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No one will be naïve enough to use HT in the early stage, the first is that he is a non-armor unit, many units are complete with HT, and the second is that it cannot be in the air, and can only use its mobility to harass or confront a soldier in the early stage, but when the opponent's troops are slightly transformed, HT can be said to be basically abolished.
No armor is the main reason.,Can't be empty is also an important reason.,In addition, Ne had a deer in the second book with such a more cost-effective unit than HT.,The magic support and magic immunity he can provide is something that HT can't do.。
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NE's double br explosion ht is a very old tactic.,It's a quick combat play.,Can't drag.,You can only press.,He's an ordinary attack and can't be on the sky.,Air units can only come out after 2 books.,So the double ghost of heaven and earth can't let the opponent's heavenly ghost come out.,You can only crush him in 1 book.,But it's hard to crush people now.,Unless the difference in strength is too great!
It's okay to add AC, but it's better to be a fawn, and it's cool for a fawn to fight ghosts!! However, it is better to recruit a panda with 2 heroes, so that the opponent's heavenly ghost will be very uncomfortable!
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It's very simple... Because there are heavenly ghosts. May I ask the heavenly ghost to pierce the air to hit ht.,ht, don't say the attack is good.,Splash damage.,He can't touch the heavenly ghost with ht.,It's not nothing.,But it's necessary to cooperate with a large number of AC.,And there must be a sub-base.。。
Or you can produce a large number of HT in the early stage and then rush UD in the ancient tree, otherwise HT is generally not used.
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ht's is not a cheap shot It's a catapult, because it can't be in the air It's very simple If you don't say you can't use ht for the ghosts of heaven and earth, it's just ud out of the spider It's more troublesome The field ghost is just a boost The old tactics are not practical I haven't seen it for a long time.
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If someone else is out of the sky or builds a tower at home to hide and turn a spider, they are ready to die.
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Pay attention to siege and kill when there is no heavenly ghost.,Suppression is very important.,Skull sticks are also very important.,If the opponent uses the elf explosion, it hurts the resources.,Most of the ne play ud uses a group of deer.,It's very important to limit the two buildings.,As long as there are not many deer, it won't pose a threat to the heavenly ghosts.,And the group must make a good difference.,dk&lich must have.,I personally recommend lich.,The output of the hero is very high.,As long as the hero is restricted,,You'll win.,If the opponent hit&run,Then directly dismantle the house., At most, it is important for him to have a knowledge ancient tree, and that wave of suppression.
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APM160 can't beat ......
If you don't have a big gap in the early stage, ......
It's hard to believe that the ghosts of heaven and earth will lose ......
Stable on the first DK ......For opponents who prefer seconds heroes, add ...... to the aura and blood-eatingOtherwise, order the poop ......
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Heaven and earth ghosts, heavenly ghosts, pay attention to fighting female huntress, earth ghosts fighting archers, with double halos, very good in the early stage.
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1: The wood can be pressed down with the aim of suppressing the efficiency of its NE2 building placement. To put it simply, in the early stage, you harassed Ne's wood-picking efficiency, but in the middle stage, you didn't suppress Ne's 2 buildings, which is basically equivalent to not harassing Ne's roots, because the fawn is formed quickly and the cost is low, when Ne's money is rich, hide the whole map of the elves to collect wood, and it is difficult to harass Ne's wood-picking efficiency in the middle term.
The landlord should change his thinking, and understand that killing elves in the early stage is just the beginning, and it is the fundamental suppression to make the 2 buildings of ne unable to be built in the middle stage.
In addition, the landlord said that he was okay with two lines.,In fact, this is tantamount to putting the hero of ne to level up.,The right thing to do should be not to level up.,Unlimited grasp of the leveling of ne while hoarding troops.,Especially the level of the panda.。 NE2 Panda leveling is very fast.,It's basically two big points to 3.,After the panda reaches 3.,Heavenly ghosts and whatevers are floating clouds.。 And UD Even if DK and LICH are level 3, the cost performance is not enough for a panda's wine and fire combo, let alone a disgusting hero like DH.
The main idea of UD with the heavenly ghost should be through all kinds of harassment, so that NE has money and can't use it, and UD doesn't dare to practice, and UD finally wins in one fell swoop through the hoarding of troops. In particular, it should be noted that the perfect operation of the Celestial Ghost should be to use the woods to allow yourself to take a fawn with each attack, and then leave quickly, and come back to harvest after the next attack interval is up, and Ne has nothing to do with you, rather than directly fighting Ne against A on flat ground.
