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What do you mean by how to do it?If it's a skill. The first skill is the one that flies into the sky
shortcut key Z). Tap Z to the target (an enemy unit, which can be a creep) and the target will float into the air. Click z again to select the landing location.
Landing without a marker stuns nearby units, but does no damage. A nice first moveCan be smashed with creeps.
2. Skill (x) is to point people or creeps. The damage is good. And it can reduce the attack.
3 skill aura. Passive. Increases your own Magic Resistance.
The top up is 20 percent. The ultimate (Q) is also a point for enemy hero units. Gain access to one of the target's most recently released abilities
That is, get the last skill he unleashesBut there are some skills that can't be replicated. I don't know the specifics.
After all, there are too few games to play now. But I guess I can't replicate SF's shadow pressure. In addition, you can win a single order.
And then gunkOne skill can actually float enemies into the air and throw them to your side. Although there is no vertigo
But it is also possible to keep people.
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In the early stage, the main promotion is 2 skills, the damage is high, and the main thing is to reduce the attack power, which can make it difficult for the heroes who are opposite you to make up for the knife, and it is not false to face any hero in the middle lane. In the early stage of skill 1, you still have to upgrade to level 1 first, after all, it is a control skill. The casting of 1 skill is still a bit particular, first press z to throw your selected enemy hero up, and then press z again to throw it into the enemy crowd.
3. Skills are upgraded depending on the situation, and it is not recommended to upgrade the main one in the early stage. The ultimate is more bt! Steal almost all of the enemy hero's Action Skills, note that the last skill the enemy cast.
The ultimate CD is very short, the blue cost is very low, and the duration is very long. Tip: If you steal a skill again, and then steal the previous skill after the ultimate CD is good, then the previous skill will not be in the CD state, for example, you steal the tide after the big and put it (then you steal the tide of the big into the CD), your ultimate CD is good and you steal other skills, and when your ultimate CD is good again, you can steal the tide again, and the tide is not in the cd!
The max level ultimate cd is 16 seconds, and if you're lucky, you can put two tides in 32 seconds! And you can use your level 1 big to steal the opposite full level big! Therefore, any group control is just a floating cloud in front of him.
Hope it helps you a little.
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Medivan's main positioning is a harassing mage in the back row.,One skill can be controlled a little.,The second skill can damage.,You can also reduce the attack.,The ultimate can steal most of the skills are very powerful.。 Medivan is relatively simple, as long as the ultimate is used well, it is not difficult to operate. As for the equipment, it also depends on what route you want to take, and if it is suppressed, you will come up with some small pieces of equipment that are easy to come out.
Hit the support and make some Macon and the like. It is a good choice to fight gank out of the asters, and to fight the sheep knife in a group. It's basically the same as most mages.
Just treat him as a normal hero.
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Rubick Archmage Hero positioning should be biased towards support, The application of the ultimate is like this, the skill he steals is the skill that the stolen person has just used, if the stealing is the ultimate, if the stolen person has a blue rod additional effect, when Rubick uses the ultimate, it also has a blue rod effect (regardless of whether Rubick has a blue rod on him). You can take a look at some of the ** on how to use the labic.
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As for the difficulty of lifting people's skills, you first choose a hero, and then choose the direction of your side, and throw !!
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Outfits, abrasions, prosthetic legs, Lincoln, red canes, sheep knives, etc.
How to operate, I've played Dota is basically the same.
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Saar's style of play.
Offset assist.
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The main gank mid-term super powerful abuse dish special can steal vs big jump pit people everywhere to play roar roar roar roar.
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When the target is in the air, the Archmage can use a secondary ability to specify the direction of the throw (pointing at an enemy). Throws up to 375 distances.
One Blood Divine Skill! The group control is very effective and can be used to throw it into the woods, but the tree will fall. It can also be thrown from the highlands to the lowlands.
You can throw it downhill to the downhill corner of the card When you meet this hero when you grab f, run honestly, and if you are thrown to the corner of the card, you will definitely die! Especially if you can't go out and bring it back to the city in the early stage, follow him downhill and uphill to be ready to be stuck.
It can also be thrown into crowded places, causing group vertigo.
The premise is that there is enough cast range, and in general, it is more difficult to chase and kill. This is also the disadvantage of telekinesis.,The cast distance is relatively short.,At the same time, the magic consumption is high.,The disadvantage is that it doesn't cause real-time damage to the thrown party.,But the person who is vacated can be attacked but can't attack.,Even if the person who is vacated dies, it will cause dizziness when it lands.。 It is recommended to add points, you don't need to fill up in the early stage, basically one level is enough, and it is characterized as an auxiliary escape skill.
