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What does the future hold for the esports industry?
From the perspective of industrial scale, in recent years, the scale of China's e-sports industry has expanded rapidly, and the industry is still in the process of rapid development. According to gamma data, in 2018, the scale of China's e-sports users reached 100 million, and the scale of the e-sports industry has exceeded 91.2 billion yuan.
As an e-sports player, you need to have a high professional quality, for the e-sports project, you must require much higher than ordinary people's competitive game skills, and more professional data analysis ability, for the e-sports player, the salary is very generous, in the famous e-sports club salary at least more than 10,000 per month. In the future, the development of e-sports continues to mature, and its practitioner size and average salary are expected to increase significantly.
Advice on the development of the esports industry.
In fact, jobs in the esports industry are not just based on playing games well. Many people think that if you play a good game, you will definitely get a job at a good company. For example, if I can beat the king, I will definitely be able to work at Tencent, which is actually a mistake.
If the game is played well, I can only say that I know a lot about the game mechanics in the game, and a high level of the game may help the work, but the work and the game are completely different things.
The focus of the job search can be on some general roles. For example, some general positions such as choreography, director, operation, and design, the advantage of this is that after working in company A for one or two years, you can at least double or triple your salary income when you go to company B.
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Regarding the e-sports industry, at present, e-sports is no longer just about playing games. The future development of employment must be based on the surrounding industries, including event planning, operation, entertainment short ** clips, e-sports clubs will also have a variety of positions, the current e-sports industry in the market has been in a shortage of talents, the employment rate is high. In terms of salary, the salary in the esports industry is higher than that of the same job.
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The prospects for the development of the esports profession are broad. There are nearly 50,000 employees in the esports industry, with 260,000 job vacancies, and the talent gap will widen to 500,000 by 2020. As a result, many universities have set up e-sports majors, such as Communication University of China, Shanghai University of Sport, Macau University of Science and Technology, etc., which have begun to cultivate e-sports-related talents.
Most of these colleges and universities are mainly focused on cultivating club operation and management talents, commentary talents, and event operation talents in the e-sports industry, and there is no educational support for e-sports players.
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On the whole, the global e-sports industry has a good development momentum, and the popularity of the industry is increasing year by year. Nearly eighty percent of employees are confident in the development prospects of their current positions.
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In addition, there are some new energy vehicle maintenance technology classes that can be enrolled, and new energy vehicles will also be the trend of future development. Is there a future in learning auto repair First of all, there is still a future in terms of learning technology.
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If you have the skills, it will be good to develop in the future, and now that the games are in the Asian Games, the e-sports road is very good.
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Learning esports is promising, but it's also very difficult.
Many students dream of becoming professional e-sports players and showing their charm to hundreds of millions of netizens under the spotlight, but it is very rare to study e-sports for a few years to become qualified or even excellent e-sports athletes, and e-sports athletes not only rely on their personal talent, ability and psychological quality, but also age is more important.
An e-sports industry person pointed out that in terms of age, the professional age of e-sports players is 15 to 20 years old, and higher vocational graduates can no longer meet the requirements from the age threshold.
In fact, whether you can become an e-sports professional player after graduation is secondary, after all, there are not many talented people, and we have to see careers related to the e-sports industry, which is a fairly large employment system. According to the analysis of the Ministry of Human Resources and Social Security, more than 85% of the existing e-sports positions are undermanpowered, and the demand for e-sports operators is nearly 1.5 million.
Precautions for learning esports:
The work related to the e-sports industry includes different positions such as planning, management, post-production, commentary, and execution according to event activities, clubs, game design, media promotion, etc.
Of course, although the prospects of the e-sports major are good, not everyone can say that they can go to it, or you need to carefully measure whether you like this major, whether you can gain something in this major, if you choose it simply for the sake of good employment, then there will never be a major that is suitable.
So far, there are more and more schools offering e-sports majors, and there are more and more people working in the e-sports industry.
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E-sports has developed rapidly in recent years, and the TP value of e-sports events has been rising. In 2015, the scale of the domestic e-sports market was 100 million yuan, in 2016, the market size reached 100 million yuan, and the user scale reached 100 million, and the momentum in 2017 was even stronger. At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry.
According to the data of the 2017 Gamma Survey Report, the compound annual growth rate of the e-sports industry has reached 46%, and the talent gap in the e-sports industry has reached 260,000, and the demand gap is as high as 83%. The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports.
The main employment directions of e-sports majors:
Game planners, designers, etc.
It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.
Game commentary, etc.
With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.
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At present, the e-sports industry is a new industry opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports industry are broad. If you find a good school to learn the e-sports industry, you can learn practical skills, and you have the knowledge of e-sports, and you will have a good space for future development.
