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Online game is the abbreviation of online game.
Online game, the English name is online game, also known as "** game", referred to as "online game". It refers to a sustainable individual multiplayer game that uses the Internet as the transmission medium, the game operator's server and the user's computer as the processing terminal, and the game client software as the information interaction window to achieve entertainment, leisure, communication and virtual achievements.
Class. 1.Casual online games:
That is, after logging in to the game platform (web page or program) provided by the network service provider, you can play an online game with two or more players. a) Traditional chess and cards: such as chess, table games, Royal Texas Hold'em video poker, serial treasure hunting, jackpot roulette, etc., the main companies that provide such games are Tencent, Lianzhong, Sina, etc.
b) New form (non-chess and card games): that is, online games adapted from various board games, such as Three Kingdoms, UNO cards, etc.
2.Online battle games: that is, players through the installation of the market sales support LAN battle function of the game, through the network intermediate server, to achieve the battle, such as CS, StarCraft, Warcraft, etc., the main network platforms are Shanda, Tencent, Haofang, etc.
3.Role-playing large-scale online games: that is, RPGs, by playing a certain role, through the execution of tasks, so that they can improve their level, and wait for treasures, such as Journey to the West, A Chinese Ghost Story, Moonlight Treasure Box, etc., the main platforms that provide such platforms are Shanda.
4.Functional online games: Functional online games initiated by non-online game companies to achieve specific functions in the form of online games
Glorious Mission (developed by Nanjing Military Region for military training purposes), developed by Jian ** Meteorological Observatory (** and investment institutions to collect ** trends and dynamics), clean soldiers (used for anti-corruption and protection education), learn from Lei Feng (educational online games produced by Shanda) and so on.
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Well. The first category is FPS games, the most popular are CrossFire (Tencent), CSOL (Century Tiancheng), and there are some others, such as counter-war, fire assault, storm theater and so on.
The third category is the enduring RPG game, the most typical is of course the World of Warcraft (NetEase), but also Luhu Youzhu Xian (perfect), the dragon in the sky, etc., this is also the most popular type of online games in China, but there are many but not refined, often there is nothing playable.
There are also casual games like Dancing Ride, Speed, Basketball, Soccer and many more.
There are also some echo group co-production games, because there are relatively few and do not mention the most classic fantasy Journey to the West.
The development trend of online games in the future I guessed a little that there will be a large number of RPGs** RPGs in Europe and the United States, RPGs have gradually become ARPG, and the gameplay of the picture is gradually moving closer to stand-alone games, stronger gameplay, higher degrees of freedom, better graphics, larger graphics FPS games are now trending to be real, and the changes are not big In addition, the rise of MOBA games will definitely emerge in the future, and a large number of MOBA games will either be more and less refined or lose fun Now it seems that strategic online games are an important breakthrough Let's take a look I don't think strategy online games have been discovered, good strategy games will definitely be popular, and now the market for casual games is getting less and less, and there are relatively few fighting online games, if you want to know about online games from time to time.
You can go to 17173 or something like that** You can learn about it slowly.
Pure hand play is very tiring and asks for points.
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Uh, why are you looking at non-mainstream?
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Casual online games of chess and cards.
Online battle games.
Role-playing online games.
There are three types of games above).
Specifically, it is divided into: action games.
Adventure game. Puzzle games.
Card games. Fighting game.
Romance games. Cultivation games.
Table games. **Game.
Sports games. Strategy game.
Shooting games. Role-playing.
Racing game. Real-time strategy game.
Game features: Diversification of game content: the market is no longer a sports game, strategy games dominate the situation, various types of web games have been recognized by the market, pets, fairytales, RPGs, management, games continue to emerge.
Cross-form integration of games: Thanks to the maturity of Flash technology and the accumulation of R&D talents, all-pixel and real-time games have become mainstream products in the market, and they are comparable to mainstream 2D client online games in terms of experience.
The product structure is gradually enriched: the product types are highly rich, and among the 986 games visible on the market, the role-playing category occupies 38% of the market share, while the war strategy category occupies 36% of the market share, and role-playing games have become a new force in the market. In 2010-2011, new types of tower defense, development, and casual competitive games also emerged, which were recognized by players and the market.
Entering a global operation: As China's web game market matures and becomes more competitive, web game manufacturers are turning their attention to overseas markets. Kunlun, Legang and other export-leading research and operation companies in overseas markets have been equal to domestic operating income, and the export coverage of countries and regions is also more and more extensive.
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Mini-games are usually divided into action-based, adventure-based, simulation-based, role-playing, casual, and sports-based, while browser games are all adventure-based, role-playing, and action-oriented.
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When a civilization reaches its peak, it is also the time when the civilization itself begins to die, and for different civilizations, it has a completely different cycle of extinction, such as the Mayan civilization in South America, which has completely died out, just throw a handbag at the door. An Quan said.
Ann, what do you think? Should we go back to Conca Vineyards? Mrs. Dumetra turned to ask for An Quan's opinion.
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