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It's a skill with two operations, a bit like a skill of puck! It's just that the two skills are point z, and the first z is in the air! Level 1-4 has a different time in the air!
Quickly click z within the air time, and then click z left to point a place within the range of 325, he will be thrown over, the early time is particularly short, the hand speed must be fast, the 325 range of the second point z throw must be accurate, the point is far away by default or in place, so a waste of magic not to mention a waste of hero damage opportunities.
In the early stage, unless there are more of your own minions, the opponent's minions are dying, and he is not in a good position, and he can forcibly pull back to 325 The second skill x point hero will clear the soldiers by the way, so that the damage of your own minions in a round of group fighting is considerable, and you don't consume much mana, and it is very likely that you will get a blood.
The usefulness of throwing 325 before level 2 of the z skill is greater than that of staying in the air in the early stage It's useless to learn high Madison Although the attack is relatively not bad The control skill without damage is very weak, and it is not as good as choosing the X skill that reduces the attack of the surrounding group and loses blood, Go out with a small purification, level 1 You can use X to point with the opposite hero, the hero minus 14 points of attack The soldier minus 7 points of attack You don't hurt at all in the early stage. Take advantage of this plus the ultra-long casting distance of the X skill to cooperate with teammates It is easy to get a blood, and when the line period Z skill is taught at level 2 and level 7, the first level is big at level 2 z level 4 x After the opposite point erupts or the group AOE fights the excessive attendance to raise the aura, equipped with a blood support suit, endurance outfit, it is not recommended to go out of the vanguard, the reason is that with the money of the pioneer, you can already come out of a secret shoe to last life and rob others of an aoe small skill to brush money. Equip a small piece of royal road with more than 1200 HP, and the opposite side will be out of Lincoln if it has a high explosive physical DPS.
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The upstairs method is right, it is released by right-clicking on the ground!
But I think Medivin is a hero with a high explosiveness.,When I'm playing these days.,None of them are losing.,But playing this hero.,The understanding of the skills of other heroes should be relatively good.,At least when you come over the skill Q of the opposite hero.,You can quickly release it.
The type that has relatively high requirements for operation, and the time you steal skills is also right, and the skill connection is reasonable.
For example, stealing the captain's e, you can first x, then z, and then a few times, an e, plus x, you can basically be a person in seconds
X's damage is high, and I guess the next version will be revised!
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It's not the right button, it's the left button. The target of the skill is always released with the left button.,Hammers, missiles, puzzles, ultimate, etc., are all skill shortcuts first.,Then use the left button to select the target and range.,Warcraft doesn't have a mechanism to release skills with the right button.。
And remember that the first time you release Z, you can still be attacked when you are in the air.,So it's also a control skill that is not long or short.,I remember it's more than 3 seconds.,Remember that after Z, A will hit one or two times and then use Z to select a position to throw it over.。 Note that when thrown at an enemy, there is a short stun in a radius.
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First Z the target, then the target is raised, then press Z and then left-click where you want to throw. Only within the range of 325 (not far away, anyway). When thrown, the target of Z will not be stunned, but the enemy unit hit by it will be stunned.
When you kill alone, you will take the target and throw it to your side, and if you are in a group, throw it into the enemy crowd.
This new hero is easier to get started with, in fact=. =。
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First of all, after clicking Z, the enemy will have a time in the air.,Level 1 time is very small.,Many people don't have time to react.,So it doesn't seem to work if you press it.。 When the air time increases at level 2, it will be easier to click, and it is similar to the use of alchemy's halo!!
Usage: Select the target first Z, and then see the skill icon Z after the target is in the air
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It's very simple,Press z on the target first.,Then press where you want him to fall.,It's worth noting that the target falls within 325 range can cause the enemy to be stunned.,It seems that you can be stunned for about 3 seconds when it's full.,The disadvantage is that there is no damage.。 I played a few handfuls of Medivan and it felt average. Another high-operation hero ......
Hope it helps the landlord
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Yes, you can point a little farther but only go in the 325 range.
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It wasn't him, and then he was still in the middle of nowhere.
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Point to a 325 radius unit around it.
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Years of Dota players, thinking about it again and again, I'm sure I don't have this equipment. However, I don't know how likely it is for a map like IMBA or other developed from Dota to have this equipment.
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I'm more of an ice soul. If this hero is in the middle, when it is level seven, level four C, and level two slowdowns, that is, two skills, and one level ultimate, can do two-thirds of the blood of the hero in the middle lane. And the general crispy mid lane set can almost be killed, of course, with a few ordinary attacks.
The casting of Ice Soul's heroic ultimate is the key. Whether the big move is accurate or not, it all depends on awareness and practice, and there is no good shortcut. This hero's ultimate is cast as far away as possible, so that the range of the ultimate is much larger, and you can see the skill description for details.