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Shanghai is the first city in the world to launch online e-sports events in 2020, with the strong support of the local **, Shanghai has become the most active and influential first-tier city in the country's e-sports industry, and it has been committed to developing into a "global e-sports capital" in recent years, and Shanghai has introduced many world-renowned e-sports events such as "Dota 2" Ti League of Legends World Championship S10. In 2020, Shanghai was the first city in the world to launch online events during the epidemic, and e-sports brands such as League of Legends and Honor of Kings chose to start online competitions in Shanghai. According to incomplete statistics, a total of 13 influential e-sports events were held in Shanghai in 2020.
In addition, Shanghai is also the first city in the country to introduce standards and management measures related to the e-sports industry. As early as November 2018, Shanghai issued the country's first official set of management systems tailored for e-sports athletes - "Shanghai E-sports Athlete Registration Management Measures (Trial)". In August 2019, Shanghai once again issued the "E-sports Venue Construction Specification" and "E-sports Venue Operation Service Specification", which put forward corresponding requirements for the management and operation services of e-sports venues.
The above data ** is in the "China E-sports Industry Market Prospects** and Investment Strategic Planning Analysis Report" by the Prospective Industry Research Institute.
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In fact, e-sports, as an emerging industry, is deeply liked by young people, if you like such an industry and have expertise in this area, then I think it should be promising to devote all aspects of energy to these. o
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The development prospects of e-sports are very good, and the e-sports industry has developed rapidly in recent years, and the TP value of e-sports events has risen from time to time.
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The rise of the e-sports industry is the trend of the times, e-sports has long been included in the General Administration of Sports, belongs to the sports project, the national key training, the prospect is still very good E-sports has long been incorporated into the General Administration of Sports, belongs to the sports project, the national key training, the prospect is still very good.
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The prospect of e-sports is okay, now e-sports is already a nationally recognized sports event, and the e-sports industry is now developing very well, with many employment directions and considerable treatment.
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At present, the e-sports major is a new major opened by many schools, involving a wide range of employment directions, such as referees, players, anchors, and publicity in e-sports. The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. If you find a good school to study e-sports, you can learn practical skills and have professional knowledge of e-sports, and the future development space is very good.
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E-sports is the direction of future development, this is a representative direction, and it is worth looking forward to!
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At present, esports-related positions are well paid and the salary is high, but the job market is still in short supply. The person in charge of Jilin Jade Bird E-sports said, "At present, there is a shortage of 260,000 e-sports talents, and the gap is expected to reach 570,000 by 2020. The direction of talent shortage is mainly in event operations, e-sports industry companies, event commentary, live broadcast platforms, e-sports physical venues and professional clubs.
According to the latest survey, there are more than 100 types of jobs in the esports industry, and this number will continue to grow as the industry continues to grow. These positions include event operations, event activities, club operations, live broadcast platforms, content production, etc., and the scope and content involved are quite extensive. It is precisely because of the wide range of employment positions involved that some people will ask, will students from other majors still be in a state of "hard to find a job" in the future?
What do you do after esports school? Is it good to be employed? However, with the deepening of the degree of e-sports, higher requirements will be put forward for the professionalism of relevant practitioners, and students who graduate from e-sports will still be the first choice in the industry.
Because it is understood, it is suitable, which is an advantage that other competitors do not have.
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1. The development of e-sports in China has ushered in its first period, and the expansion of the e-sports market has also brought many opportunities.
2. E-sports now has a bright future, but the e-sports major is not simply playing games, the full name seems to be called e-sports sports and management major? Mainly because e-sports is developing rapidly, but the management system is chaotic and there is a shortage of management talents, so colleges and universities will open e-sports majors, not just teach you how to score ......
3. It's pretty good to study e-sports.
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——The following data refer to the Prospective Industry Research InstituteAnalysis report on the market prospect of China's e-sports industry** and investment strategic planning
Esports professionals are mainly concentrated in first-tier cities
——Focus on game content and user operation
-- Talent is concentrated in first-tier cities
From the perspective of employment distribution, most e-sports practitioners are mainly distributed in Shenzhen, Shanghai, Beijing, Chengdu and Chongqing, with the proportion of practitioners distributed to 12% respectively.
- There is a large gap between the expected salary and the actual salary
In terms of expected salary, the gap between the expected salary and the actual salary of practitioners is in the range of 6,000-11,000 yuan, according to statistics, the actual average salary of Shanghai's e-sports industry is the highest, reaching 16,576 yuan per month, and the expected salary is 23,368 yuan per month; The highest expected salary is from Guangzhou, at 24,214 yuan, but the average actual salary of employees in Guangzhou's e-sports industry is only 15,286 yuan. The biggest gap between the expected salary and the actual salary is for members of the esports industry in Beijing, with a gap of 10,257 yuan.
On the whole, the e-sports industry has developed rapidly in recent years, and the talent supporting solutions have not kept up with the development of the industry, and the talent gap is large and mainly concentrated in first-tier cities; However, enterprises are not concentrated in first-tier cities, indicating that the talent development of the e-sports industry does not match the development of the region, and it is easy to have a shortage of talents in some cities and the overflow of talents in some cities. In addition, colleges and universities can expand enrollment quotas and continue to inject new vitality into the industry.
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