2: The destruction of the fat ice dragon is aimed at the bear deer, and it is useless for the pure fawn. The perfect class match to restrain the Pure Heavenly Ghost is a small number of bears + a large number of horned eagle beasts.
3: After the bear deer is formed, if the panda level is not particularly high, the NE is not divided, and the population gap between the two sides is very small, in this case, you can still use the operation to win.
4: The heavenly ghost can't push BP, this is unsolvable. It should be a different way of thinking.,BP can't be pushed.,Just put the focus on grabbing the level and killing the elves.,A group of heavenly ghosts.,As long as it's controlled and don't get smashed by the same.,There's not much difference between having BP and not BP.。
Finally, I want to say.,It's already difficult to win with heavenly ghosts.,It's better to TED flow.,If you have any questions, find me again.。
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In fact, what you said is right, the heaven and earth ghost is a suppression tactic in the middle term, if the suppression is not successful, it will be transformed, (the formation of the dark night bear deer on the opposite side means that you have failed to suppress), but the transformation of the heaven and earth ghost of the brigade is indeed difficult, so there are two methods: 1: try to make yourself suppress successfully, don't make a big team to suppress, play speed, heaven and earth ghosts are on when a team, and give up and transform in time when the suppression is not smooth 2:
Choose other tactics, such as the early explosion of the dog to suppress or simply fight the late stage (the victory rate of the Xiong Deer against the undead late troops is not very large) to properly mine in a hidden place to solve the economy (one is enough), when strong heroes such as Panda appear to obstruct you, smash all the killing skills of DK and LICH at him, kill him and cripple, as soon as his hero retreats, the troops will inevitably be defeated, and as soon as the troops retreat, without the pressure of heroes and troops, the building will soon explode. Heroes should be properly equipped, maintain the combat output of your troops, and NE will soon collapse.
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The twin ghosts of heaven and earth are really expensive and laborious, and because the ud heavenly ghosts have been cut, the twin ghosts of heaven and earth are no longer very practical.
Transformation is difficult, and you can't open a mine without dying, which forces UD players to break out in the early stage, ghouls and heavenly ghosts are both bloodless troops, and death entanglement can't be supplemented by multiple groups, so it was decided to use witches to occupy it.
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zz stream bc bv bz ba br
Heaven and Earth G Babc BZ BR 2 Ben BV BC (Double BC) This is the basic opening, just the build order.
But if you want to play well, you should watch more reps and games, which are very detailed.
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I have experience with the twin ghosts of heaven and earth. Crypt - Population - 2 Ben - Population - Altar - Crypt The process in the middle should be constantly produced and the stone statue will be completed in a small way.
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LS copy so much are you tired?
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Double BC Rioter.
The heavenly ghost must not be caught.
Preemptively release the Frost Star, and the group complements the Frost Star and follows it.
Lich with shoes and balls, medicine can not be less.
DK came out and gave Lich + blood behind the troops, no matter what else, if you have money, bring a magic bottle, and it can save your life at a critical moment.
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Harassment reconnaissance is also important to suggest out the shadows and of course the civil war operation is still key.
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To prevent others from turning fat and adding zz, and the level of lich is also very important.
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I read the statement on the second floor, and it makes sense, but it doesn't hit the nail on the head. Also, my Terran used to be very sharp vs 2007 level 10 and now I haven't played for a long time.
The essence of the twin ghosts of heaven and earth lies in the decisive attack, and the soldiers are noble and fast! I used to fight with UD masters, and they said that it was the twin ghosts of heaven and earth, but in fact, the lock of the win was often during the period when the UD hit NE and started to harass 1 ghost (1a, 1c, 2z, and attacked decisively!) Don't wait for wood to get enough to upgrade your base!
Don't come out of 6 monks in the early stage, a large number of puppies, upgrade backpacks, single dk, strong rush dk, save your life, can't die! Leave 2 dogs at home when rushing and don't forget to upgrade the base! Skull Stick Let him blow up with the elf.
As soon as DK came out, he took 4 dogs to his house and kept dragging him down! Level 2 DK does not upgrade the aura, but upgrades the death contract!! Since c good puppies can not be discontinued!!
In the middle of the battle, if you are not killed, you must not retreat!! When you encounter stubborn resistance, you must carry forward the spirit of fearless sacrifice (it is best to counter-replenish the army yourself) and drag it until the heavenly ghost appears! to crush his mind!
When 1g goes to his house, he sees 2ac (low RP difference pathfinding level) Don't rush to attack, hit G twice, run him, chase him and take it far away. Count 40 numbers in your heart at this time DK2 level! Upgrade the contract!
Lead the army straight to the NE lair and capture it with a decisive blow!