This hero is generally out of team equipment, I usually go out of the war drum Macon push stick, if there is money for the sheep knife
Medivan's hero ultimate can restrain many heroes, such as the sacred cow, plagiarism, and mystery, which have powerful ultimate. But if the opposite side is aimed at you, it is also easy to be seconds, so this hero has to be a little more obscene The line is stronger, and there are anti-first skills, so don't be afraid The key is team fighting.
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I wanted to type more braille. Find out you've only been playing for a month.
Don't play these 2 heroes, now the cloth is for you.
Newbies are advised to play meat.
Ice Soul Chase Killing Weapon, you need to judge well. Qing soldiers.
c Who to lose, how to slow down.
Whose skills should be stolen by the Magister and who should be pulled over will require a long Dota experience.
Skeletron, practice more. Very sharp.! Has control, 2 lives, has critical hits, and has lifesteal. If you don't mix well online, you can jungle at level 1. Perfect for newcomers.!!
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Intellectual house.
Are you sure you're playing the latest version?
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It is not recommended to play in the early stage, because if you are unlucky in the early stage, you will not be able to get up. It's generally changed in the later stage.,Skills, it is recommended to have durability + dodge + smash + heavy attack + steal life + spike + focus aura,The first 5 are required.,The last two are to increase armor.,Crush damage is calculated armor.,So you have to learn one.,It's recommended to learn it together.,Or replace the focus with a thorn aura.。 In terms of attributes, I generally have an intelligence of about 50, an agility of 150-200, and other full strength.
Hope it helps!
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Appearance: Khadgar: Knowledge is power. Medivan:
Let's start the game Greetings Khadgar: Hello, Seeker of Knowledge. Medivan:
That's stupid praise Khadgar: Good play Medivan: That's stupid sorry Khadgar:
I'm sorry Medivan: That's stupid thanks Khadgar: Thank you, friend Medivan:
That's a stupid mistake Khadgar: Ugh. A small blunder in Medivan:
That's a stupid threat Khadgar: It's time to teach you a lesson. Medivan:
That's stupid surrender Khadgar: Excellent, you won. Medivan:
That's stupid.
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Opposite: Let's start the game We: The game has begun.
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Now this version is still unstable.,There's really no equipment that suits him best.,The specific thing is also related to the opposite lineup.,It's better to play with support when you fight in a team battle.,There will be some changes when it comes to 72b.,It's better to practice Medivan's operation first.。
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A stick is useless... So out of the refresh + meat. It's all in the testing phase. It would be nice to be able to hold up the meat. Arcanes should be needed.
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Since Medivan is a hero who generally steals control skills with his own 1 skill, I know Necronomicon + Macon is the best combination, and then come out with some items that increase your own vitality.
Now let me tell her how to add points.
The main plus f screams in pain can be brushed and he adds to the top is stronger than the first level of the big skill. >>>More
It's very simple to play the computer 5 crazy, one to five, just play casually, as long as you don't choose a mage with no late ability... Start to go to the opposite side of the road (there will always be two in the middle of the computer, the two are not good to make up the knife, so the road to one person, and then make up the knife, the key is the middle term, when the opposite 5 people push together, don't pay attention to him, you continue to lead the line yourself, they will return to the city when they push the high ground, you change the line, to them no one or few people to lead the line, remember not to be sure not to go to the front 1v5, until you are pretended, so the only thing to worry about is that they may break the road, generally the middle lane. To the back of the god pretended to be how to dismantle how to dismantle, I wish you success)
Natural disasters can still be changed, and the command is still -swap but not 7, 8 but 2, 3 >>>More
Change a bird first, whether it's yourself or someone else, use the bird to go to the bottom of the wilderness in the natural disaster wilderness area, which is the one near the river, just explore the view of the high platform, and then fly over by yourself, stand on the top a, a, a, a, no damage to the jungle, and when there is only one last one left, the monster will get stuck into the woods, and it will not affect the next wave of refresh. >>>More
The fire thunder card outbreak is high but the requirements for the judgment and movement of the situation are slightly higher, the early stage is recommended to phase bracer big magic wand (war drums are dispensable for the fire card, it is not recommended), the mid-term supplement pushes, fine balloons, if you want to play physical dps in the later stage, you can go out of the crazy cannon ice eye, a battle can be out or not, after all, the soul skills of the physical flow are qqq, wwe and qqe, and the play method is the core, if you come out of a staff and sheep knife to refresh the aster, the double meteorite plus the push wave when the group is in the group, If the position is good, the damage can definitely exceed 2000