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Twin Blades and Overseers.
Leveling efficiency: Double knife general leveling is not very advantageous, he only has mysteries, unless he uses the infinite meaning of the charge, otherwise the leveling efficiency is not high, and the monster basically can't release the mystery, and when the weak attack is finally used up to cause the mystery, the monster is almost dead (often, the double knife is the most distressing this).
Overseers are different, he only has skills, just like warriors, there is no problem with hanging up, after 2 turns, the gun overseer strengthens the skill damage, and the sword overseer strengthens the skill range.
Rare acquisition: Generally, the double knife is more affordable is kll (very easy to buy), the knife ** is terrible (also easy to buy, there are generally many people to buy), witch (do the task, generally buy and buy materials, a set of materials is not expensive), the dragon god is not counted, there is money to use. Terrible people can afford to buy.,Witch attributes are very good.,Strength +5% is the same as terrible.,You can add up to 20+ more strength, which leads to the general Overseer's damage in the later stage is higher than that of Berserk.,p s :
Strength is a disguised increase in physical damage.
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If you don't want PK, it's better to double the knife.
Leveling fast. Kill monsters quickly.
Experienced. It's no better than the Overseer.
The attack power is also high.
Handsome again. I personally propose.
Give me some points.
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The double knife is good, and the monster farming is fast. At level 80, use ordinary ** to 95 for kill, kill to 125 for two-color, and then 146 for khan, all of which are not expensive.
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I suggest you practice berserk combat, his attack is too high, I have seen more than 9,000 crits with one sword.
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If you don't like PK very much, then play Overseer, but if Overseer is upgraded, it's still Gun Overseer, but if you only upgrade, I think dual guns are good for you, think about it.
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The Overseers are good, the Overseers have high attack power, they can fight monsters quickly, and they will level up quickly, don't you see that the top few on the Rainbow Island ranking list are all Overseers? This proves that the Overseers are good!
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I've experienced it firsthand, and the gun governor is quite powerful.
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Administrators don't delete plagiarism? Depressed.. Leveling up quickly turns to Overseer, PK is already testing, and the dual sword PK is invincible in close quarters.
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The trick of the light repair gun is actually with attributes. Don't learn anything else.,Skill points are very insufficient.,Add skills first.,Add other auxiliary skills in it! Fill up the other powers, which is the other first skill, and it is strongly required to be filled, and you can fill up the skills, leave skill points, and wait until the level skill is opened, you can add it!
How cool, the lethality of the gun is also a kind of super NB, especially after 2 revolutions, it is more prominent!
This is what I saw when I watched my friend kill monsters, my gun is level 40, and the tuba is a garbage shooter, hehe.
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Double cultivation and single cultivation can be.,Double cultivation can make the gun warrior have enough skills to fight monsters.,It's difficult to cultivate alone.,Don't say anything about high level.,That's after the overall attribute of the high level goes up.,Look at the high-level monster A few skills are gone.,But the same level of blame, do you think single cultivation can fight? So if it's the best for the monster double cultivation of the same level, it's just that the single cultivation has enough skill points to give you support, nothing else....
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I'm a gun overseer, **column to can't, if the point is not enough, first one**, the other columns are in the middle row, until there is no point.
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The Overseer's skills are as follows: (I won't explain much about the same skills as before turn 2).
**Department: Skilled Gun Beginner Skilled Gun Intermediate Skilled Gun Superior;
Spike Raid Thorn Giant Spike Amazing Shot Spike II Raid Thorn II Giant Spike II Amazing Shot II;
Wind Thorn Whirlwind Thorn Flowers Dance Dragon Lance Cloud Breaker Wind Thorn II Whirlwind Thorn II Flower Dance II Dragon Lance Cloud Breaker II (the above skills such as Dragon Lance Cloud Breaker II look the same as I, but they are more powerful and use more SP);
Others: Strength Enhancement Concentration Concentration (1 increase in evasion chance per level) Puncture Attack Concentration increased (10 chance increase increases critical strike chance by 5 seconds) Fatal wound (similar to wound deterioration).
Strength Enhancement Magic Resistance (increases Magic Resistance by 2 per level) Strengthened Strength (adds 5 Strength per level) Attack Power (adds 1 minimum Attack per level) Extreme Attack (Critical Hit Recovery HP and MP) Strengthened Strength (How is it the same as the previous skill?) 1 max attack per level);
Arrogant Eyes, Intimidating Eyes, Murderous Summon, Warrior's Roar (5 Speed per level), Nine Deaths (Restore HP and MP by critical hits).
Here's how I've envisioned the Overseer's bonus points:
**Skill: Proficient Gun Beginner: 5 points, Proficient Gun Intermediate: 10 points, Proficient Gun 10 points.
Spike: 3, Raid Thorn: 3, Giant Spike: 3, Stunning Shot: 6.
Spike II: 6 points, Raid Thorn II: 6 points, Giant Spike II: 9 points, Amazing Shot II: 9 points.
**The department needs to use 70 points, and some people ask if the whirlwind system is not a point? You can point it, but I'm afraid that this skill point will not be enough.
