What does League of Legends control mean, and what exactly does control mean in League of Legends

Updated on Game 2024-02-09
28 answers
  1. Anonymous users2024-02-05

    Skills that affect enemy movements, including those that affect enemy casting, attack, and movement, are all controls and affect enemy movements.

    For example, if you go past an enemy and want to run, you can slow them down to stop them from escaping.

    The enemy is making combos or continuous output, and if you stun him, he won't move, and stop him from outputing.

    Or your teammates need time to continue to output or a continuous ultimate, and you don't want your teammates to be disturbed by the enemy, so let the monkey Mumu or something come up with a ultimate, so as to prevent the enemy from interfering.

    Anyway, it's about restricting the enemy's actions, you don't let him run, you don't let him chase, you don't let him output, you don't let him combo, and you don't let him cast spells.

    It is mainly divided into soft control and hard control.

    Soft Control: Slow down the Ice Hammer that Ice Q

    Attack speed reduction Doghead Summoner weak.

    Silence Scarecrow Cassadine Galen Q

    Blinding Timo Bird Sister.

    Reduced output damage Lyre Girl W Chord Summoner skills are weak.

    Hard control: Knock off the monkey ultimate and stone ultimate.

    Forced displacement (pulling people and knocking back are all the same, but the direction is different) The robot pulls over and shoots out.

    Suppress werewolf grasshoppers.

    Vertigo Anne Passive Pan Sen w Snake Girl Petrification is actually a stun.

    Imprisoning Ryze W Radiant Q

    Taunt the dragon turtle Shen baked cakes.

    Charm Exclusive to foxes.

    Becoming a sheep is unique to Lulu.

    There may be other statistical inadequacies.

    At the same time, a skill can be attached to several small countries, such as Snowman Q, which is to slow down + reduce attack speed.

  2. Anonymous users2024-02-04

    The control in lol is also a control skill, which is divided into several manifestations such as [imprisonment], [slowdown], [knock-off], and [fear].

    Main Objectives: 1. Retain the enemy and keep him in the offensive area for a short time.

    2. Rescue teammates, restrain the enemy, and let teammates escape from the danger zone.

    3. Team output, using skills to disrupt the enemy's offensive camp, make the scene chaotic, and form a favorable situation, similar to the chaos army taking the enemy's head from it.

  3. Anonymous users2024-02-03

    To put it simply, you can't let others output a lot.

  4. Anonymous users2024-02-02

    Refers to heroes that have a temporary or long restriction or affect the movement of local heroes.

  5. Anonymous users2024-02-01

    It's some skills that limit heroes, such as restricting movement and restricting the release of skills. 、

  6. Anonymous users2024-01-31

    Control is the use of skills to control other heroes, such as stun, taunt, silence, etc.

  7. Anonymous users2024-01-30

    Slow down, confinement, and so on.

  8. Anonymous users2024-01-29

    Stand still and don't use anything.

  9. Anonymous users2024-01-28

    Stand still and don't use anything.

  10. Anonymous users2024-01-27

    [Can you choose me?] Thank you].

    The meaning of control.

    Silence, slow, stun, imprison, fear, restraint, suppression, control is to make the hero unable to move or release skills. Control is divided into single control and group control, generally speaking, the control is group control, like Amumu's big, the stone man's big can be stunned, and the effect of knocking the enemy away so that others can't move, attack, and release skills is control, and the control is conducive to the output of teammates and the opposite side can't fight back The simple meaning is to make the opposite side unable to make moves.

    [Can you choose me?] Thank you].

  11. Anonymous users2024-01-26

    The control is divided into hard control and soft control. Like the stun of the jewel piano girl, it belongs to hard control, and the fear of people and horses belongs to hard control. The deceleration and fixation skill is generally regarded as soft control, and although it is controlled at this time, it can still output and release skills. If you hit the hard control, you can't do anything.

  12. Anonymous users2024-01-25

    Control is divided into single control and group control, generally speaking, the control is group control, like Amumu's big, the stone man's big can stun, knock the enemy away so that others can't move, attack, and release the effect of skills is control, and the control is conducive to the output of teammates and the opposite side can't fight back.

  13. Anonymous users2024-01-24

    It refers to a skill that can limit the movement of enemy heroes, slow down is also considered control, and stun and imprison are hard control.

  14. Anonymous users2024-01-23

    Soft control - deceleration, silence. Hard Control - Fear, Taunt, Suppression, Stun, Knock, Imprison.

  15. Anonymous users2024-01-22

    There are skills such as stun moves, taunts, and flying flights, which are called control.

  16. Anonymous users2024-01-21

    Suppression, Knockout, Stun, Imprison, Fear, Others are limitations.

  17. Anonymous users2024-01-20

    For example, Mu Mu is big plus Dawn is big and Snake Girl is big.

  18. Anonymous users2024-01-19

    All heroes with control abilities belong to Control heroes. In fact, there are no heroes who have no control skills at all.

    Therefore, the control heroes we generally refer to are heroes with more control skills or stronger effects.

    Control skills are divided into two main categories, hard control and soft control.