As for the Terrans, the essence of non-civil wars is to drag on and on until they collapse!!
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The essence of the twin ghosts of heaven and earth lies in the decisive attack, and the soldiers are noble and fast! I used to fight with UD masters, and they said that it was the twin ghosts of heaven and earth, but in fact, the lock of the win was often during the period when the UD hit NE and started to harass 1 ghost (1a, 1c, 2z, and attacked decisively!) Don't wait for wood to get enough to upgrade your base!
Don't come out of 6 monks in the early stage, a large number of puppies, upgrade backpacks, single dk, strong rush dk, save your life, can't die! Leave 2 dogs at home when rushing and don't forget to upgrade the base! Skull Stick Let him blow up with the elf.
As soon as DK came out, he took 4 dogs to his house and kept dragging him down! Level 2 DK does not upgrade the aura, but upgrades the death contract!! Since c good puppies can not be discontinued!!
In the middle of the battle, if you are not killed, you must not retreat!! When you encounter stubborn resistance, you must carry forward the spirit of fearless sacrifice (it is best to counter-replenish the army yourself) and drag it until the heavenly ghost appears! to crush his mind!
When 1g goes to his house, he sees 2ac (low RP difference pathfinding level) Don't rush to attack, hit G twice, run him, chase him and take it far away. Count 40 numbers in your heart at this time DK2 level! Upgrade the contract!
Lead the army straight to the NE lair and capture it with a decisive blow!
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It is difficult for the heavenly ghost to fight the horned eagle The opponent's second shot must be a panda The same population fight is basically gg
The advantage of the heavenly ghost is that the two books can be promoted at this time, and they should harass the ne's family to kill him elf and make him lack wood so that his horned eagle troops cannot be formed quickly It can also make him unable to level up with peace of mind And his lich king is best to be able to quickly reach 3 At this time, the NC combo can knock out half of the opponent's blood.
So the key is still harassment at the beginning of the dog harassment two heavenly ghost harassment.
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The other party's main bear words.。。 There is no need to fight each other's horned eagles with heavenly ghosts, after all, there are pandas in NE, and it is really convenient to kill heavenly ghosts. It's better to add a car out of the abomination.,After all, out of the horned eagle.,The number of bears won't be too much.,In the case of a small number.,Abomination has the assistance of dk.,You can beat the bear.。
Be careful, though, not to let ne out of the Chimera.
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There are many heavenly ghosts, plus Naga and Ice Dragon (main slowdown).
A few bear ice dragons on the ground will do it.
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With a dog and a spider stream, the dog is in front of the one, the spider hits the horned eagle, and the horned eagle can't hit the low without the archer
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First of all, the lich level should be high, the horned eagles are all in a ball, go up to the ice, and the horned eagles will be eaten by the heavenly ghosts in the process of slowing down. If there were still bears, there would be more ghosts that day, and it would be more advantageous.
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It's certain that the heavenly ghost will definitely not be able to beat the horned eagle, but the UD ice dragon can slow down in a large area, and then the level of lich and the panda depends on who is higher, and finally the competition of the number of group supplements and group defenses.
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There is no chance to win the apm, a little higher, one team of horned eagles can destroy two teams of heavenly ghosts.
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Gargoyles are not afraid of the ...... of the horned eagle at allFight the number (kill them one by one, reduce their total number so that their damage also goes down).
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Tengi and Horned Eagle Tengi with less than 10 will win, because the Celestial Ghost has a high attack power and a slightly worse attack frequency.
More than 10 Celestial Oni and Horned Eagle Horned Eagle win, because the Horned Eagle has slightly worse attack power and the attack frequency is too fast.
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Not necessarily, if there is a horned eagle that can explode, it must learn to capture, and the horned eagle only needs to be on the ground. Lich is very important.,As long as a shot freezes can slow down the group.,In fact, Z is just an auxiliary.,7th floor off-topic.,zz doesn't seem to be able to face the sky.。 What's more, the main thing in the building is the twin ghosts of heaven and earth, not the ghosts of the earth.
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ZZ stream is divided into fast zz and slow zz!The early stage of fast zz flow is leveling. Slow zz is to harass the enemy by using the normal birth speed of the DK in the early stage.
Fast zz stream is bv bc ba bz br slow zz stream is ba bz bc br bv each has its own benefits, depending on how you use it.
The twin ghosts of heaven and earth are generally used in the time of the NE or UD civil war.
The order of construction is ba bz bc br to put down the second bc and a slaughterhouse when the two books are good.
The statues of Part 1-2 can make the power of the Heaven and Earth Twin Ghosts more durable. And you have to buy a group supplement!
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