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Storm Fury is a support.、It's usually with the lower road adc to walk together.、Go out a blue rune.、Three eyes.。。。 On the next road, you do a good job of vision.、Just squat inside.、See that the ADC may be going to have a firefight with the opposite side.、Set him with E.、Then predict the opposite position.、Hit him with Q.。。。 After level 6、If there is an assassin hero on the opposite side、To forcibly cut in and kill your ADC、Your ADC can't bear it.、You can blow him.、Or high-damage AOE skills.、Such as Doomsday、Electric rats, etc.。。。
Auxiliary, no head, no soldiers, and eyes. The hardest to play.
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Storm Fury garbage is recommended not to be used, if you practice, you can also use the Shadow Fist or the Lord of War to track it globally, and you can definitely grab the head + output or meat.
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Teammate mage pit, dig up decisively, equipment is better than the top order, this has been done several times.
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The auxiliary position walked down the road and worked with the shooter to help guess the Kuanxiang shooter's development.
Walk down the road and work with the shooter to help the shooter develop that Cana has strong control skills and the ability to protect her own output, and can give her teammates powerful skills that are not very dependent on equipment.
Even if the AP damage is 0 or the economy is not good, Spike's skills can still be very useful in team fights, even in the late game.
Gameplay analysis. As a long-standing and mysterious wind spirit, Jana now protects the poor people of Zaun. While she is most often seen in the form of a gentle breeze or a violent tornado, she can also transform into a fairy-like entity.
The early concept art of Cana, "Eye of the Storm", can be used in friendly towers. Quickly let out a hurricane howl without charging up your strength, which can control the opposing team well. Cana's ultimate "Resurrection Hurricane" can push enemies away from wounded allies, or even scatter them. Enemy use.
Keep an ultimate that interrupts the ability for Jana. Keep an eye out for the sound of a "hurricane howling" charging in case of a surprise attack by Cana behind the screen or in the woods. Cana supports allies at their strongest. Harassing her allies weakens Cana's threat to the player.
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The positioning of the storm is not a milk.,The role of the ultimate is to break up the opposite formation.,And help teammates escape.,It's not used indiscriminately to add blood.,The opposite side of the team battle is generally T goes on first and then melee and long-range DPS will cut into the battlefield! The victory of a team battle often lies in who can kill the opponent's DPS first In a game where there is no team control in the self-side configuration, but the opponent has a team control like Mu Mu! The effect of the storm is completely reflected You can let the opposite Mu Mu take the lead You must shrink back Depending on the situation, use Q to disrupt the opponent Use a shield to protect your teammates Mu Mu is a human team battle begins!
Be sure to remember to stay away from the opposing group control, let Mu Mu open wide, and then immediately flash and cut into the big to disrupt the opponent's formation, which can effectively ensure that when there is a group control on the opposite side, our side will not be caused by those few seconds**! In addition, the storm is very effective for teammates to escape When the opposite hero is in pursuit, open the enemy in the right position, and the storm's Q is also a small group control skill And Q can be manually released The shield can be used on the defense tower, and I generally play the auxiliary is out of a maximum of 2 magic injury outfits! Then pile up the meat because as a powerful support!
You can't fall.
If you are loaded, reduce CD shoes + archangel (to ensure battery life) + hat or ice fight (I usually get out of the hat, directly on 300+ magic injuries) and then start piling up meat, look at the opposite configuration, physical more fanatics, anti-injury, more natural in the legal system, fanatics.
It's just my personal way of outfitting, replacing the meat outfit with time, in fact, it's okay It's just not that thick, I usually have 300+ magic injuries in the meat outfit, at least it's very difficult to kill me on the other side This is a good guarantee of my auxiliary ability.
The stars are also like this 2 pieces of magic damage are enough, I use the stars will not come out of the hat, directly archangel + ice fight, because the stars do not have life-saving skills Then look at the opposite configuration is a pile of blood + armor or a pile of blood + magic resistance! Let's find out for ourselves!
Anyway, I can't lose with support, because I'm a strong support! It's hard to kill me, and then it's good to protect your teammates, hehe.
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On the opposite side, if there are heroes with strong penetration ability and high damage, the ultimate takes priority care of them.
Heroes who are well developed by the opponent are given priority to the points that pose the greatest threat to their own back row, especially ADC and AP damage.
Protective tendency: Wind Girl's main responsibility is to protect the back row Basically, all skills can be perfect to protect teammates Hand over the ultimate or displacement skill on the opposite side to rush to your crispy side and immediately use it so that the opposing hero will be in a time period where you can't get close or advance again That is, the skill CD, at this time, your teammates can output without pressure.
