-
League of Legends' line pressing refers to suppressing the opponent's line under the opponent's tower.
The result of pressing the line is easy to be summoned by the opponent on the single to summon the jungler dad to come over, gank is generally strong in the line, and it is easy to be caught by the opponent.
Or under the tower PK is easy to be shot by the countertower.
Generally, it is not recommended to crimp the line, and it is not good to make up the knife! Handful!
-
It is to keep pushing the line, exposing your own minions and yourself to the position near the opposing tower.
-
It is to suppress the line of troops and prevent enemy soldiers from breaking the tower.
-
Eliminate all enemies and towers in a line.
-
How to talk about the line, I personally think it can be divided into three situations.
One is that the Qing soldiers push the line under the opponent's tower. There is only one situation in this way, which is to quickly clear the opponent's line when you go home, otherwise the consequences will be very serious. This method is also generally called the clear line.
The second is that the line of troops can be controlled in front of the opponent's tower, (or the opponent deliberately controls in front of their own tower and you can only replenish or clear the troops in front of the opponent's tower.) This is not a one-sided reason, because if you play well on the other side, as long as you don't want the lane to leave their tower, it won't give you a chance to take the lane away. Generally, the middle lane is more common.
The third is to deliberately suppress the line of troops and let the Federation cooperate with themselves to push the tower. This is a basic tower pushing strategy for the superior side in a teamfight.
Finally, I would like to add that pressing the line is actually to suppress the line of soldiers and use the advantage of your own minions to force kills or push towers.
However, the pressing line is not a simple concept of clearing or replenishing troops, it requires grasping the timing and cooperating with the Federation's tacit understanding.
In short, there are two main points to share the most commonly used timing.
One is when the opponent is obscene and your own side has the advantage to carry out a strong kill under the tower (or when the jungler hero comes to gank and has a chance to kill the enemy), you can quickly clear your troops according to the situation and let your line resist the tower first.
The second is to quickly clear the opponent's lane during the team battle, and then create better offensive conditions for teammates under the tower.
Of course, there are many kinds of pressing lines, such as alchemy, which heroes cut off at the rear of the enemy tower, which is also a type of pressing line. I won't give you any examples here.
-
There are several types of crimping situations, and the difference between the top and middle orders is not very big. However, it does not apply to the lower road.
1.Control the opposite jungle to steal the opposite blue, that is, when the opposite jungler is not in your half of the jungle, and you want to do bad things in the opposite jungle, you should press the line first. For example, if you are on the top lane and see the opposite jungler bubbling in the middle lane, his position is close to the lower lane, and you can press the line at this time.
At this time, the opposite jungler will either go to the lower lane jungle, or go to your jungle to reverse the wild, or gank (generally speaking, you won't be able to gank down, and the vision under will do a good job.) )
2.When you get out of the way, you kill the opposite hero. At this time, quickly clear the line, press over, and force the opposing hero to not leave, you can take the opportunity to help fight the dragon or fight the three-light tactic.
If there is no dragon, you can also push the waves together, or take the opportunity to ask the opposite side to go down the field and do a good job of vision, control the field, and find an opportunity to catch people in the wild area by the way.
3.As an upper lane, if you are in the middle or bottom of the lane and hold down the opposite side. At this time, the jungler can consider going to gank a wave of consumption on the opposite side, and at the same time, you can press the line to force the hero who is on the opposite line to be inseparable from the line.
Take advantage of the bad state of the opposite bottom lane hero (no blood and no blue), you can take the opportunity to run to support the dragon.
4.As a mid lane hero, when you reach level 6 and need to wander, press the line - take your own blue buff - lose all your skills and beat the opposite side home - press the line - go out gank
In short, it's when you want to do something else bad, and you press the line. We must observe the situation and do not press the line of troops aimlessly. Be sure to plan what you're going to do next.
-
Use the hero with the fastest farming speed to push the line of troops to press the opponent under the tower or out of the experience zone.
-
It's that you push your lane in front of the enemy tower, and it's not good to gangk you in the jungle, and it's not good to help you catch it.
-
Use skills or non-stop basic attacks to speed up the lane to someone else's tower.
-
The death of the opponent's hero or the stupid wait for the Qindong to go home, at this time the line is the best to accompany you, you can also go to the side to walk, you can also suppress the enemy's Ying Trembling digging male knife, this time the line is very good.
-
It is better to choose the line in the early stage of the game, because at this time, the line can limit the opponent's development.
-
You should choose to choose the crimping line when the opponent's hero dies 1 2 is the most chaotic lead reputation. In this way, you can get a very exciting and good output.
-
That is, after mastering the right of the line, that is, his own line has reached the opponent's tower, and at this time he can press the line, and the effect is better.
-
Pressing the line is the act of suppressing the line to the opponent's tower in a way that does not rely on a small soldier or skill to clear the soldier1、The opponent's hero dies or goes home Pressing the line makes it inexperienced and money to take Let the tower be pushed off 2、To go to the side to wander Push the line past and then swim to avoid being consumed tower blood 3、Suppress the enemy hero to make up the knife Compare the heroes who are difficult to replenish the knife under the tower Morgana and other powerful clear heroes are good at it.
Crimping must be something to pay attention to.
1. Visual field (i.e., insertion).
2. Jungler Heroes (Can you catch it?) Can you survive if you are caught? )
3. Lane Hero (Killed or not?) Do you have the ability to push the line? )
Skills that affect enemy movements, including those that affect enemy casting, attack, and movement, are all controls and affect enemy movements. >>>More
On the left side of the middle lane, from bottom to top, it's three wolves, 3 wolves only increase money experience, Blue buff (read: Ba Fu) is a big stone monster standing with two small monsters, after being killed, there is an effect of reducing the hero skill cd and returning to the blue money and experience, which lasts two and a half minutes, and there is a separate wild monster next to the blue buff, killing only money experience, no other effect. On the right side of the middle lane, there are four mobs referred to as F4, killing has a money experience reward, F4 has a lizard next to it with two mobs called red buff, his attack has the effect of slowing down and continuing to lose blood, and after killing him, reward money experience and your normal attack also has the effect of slowing down and sustaining damage for 2 and a half minutes, and then next to it is the stone man. >>>More
APC: Annie, Mogana, Master of Metal, Kyaukyue, Cassadine, Katarina, Akali. >>>More
Overall, it can be said to be a tower pushing game, after all, the tower is very critical to have global experience and money, and the tower is not safe to brush in your own wild area, and the vision will also be affected, which shows the importance of the tower. Of course, it is important to make up the knife online, you only make up 10 knives and 100 knives on the opposite side, and the large items on the opposite side are out, you are still Dolan, how to fight. There is a jungle pressure line is actually an auxiliary eye row is not clean, I personally think that after the eye row is finished, as long as the line is slightly controlled on the side of their own tower, it is better, the success rate of jungler gank is also relatively high, the early jungler can press the line forward after the red, so that the jungle into the grass is not seen, as for whether it can succeed, it depends on the cooperation and personal skills. >>>More
Airplanes and Big Mouth are two extremes.
The plane purely eats skills Ping A is considered to have low damage in ADC for about 20min, and the huddle damage will be very high It will be difficult to fight in the late stage The attack distance is close Ping A has low damage. >>>More