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Plain and simple! Ice boxing and three do not stack lz, don't go out together! What comes out depends on personal preference, and these two are about the same Hope<
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Personally, I think it's good to come out of three phases, and it's all-round. It's okay to come out at the same time, but I personally don't recommend it, it's too brittle, and although the output is high, the opposite side will definitely restrain you.
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It mainly depends on what your lineup needs you to do, if your lineup lacks control, or the opponent's front row is very capable of rushing forward, or the team needs you to play a damage-absorbing role, then play Ice Punch.
If the team's DPS is not very sufficient, or you are as smooth as the basket in the early stage, then play a three-phase to improve the output and play a bigger advantage.
But I think that ice boxing is better than three-phase for centaurs in most cases, after all, centaurs rely on speed to eat, and they have no control skills, if there is no ice fist, facing the opposite side is a displacement of the adc may be killed by kites.
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Three, there are net erosion and fanatical movement speed bonuses, and it is very op with centaur passive, but don't come out so fast, first out of one or two pieces of meat and then three.
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The three items have output, meat, and speed and are very average.
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The black cut three do not conflict and can be played together.
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Three outputs are high enough.
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Hello! This version of the T1 top orders are all output-type, and most of them are Jace Kenan, Rambo, etc. I suggest that if you fight a hero like Jace, you can get Dolan Shield Ice Fist Sun Flame Cloth Armor Shoes, but I recommend three, snowball is very strong, and Ice Fist is actually out against the wind.
Hit AP to produce three drinking magic knives, plus a dream can be in the back row in seconds.
The hero of Centaur is a hero, if he goes out of Ice Boxing Riyan, he will go to the team battle to stir up, the frankness is not enough, the error tolerance rate is high, and his teammates can't keep up with the second that he will be set on fire soon. These two pieces of equipment are not a threat to AD, so I recommend three tailwinds and ice boxing against the wind. Ice fist can improve armor and reduce cd, and people and horses rely on ultimates to eat in the middle and late stages.
To be reasonable, ice boxing is better than three items, and the same as minus cd, all three attributes are suitable for people and horses, and they can pose a great threat to the back row in the early stage. If you want to wear meat, it's better to die.,Sun Yan is actually a magic mixed injury.,If the opposite demon has no effect on the high sun flame.,On the contrary, there are more mixed injuries.。
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The back is good, the movement speed is fast, this hero needs movement speed very much.
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In fact, the only passive of equipment is that this equipment or this type of equipment can only have one effect if there are multiple of them.
The two passives of the three-phase and Ice Fist can be stacked.
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The only passive is when you create two pieces of equipment with the same passive, but if it is the only passive, it will only have one passive effect, and it will not stack.
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In a League of Legends game, playing three items and Ice Punch at the same time will only trigger a passive for one piece of equipment.
Both Triathlon and Ice Punch have a unique passive called "Cursed Blade", and when the player has both pieces of equipment, the last piece of equipment will be selected as the only passive trigger.
The passive of the spell blade for the three items is: after casting the skill, the next normal attack will deal 200% damage.
Ice Fist's spell blade passive is: After casting the skill, the next normal attack will deal 125% damage and create a deceleration circle.
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Hello landlord!
If the three items are played together with Ice Fist, the flat A effect after the skill is 200% of the three items + the slow of Ice Fist, and this effect can be achieved.
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It's not going to be good.,Personal test.,Three and ice fists are out.,Q will increase the damage by 12 points.,The acceleration and deceleration effect is still there.,The only conflict is that the three and ice fists are synthesized with flare.,So this attribute will conflict.。
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Three-phase plus ice boxing.
is 150 damage. It is not recommended to go out together. Because it's too expensive, the damage is even lower.
The money of 6000 is not as high as the three-phase damage of 3000+, and it is reversed when it comes out together.
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At first glance, you are playing EZ EZ can play three phases + ice fist But A's take damage does not stack But the slow down and damage can be stacked.
It's actually good to ez out these two, you can slow down, you can maximize the damage, and the ice fist also gives + some armor Nice.
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It seems that there is only the effect of Ice Fist, and both are the only passive spell blades.
EZ is an ADC, out of three phases, ice boxing is given, dog heads, robots such as meat out
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If you play three items first and then play Ice Punch, after the skill, Person A will only trigger the effect of Ice Fist, and the 200 passive of three items will not trigger, so playing EZ will either only play three or only Ice Punch. If it could be triggered together, the game would have been out of a bunch of people a long time ago, how could there be such a good thing, right?
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The damage does not stack, and the Ice Fountain will slow down in circles.
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The damage per unit is higher for the three items.
Ice Punch has armor, area damage, and slow.
If two are played together, only one spell will be triggered.
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2 are the worst, because the output of the dog head is very high, so the ice boxing line, but the three-phase is also OK, once a professional league player who is now very powerful is out of the three-phase, and since then there has been a three-phase dog head.
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Three-phase ice core is cost-effective.
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Depending on the situation, if there are more AD on the opposite side or ice boxing, both can be out, but the cost performance is not high...
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Just choose one of the two, and three are the core equipment of the doghead, so I don't consider ice boxing.
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Outfit depends on the whole situation, and there is no fixed outfit requirement.
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It's not necessary, but the output is better after the out, and the tailwind can be out.
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It depends on the situation, if there is an advantage, there are 3 phases, and if there is no advantage, there is an ice hammer.
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No, then you have to see if you do DPS or T.
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If you come out together, the only passive spell blade can only trigger a piece of equipment after it.,The damage of the two spell blades together will be compromised to take a damage value.,It's about 150, I forgot.,This has been experimented in the detective cang, so this problem has been arguing in the bar for so long.,On a patch in September last year, this was a fist positioning bug that has been fixed.,According to the patch's instructions, there will be no conflict between the two together now.,EZ's Q eats three passive 200 damage.,The surrounding enemy units are affected by the aoe damage of the ice fist., I haven't tried you to make a custom one.
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I've seen it like this, why didn't it move The final value of the three items and ice fist is that the light is passive, but the effects can't be stacked, so there's no need to come out together.
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It doesn't make much sense, Flare can only trigger one, and other ones can be considered out of Ice Fist.
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