    Skills with effects such as stun, knock, imprison, pull, fear, taunt, etc., are hard control skills.

    Soft control skills are equipped with effects such as slowdown, knockback, silence, weaken, light, and darkness. (Note, knockback is different from knockback, which is to be hit into the sky on the spot and lose all operational ability.) Nerfs include attack speed reduction, armor, magic resistance, attack damage, and blinding.

    And all control skills can be divided into single, plural, and team.

    For example, the glare of the jewel knight is a classic monomer hard control skill. This type of skill has a 100% hit rate and is very popular.

    At the same time, the gem knight also has the skill of gem armor, which is a soft control of the group weakening attributes, so the gem is a control hero.

    Like the Q of the Radiant Girl, it is a plural hard control. Plural types of hard controls require a certain amount of skill and awareness in order to have a good casting success rate. At the same time, she also has the soft control of the team's deceleration and lighting attributes, and the singularity of light transmission.

    Radiance is on the fringes of controlling heroes, and many people are reluctant to identify with Radiance's control.

    Mu Mu's ultimate is the hard control of the team's imprison attribute, and Q is the hard control of the single stun traction. Therefore, he is also often referred to as a control hero.

    Another example is the captain who has the title of the king of deceleration. The talent basic attack slows down in close combat, Q slows down the medium and long-distance monomer, and the big full-screen team slows down. The captain with so many means of slowing down is not artificially a control hero because he does not have hard control.

  19. Anonymous users2024-01-18

    Control heroes, in simple terms, are heroes that can restrict the actions of enemy heroes.

    There are many restriction types and skills in League of Legends, which are divided into strong and weak control.

    Weak control is deceleration, vision loss, blinding, crashing, shocking, etc. For example, the scorpion's Q slows down, and the bull's W's crash (of course, if you hit the place against the wall, it will stun the enemy, this situation is under strong control), note that vision disappearance is different from blinding, vision disappearance refers to a reduction in the field of vision that the player can see, such as Nightmare's R and Male Gun's W, and blinding is the hero's blindness All physical attacks miss, such as Teemo's Q.

    Strong control is dizziness, immobilization, confinement, and so on. These are powerful controls, and once controlled, it is easy to be beaten back to the hot springs to watch black and white TV. For example, Morgana and the glorious Q are imprisoned, the undead are Q and the gem's E are stunned, and the werewolf's R is immobilized.

    I think the most imba scorpion's R, imprisoning the enemy and can drag him away. It's a pity that the cast range is a little smaller, well, there are strengths and weaknesses.

    Feel free to ask

  20. Anonymous users2024-01-17

    It's the dizzy, silent, slowing down, etc., all of which are control heroes.

  21. Anonymous users2024-01-16

    Halo, suppression, displacement, and knock are strong controls.

    Silence, confinement, deceleration, blindness, displacement are weak control.

    AOE halo is a strong group control, such as Mumu large, Morgana large, electric rat large, ** halo is strong group control, and the large robot is barely a large group control.

    The above is the control hero.

    It can be seen that Morgana (imprisoned and large), Mumu (pulling people, small halo and large), robot (pulling people, knocking flying, big), and ox (hitting people, knocking flying) are all good control heroes.

  22. Anonymous users2024-01-15

    Heroes who have limited other people's skills, stunning, slowing, imprisoning, suppressing, and silence are all counted.

  23. Anonymous users2024-01-14

    The control is divided into 2.

    One soft control and one hard control.

    Hard control means that the player cannot actively cast, attack, or move after being charged. Such as knock fly, knockback, stun, fear, suppression, taunt, etc. This means that the player can't do anything, but they can buy a mercury ribbon and bring the summoner's skill purification to release control.

    Soft control can be understood as restricting the player's output of escape skills, referring to slowing, imprisoning, silent, blinding, etc.

  24. Anonymous users2024-01-13

    Hard control refers to coercive control, which means that you can't actively cast, attack, or move after being charged (the Barbarian is a special case). Such as knock fly, knockback, stun, fear, suppression, taunt, etc.

    For example, the size of the stone man, the w of Pansen, the control of the dawn, the size of the scorpion (because of the high level of judgment), the size of the werewolf and the size of Marzaha (only in terms of skills, although it is easy to be affected by images), and so on. Better.

    Soft control can be understood as restricting skills. Generally refers to deceleration, confinement, silence, blinding, etc.

    Side note: LOL's strongest hard control is flying, knockback and traction, and there is no way to untie these three by mercury ribbons. And suppression, not counting at the moment, suppressing others, it hurts yourself (except for scorpions).

  25. Anonymous users2024-01-12

    Hard control, that is, hard and controllable, generally speaking, it is a half-meat hero or a full-meat hero with control skills, such as stone man, knight, etc. It can also refer to heroes with very strong control, such as scorpions and the like, with very strong control skills.

  26. Anonymous users2024-01-11

    So the bear's Q and E are hard controls?

  27. Anonymous users2024-01-10

    It's like the Q of Doomsday, as long as you click on it, you'll be controlled, and there's a crocodile-like w

  28. Anonymous users2024-01-09

    That's what triggers aftershocks

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