2.**Tendency: Your teammates' blood volume is low and the position is concentrated, you can directly open a large blood return (this situation should be treated specially, both sides pull each other in team battles, both sides are in a state of residual blood, and they can't fight for a while, their own crispy skin has 1 or 2 double moves to save their lives, and their team battles are victorious, and when they advance without pressure, they can directly open the big dragon blood return).
3.Offensive tendency: You can use w to slow down your own fast displacement advantage to run to the position where the opponent's hero is trying to retreat and blow back to the opposing hero with the ultimate to prevent the escape and complete the kill, in most cases with a higher success rate of flashing, the late move speed salary can be opened to speed up the reverse blow, this ultimate is offensive in nature, and can also be used to disrupt the opponent's formation.
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Wind girl can go AP stream and CD stream Generally seen is AP stream When the team fights at a disadvantage, a flashing to the middle of the enemy and putting R can scatter the enemy to fix the advantage and + HP return, which is a disgusting skill, It is better for the stars to have a little CD Because his QCD is faster It can weaken the enemy's defense, and grandma's skill is + defense,
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It's used in the middle of a team fight, because he can add health, and he can push the tower at the opponent, and the tower has more blood, so you can push them into the tower or push them out, and you can also run away.
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The ultimate of Storm Fury is best to play against the wind on your side during team battles, and the magic strength is at least 200
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Children of the Stars haven't played it, but Storm must be above 200.
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A strength of more than 200 is considered to be more powerful, and at the same time, it is better to control the cooling time. There are also nurses who have to have their own life-saving skills and equipment or pile up blood. The best move of the storm is to suddenly release it in the crowd after you have killed one of the opposing team, and the person who attacks first must be half blood, then.
Interrupting other people's rescue and filling up teammates is the best option.
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1. When your hero is chased by the opposing hero, use the ultimate to repel the enemy and save your teammates.
2. Perform amplified moves during the local siege during team battles, disrupt the enemy formation, and give the assassin a chance to cut into the back row.
3. When your hero's HP is generally low, cast an amplified move to restore HP to allies in the area.
League of Legends Wrath Storm Ultimate is a very difficult skill to use, and if it is not coordinated well, it is easy to cause your team to be unable to effectively output, so players need to think twice before using their amplification move.
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Snowman, Strategist, Morgana, Straw zooms in when you zoom in, and then teammates in a bunch of people on the second.
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Second, the storm can hit AD and the American service AD storm is all the rage The AD bonus of the storm mainly depends on E so the skill main e auxiliary w q to learn a little harassment is enough Equipment order Dream Spirit Red x Endless Vampire and so on It hurts very much when hitting people But now the E of the Wind Girl is harmonized a lot So I don't recommend AD
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Wind Maiden is completely a support, and there is no other way to play at the moment (as far as I know). But this doesn't affect her auxiliary play.,If AD is too brittle.,Auxiliary is recommended to be the main E.,Just keep the C position in the later stage.。
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Storm Fury is a support hero, the main plus 3 skills, the auxiliary plus 1 skill, there is a big move, in the battle with 3 skills plus shields, 1 skill to shoot away, the ultimate to return health.
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Use skills to cause consumption to the opponent's shooter, use Q to open a group in the later stage, and use the ultimate to protect the shooter.
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In the line period, first learn to complete Q a Q and collect all the soldiers in a wave Then push the line Push the tower to hide behind the confrontation Don't use Q to grind blood Because team battles will break out at any time After the team battle starts, use Q q to control the hero of the opponent At this time, Q does not need to be charged As long as it can be hit, it will be released immediately Then one runs on his own and uses big to separate the opponent after a hero Instantly create a 5v1 or 5v2 situation I generally like to take the lead First prepare Q in the direction you want to flash and then flash to the opponent's hero behind the big one Push out 1 hero of the opponent The team is on fire for seconds Remember that when the opponent has a hero to catch you, remember to use the prepared Q.
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Storm Fury of Cana.
Summary: Speed up allies, slow down enemies, knock enemies flying, team battles to repel the enemy's ** friendly move, and there is a set of shields, and can be set for defense towers, only she can do it.
Her passive ability is +3% movement speed for nearby allies.
Put Q in the grass when aligning the line, pay attention to charge energy, don't cast spells quickly, cancel the quick cast of Q, shift+q at the critical moment.
When hunted down, it is necessary to release instantly, although the damage and control effect is low.
The W skill passively allows Jana to ignore the unit size collision. Active triggers deal damage and slow.
The passive allows you to easily pass through the line, and the hook is easy to dodge.
The E skill is good for blood exchange.
The ultimate is simply 1b against Carter Bull, interrupting the guidance skill, and it can also restore blood to teammates and repel the protruding face.
