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To play the guitar, it is best to equip the water heart in the early stage and the mermaid in the later stage. Fighting Beast Guitar, Seal Title. I'm 92 able to hang kll and want magic beasts.
I think the auxiliary has a must-order for hanging.,Voice of the heart,+700hp is very tempting.。 It's super practical to hang up. The water attribute skill is full, but don't point to the water proficiency superior, adding that 10% of the healing amount has no effect, and the voice of the water elf wants to point it.
It's still useful to point to a level of demon playing hang-up.,If you like pk, it's a write-back skill.,Click to **3 on the line, pk is very easy to use.,And then the other parts add the middle of it.,The damage is not small.,The crit chance is high, remember to only add to the elf's wrath.,The rest is added to the far left.,Or you add the left directly.,Look at the preference.。 Nothing else. As long as they are well equipped, the gods and horses are floating clouds.
In fact, the guitar is not rubbish.,And I'm at the same level as me PK have been abused by me very badly.,Let me tell you a secret.,PK when the guitar has a shield.,Others can't break the move.,The musket damage is almost non-existent.,Run to the side to add blood when you deduct blood.,There's no problem with winning like this.。 The guitar hangs up and is also good, I hang 92 kll, 95 hang steadily, very strong. It's no problem to hit kll without crit magic bubble 2 stage 1200+, crit about 2500, no profession is rubbish, equipment is one thing, and technology is also very large.
What else to ask?,Continue to ask.,Although there's no reward.。。。
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This one... It's all up to you.
Guitar words. The moves are handsome.
Awakening is not bad either.
And you can play both sides together.
There is also a water magic attack.
The downside seems to be that the attack is a bit low.
However, you can make up for it with equipment attributes.
The second turn professional bard is very powerful.
The deputy position is also said to be very powerful.
Enchanter. A lot of people are playing the profession.
I didn't pay much attention after the second turn.
But PK Shenma's is also good.
Monster farming, wind or earth farming.
PK fire method or wind method.
When I played, I was decisive and turned the guitar.
Because there is really no love for the mage.
I'm tired of looking at mages.
There are too many mages around--
Hm. In fact, everything still depends on your own preferences.
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The guitar is very boring, boring, and the guitar is more powerful. The guitar skills are exactly the same as those of the water magician.
It's better to play magician. Personally, I recommend playing Fire Mage, which has a higher attack.
But in the other columns, you need to add the "wind power" skill, and the speed that adds a lot seems to be the power of the wind, but I can't remember exactly. Hope.
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The guitar has a lot of potential, so I can only say that.
That's the conductor who is amazing
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Turn the guitarist, because 1 guitarist can attack left and right, 2, and when you are bored, you can also play the guitar with normal attacks.
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I still think the guitar is better, but if you want a sub-job, you need to be level 160 and complete 2 turns, and it's a little difficult, and you have to do 300 rounds of tasks before you can turn to a sub-job, but the performance of the guitar is indeed better than magic, but if you want to turn magic, it's still better than ice, and the guitar is still recommended.
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I won't add points, but I know that the magician is handsome. The skills are good-looking, and it depends on what you like to add this point.
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Guitar Water Skills, Demon Playing Skills, Wind Spell Wind Skills, all of them are magic attacks, and the damage calculation is the same.
The formula is as follows: White Damage = (1 + Magic Maximum and Minimum Damage) * (1 + Water Attribute Maximum and Minimum Damage) * Water Attribute * Skill Factor + Magic Bonus Damage (related to your mana) - Monster Resistance.
1.The attack power written on the guitar is physical damage, and the attack power is equal to nothing happening.
2.The strength of the guitar's attack damage is determined by the water attribute of the guitar, not the physical damage.
3.Guitar Magic Max Minimum Damage is effective against Water Magic and Demon Play.
4.The maximum and minimum magic is valid for all Elemental Mage's skills.
5.The maximum and minimum damage of the water attribute and wind attribute is effective against the magic of this system (and according to the test, the maximum damage of 1% attribute is much more obvious than the maximum damage of 1% of magic), so the maximum and minimum damage of the elf stone must be smashed attribute.
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yes, it works.
The wind attribute is the largest How to say that the magic is the largest is all mages with jn + damage but the wind attribute is just + wind attribute jn damage If you use fire, you don't + damage East? Guitar plus magic max + water attribute is useless because you have a demon to play it too.
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There are many LS, 766 Rainbow Island forums, you can register an account by yourself to find out.
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To buy these jewelry, jewelry, you can go to Sister Jin.com, a brand that originated in Hong Kong, the earrings, bracelets, bracelets, tourmalines and the like are quite noble and elegant, and it is also fair to say that you can consider it. I bought a perfect set on it, and my friends said it was beautiful with red pomegranates.
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1.Yes, but the damage is too mediocre. If you add a point, I still recommend that you have a single line. Although the fire was painful in the early stage, I think it has basically stabilized after 95.
2.If you're going to have an elf stone, choose the attribute you want to attack. I think your double cultivation is still mediocre. It can be seen from the elf stone. Of course, you want mermaids, except for them.
3.If it's easier for you to do it alone, attack the attribute. But you'd better have both double cultivation, otherwise you'll just wait to get tangled ==
4.Cloaks are easier to do. Maximum and minimum hit speed, dodge chance.
These 5 kinds of cloaks are not that possible = = So the largest and the smallest should be one.,I think the biggest is good.,Because it's related to critical hits.,And the minimum damage in the magic beast has been added.,Attribute damage is not low.。 The largest and the smallest have.,The hit didn't count.,Smash one in the glove.,Don't mind too much = = The speed is best to have grace.,The speed of the fire method and the water method is not as fast as the wind method.。 It's best to dodge, but if you don't have shoes, look at the shoes, and if you can't do it, forget it......
In the early stage of the fire method, you can ask someone to lead a team. If it doesn't work, you can wash some points when you reach level 95 (there are tasks and some washing books, and you can use them at that time). Water and fire are cultivated, the water attack is not high, and the fire is not repaired, that is the real entanglement.
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I think. Magicians are best taught alone. It's annoying.
If you play with fire. Attack is high. Elven stone. You use the fire attribute of the elf stone. Icefield Huntress blesses with fire pfIf you have money, buy a pf with the largest and smallest magicOr fire elf pf
Water ditto.
But I think the wind is better.
Because. You don't want to see him awaken and look good. Actually, some are useless.
The pk of the wind is pretty good. /
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It is recommended to play with wind or dragon, which is relatively strong in the later stage.
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Now the guitar is practicing water magic, and it is rare to practice the guitar hand zhao, unless the guitar is only repaired with some auxiliary skills, the mage wind is fast, the skill distance is long, but the attack is a little less.
The mage's fire speed is average, and the skill distance is the same, but the attack damage is Taisho Potato Wither.
It is also very common for mages to cultivate water.
The leveling method is: high-explosive mages with shields can practice lifting holes by themselves, and guitars should be formed with people. But there are basically no people in the group,-
Because teaming up with Overseers is very efficient, hope, thank you. ~~
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The landlord is asking for plus points - I have two guitars, The method of adding points to the 80 level of the attack guitar is to be full of water proficiency and full water skills The demon plays until it can't be added (don't add one for other performances) The voice of the heart is full (very powerful) Stop playing must learn There are also additional skills 80 There are two kinds of additional learning 1 with yourself plus 2 and the person next to you (except for yourself) But these two can learn the next blood skill when they reach level 90 Collective blood (you can add it to others) Water elf sound can be considered to add You can add an attack In this way, 80 skill points are about the same, and more skill points are added to the first one in the other columns, or left for later, and that's it.
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