also have live broadcast contracts as income**, and the annual income is as high as six or even seven figures.
As e-sports is a new type of industry, there is a big shortage of e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosting and anchors, e-sports business, internal testing engineers, etc.
At present, the e-sports major is a new major opened by many schools, and the employment direction involving Yan Bojin is very wide, and the referees, players, anchors, and publicity of e-sports can be used as the work direction. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
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First of all, I decided that there was a direction for learning e-sports.
E-sports majors can shape e-sports players (post e-sports players) and can also shape e-sports managers, such as: club team supervisors, coaches, commentators, data statistical analysis, hosts, network anchors, event planning and implementation of many high-end positions.
Since 2017, when the Ministry of Education of the People's Republic of China set the "E-sports Fitness and Management Major" as a supplementary technology major, many schools have successively set up e-sports course content and e-sports majors. At that time, there were also many questions that could still get a degree by playing games?
In fact, as early as around 2010, some post e-sports players and some school computer majors have already collaborated to set up e-sports demonstration classes. As everyone knows, the demonstration course and the e-sports professional course are not at the same level after all, the demonstration course is based on the interpretation of the basic knowledge and professional skills of e-sports, while the professional subjects involve many course contents, such as the development trend of the manufacturing industry, the management methods of club teams, the synthesis of the game, and the statistical analysis of the data of the game rules. It will continue to be associated with the company and immediately linked to the whole industry chain.
With the country's recognition of the e-sports industry, the increase in China's international technical professional competitions has attracted more and more young people's care and love. However, the vast majority of parents do not understand this thriving technology profession and manufacturing industry, so parents will think that their children are learning esports to play games.
In fact, the technical major of e-sports is not to play games, and e-sports has long been assessed as a reliable sports project by the General Administration of Sports. Professional gamers of esports usually have to train a lot, and have strict rules on practical operation, skills, and technicality. E-sports players, like the players everyone knows, have all gone through many job competitions, so that they can enter the international competition arena and add glory to the country.
E-sports operators pay more attention to the transportation of talents, and consider from multiple aspects, closely focusing on the shaping of outstanding talents such as event planning, competition implementation, exhibition hall management, e-sports commentary, and e-sports referees. It is no different from others who work tirelessly in social development.
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China's online game market is huge, with ample market space and user base. There are about 70 million esports fans in the country, and the number of small amateur tournaments held by Internet cafes is even more numerous. After ten years of ups and downs in the industry, the quality of employees is becoming more and more mature, through continuous campus publicity and promotion, the establishment of talent training and user training system, rich user resources.
3. Large market capacity.
The size of China's e-sports game market is 4.4 billion yuan, with an industry penetration rate and good development prospects. At the same time, the number of people participating in and supporting esports is also increasing, making China a country with the largest esports market in the world.
4. Employment prospects.
The e-sports game industry chain has gradually improved, and the e-sports event system has taken shape. E-sports and variety shows began to be combined, and games, live broadcast platforms, clubs, and event organizations were further integrated and developed. The continuous maturity of the user market has led to an increasing demand for the professionalism of the event and the players, and the specialization of the event requires not only a professional team, but also a deep accumulation of experience.
And this may be the stage for future college e-sports graduates to play.
This is the future of esports.
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Esports may become more and more developed in the future, but it does not have to be learned directly.
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The development is very good, in my opinion, e-sports is not just ten people simply playing a few games, in the e-sports game skills are important, but daily training is more important, a perfect game competition not only needs our players, but also has a lot of cooperation with the behind-the-scenes workers of e-sports, there are our coaches and commentators in front of the scenes, our analysts and e-sports psychologists behind the scenes, as well as our directors, analysts can make our professional players better understand the opponent and do BP better, Psychoanalysts will solve the psychological problems of our professional players when there is a problem with their mentality to ensure that it will not affect the follow-up game, and the director is responsible for the camera position of our game, real-time broadcast, and ** screen, with the cooperation of these positions, we can perfectly present a game in front of the audience.
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After learning this major, you can become a game producer, game commentator, professional coach, and e-sports player. The main development and employment directions after graduating from the major: Chinese game producers are the most scarce talents, and the reason for this is the influence of the educational environment.
E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at game design.
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