Control the enemy in team battles to protect the back row, put a shield on the front row, find an opportunity to zoom in, and your mission is accomplished.
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Ask the right person, my Feng girl is very professional. The first is the talent 0 9 21, Runes: Red Defense (or Gold), Yellow Defense, Blue Growth Magic Resistance, Essence Gold.
Outfit: Fairy Talisman 4 Eyes and a Blood Vial (If the opposite side of the Soraka class is assisted and you have a hard-controlled jungler, then you can consider 2 Eyes 1 True Eye Blood Vial Blue Bottle). As an assistant, you must first see what type of hero your own jungler is, if it is a hero of the Udir class who needs to produce a crown, then you have to discuss with him, he comes out of the crown You come out of the legion shield, and the legion shield is a must.
Normal Loading Order: Philosopher's Stone Level 1 Shoes Prophet Elixir (depending on the form, if the opposite main catches the lower lane, then you can consider the Legion Shield first) Legion Shield (if the lower lane is disadvantaged, you can consider the turtle shell first) To be continued
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It depends on the situation. Go out with three Scout Guards, then a True Sight Guard, bring some red and blue medicine, the first one is equipped with a Stone of Insight, and then go home to produce the Stone of the Philosopher, and then out of the Legion Holy Shield. Then synthesize the 600 yuan big piece.
I don't remember. Anyway, the legion shield can be combined into two, and 600 is that. Then use the Philosopher's Stone to craft a large piece.
is a crown. I also forgot about that, you can see for yourself. Then a Langton sign can be issued.
Then out of the fanatic armor, you can come out with a shoe depending on the situation. The situation is that you see that there is a tailwind and headwind on the other side, and this is probably how the equipment is out.
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It depends on what position you play! Supportive Words Downwind: Twin Shadows, Ruby of Insight, Shuria's Rhapsody, Iron Sun Armor, Bright Boots, Want to Kill a Book of Violence (Tailwind, after all).
Disadvantages: Eyesight is the most important, Prophet Potion, Ruby of Insight, Legion Aegis, Shuria's Rhapsody, Mikael's Cauldron, Boots of Brightness.
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If you support, you can get an insight ruby, a crown, a steel sun box, a double shadow, a blue shield, shoes, etc.
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In the early stage, the Philosopher's Stone waited for the salary outfit and then combined the crown, which is rhapsody, and an eyestone assist to create an extra legion or something.
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Just buy an eye. Out of the eye stone - insight ruby.
There is no need for anything else.
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The hero of the Wind Girl itself is a defensive support, first of all, when choosing people, if you see a rushing team battle hero on the opposite side, the Wind Girl is very suitable for selection, the most typical is the monkey, when he E my hero, the Wind Girl's Q can interrupt his advance, so as to protect the team from his Wind Girl's W and E skills, which are more terrible defensive skills in the mixed line period. Like Teemo ez's consumption damage can be resisted, at least half, if it's with a stronger teammate such as a male gun ez, w on the opposite side, e to his teammates, you can consume it, hide in the grass, put a q q to the opposite side, and then launch the consumption is also a good choice, it is worth noting that the e of the wind girl can release it to your own defense tower, and finally it's her big, it's a signature skill, of course, don't look at this skill to regenerate blood.
This skill generally needs the effect of bounce off the opposite hero That little blood replenishment It's really not as good as giving your own important hero a set Throw a w team battle on the opposite side of a hero to see clearly and then put it Because this skill is cast on your own center, So you have to look at the opposite side of the meat rush What people will be separated from their teammates after you zoom in Easy for teammates to kill == Don't put a big save someone else or something when the important person on the opposite side is dying.。。。 The focus of this skill is to save our important heroes! Or is it to disrupt the opposite formation, what is called a formation disrupted?
To put it simply, it's to separate the meat and output on the other side, and create a situation where we fight more and fight less.
Add points to the main E sub Q level W has a big point of big, adding a shield to the ADC and restricting the opposite rush is the task of the wind girl, make good use of your ultimate, and use it to restore blood when you add blood, and use the ultimate move according to the situation. The Support Wind Maiden can produce Relic Shields, Eye Stones, CD Shoes, Legion Shields, Cauldrons, and Blue Shields. This set has a holy shield, a legion shield, and a crucible with the wind girl's own protective skills, and it's too difficult to cut your back row to death, CD shoes make your skills CD shorter, and the blue shield makes you harder and slows down, and the eye stone is a necessary for assistance.
The murder book can still be issued for the wind girl, because the wind girl is really not easy to die, and the team battle only needs to protect the back row.
45 yuan. A cost-effective one**.
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