Other Skills: Strength Enhancement: 10 points, Magic Resistance: 10 points, Strengthened Strength: 10 points, Aggression: 10 points;
Extreme Attack: 20 points, Enhanced Strength: 20 points;
Others: If you pursue an attack, you will take the middle route, and the point is 80 points.
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I'm also a Gun Overseer.
I think it's more efficient for Shuangxiu to fight the Overseers.
If you want to build a row of spurs for the sake of PK in the future, the power of one shot should not be underestimated. The auxiliary ones add hits.
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Don't add any other points just yet.
If you are a double cultivator, you should first add the two that you have learned.
If you have enough points, then add something else?
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I think it's better for the warrior to turn the double knife, because the double knife is super fast and consumes very little blue.
However, there is also a disadvantage, that is, being connected by a group of monsters, which must be the best when competing in martial arts
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Overseers usually only add one row of skill points.
Like a knife governor, plus a super combo slashing system. Other assists add bleeding damage.
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It is recommended to take it alone.
Wind: Multiple attacks, stable output, scattered attacks when encountering multiple monsters, up to three monsters can be hit at the same time.
Thrust: The number of attacks is small, and the output fluctuates greatly, but the attacks of multiple monsters are not scattered, and you can fight up to four monsters at the same time.
The third level is proficient.
Support skills. The more practical skills are: strength enhancement, concentration, concentration, concentration improvement, magic resistance, strengthened power (there are two, both are useful), aggressiveness, extreme attack, summoning murderous energy, nine deaths, concentration to improve the need to stab the chicken rib skill + full, so ignore.
Strength Boost, full (30% Strength).
Magic Resistance (20% magic resistance).
Enhanced Strength (Full 50 Strength, 8 minutes).
Aggressiveness (full 10% minimum force).
Focused, full (full 10% hit).
Concentration (full, 10% evasion, to be honest, + concentration is for it, the hit of the gun is not low in the first place, it can be said that concentration is added for it).
Extreme Attack (a certain chance to recover HP SP after a successful full burst, + 50 points to recover when full).
Strengthened Strength (10% Max Strength).
Eye series. There is no need to fix it.
A look of pride.
Intimidating eyes.
Summon a murderous aura. Warrior's Roar.
A narrow escape. In this series, the first two eyes, one is to reduce the monster's defense, and the other is to reduce the monster's attack.
You have to put two eyes on a monster, don't you feel tired? There is time to put your eyes on, and the two skills are thrown over, completely surpassing you by two 30%.
The more useful thing is to summon murderous energy, but for the sake of critical destructive power, it is not worth spending 10 skills.
The roar of the warrior is to reduce the movement speed of the monster.,Advanced training and the monster brush in the area is not slow.,It's not enough to brush a group around you to start kyou.,You say,Monsters don't run anymore.,What do you use with this skill.。
The last one is nine deaths.,Hit by monster violence.,There's a certain probability of recovering HP.,Fill up and recover 300 points.,This skill is really useful.。 However, after reading the front, will you still cultivate your eyes for this skill?
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It's good to add a super combo slash system, so it's more powerful, and other auxiliaries add bleeding damage, and there will be more blood when you fight.
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I recommend playing Gun Warover.
The efficiency of the musket monster farming but you have to fight monsters with a much lower level than yourself (of course,LZ conditions are good, you can double 9 fighting beasts.,You can fight a little more advanced monster.。 Anyway, the musket hang-up is a picture of hanging and returning the monster) So the single experience is a bit low, but if you run shoes + speed constellation cloak + double 9 fighting beasts, the overall upgrade efficiency is still good.
Overseers (recommended Gun Governors) can add concentration (plus hits, in fact, Gun Governors don't need to add hits, because the Gun Governor itself hits are very high) Gun Governors can practice the row of Wind Thorns (although many people say that the stabbing row is the king, but I think it's better to whirlwind stabs, because it hits both sides, which can prevent monsters from sneaking up from behind, and this musket is incomparable.) )
Let's take a look at the actual combat: 162 rulings (two-turn muskets) double 9kll + three 9 constellations + full set of chasing the wind 3 (single 7 explosives. Single 9 running shoes and the other are double 9 strength and luck) + a set of high-grade strength fighting animal accessories.
Farm 1 below the monsters,About half of them are not refunded.。 163 Dragon Wars (2nd Turn Overseer) Full Set +5 Power Fighting Beast (No Picture) A Set of Family Earrings and Rings + A Single 9 Heart + Single 9 Speed Constellation Cloak. Brush the monster of farm 1.,As long as it's not miss.,Basic tricks to get rid of the monster.。
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The Overseer is more miss, although the attack is high, there are many misses, the musket miss is less, and the attack is average, but the musket relies on combos, about a skill is 8 times in a row, and the big double gun skill is chasing life, killing, swallow returning, and ending There is also a skill that is to hit both sides, and despise someone who says that he is a musket level 881, and even the most basic strength of the musket.
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Why don't you play by yourself!!
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