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It's more casual when you upgrade.,The first layer of mental diversion.,And then the second layer strengthens the pain.,Plus 3 points of concentration.,It's very helpful to fight monsters who are more advanced than yourself.,Or it's not bad to turn back and faint at 3 points.,Come down a little whip.,Strengthen fear.,It's good to go all the way out.。 Point 31 gives priority to the shadow form, and the talent of leveling gives priority to darkness and mind concentration, and the shadow wave can be added without being full, and the power of strengthening the mind shock and shadow can be omitted.
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The address of this talent plus point scheme.
Precepts (14 points).
5 5 Wand Mastery (Shake the Devil when you're not blue).
2 2 Strengthen the Mantra: Tenacity (Don't mind that you have more blood).
3 3 Strengthen the Mantra Technique: Shield (Don't be aware of your own shield being thicker).
1 1 Mind Focus (3 minutes free of blue, make do).
3 3 Meditation (always return to Lan, save trouble).
-Play more games-
Hallowed (0 points).
Not. -Play more games-
Shadow (45 points).
5 5 Mental Diversion (Returning to blue after fighting monsters, which can enhance endurance).
2 2 Enhanced Dark Words: Pain (a few more seconds, a few more damage, anyway, it's an upgrade, regardless of hatred).
5 5 Shadow Focus (Reduces Monster Resistance, Avoid Resistance).
2 2 Strengthens Psychic Scream (Reduces CD).
5 5 Enhanced Psychic Explosion (Explosion that strengthens Psychic Shock).
1 1 Spiritual Lash (Signature Skill).
2 2 Shadow Extension (A few more yards will save your life).
4 5 Shadow Wave (Four points are enough, one hit is enough to add a layer, the speed is quite fast, you don't need five points).
1 1 Silence (a must when fighting monsters, you can interrupt the monsters).
1 1 Vampire's Embrace (Heal).
2 2 Enhanced Vampire's Embrace (Multi-Blood).
3 3 Concentration of the mind.
5 5 Darkness (Increases damage percentage).
1 1 Shadow Form (Signature Skill).
5 5 Shadow Energy.
1 1 Vampire's Touch (Actually, you can not add it, but it's the last point, it's a pity not to add it, anyway, I only use it when I play FB, I don't usually use it, Fei Lan is too much).
More than two points depends on your preference.
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Add the shadow form first, and it will save a lot of trouble.
One thing that MS is stronger than SS is that there is not too much waste wood in the natural skills, and all of them are useful. It's just that PVP is different from PVE, it's the same PVE, and leveling up is not the same as fighting bosses at level 70.
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It depends on whether you like PVP or PVE.
Look at the positioning of your team, the 1st floor is very clear, 23 skills before the first 2 levels must be pointed, generally I am used to level 1 to learn 2 skills, a few more seconds not to die, run to the tower can be a big jar to live, 1 skill is less than level 3 absolute garbage, recommended 23111, if you are a normal passerby bureau, so that you yourself can also be the main gank, you can kill all kinds of things, equipment suitable for dps route, depending on the situation prosthetic leg ashes push stick or something, large pieces can be selected according to the opposite configuration to press or asters, headwind is a small piece, Ashes bracers or something. >>>More
The set is complete. **What's it?,Jewelry.。 These are all important. And. For AM. Haste 2150 is a hurdle. After 2150, your DPS will go up a notch
Where does the punishment come from, it is the precepts.
Also, the initial level must be to add the shadow first, the shadow must be increased to at least 40 points, and the last point can be added to the next copy later, which is the copy talent. I forgot the previous one, I want to see it and write it to you in a moment. >>>More
Cut, there's no need for dark herds.
Last time, a big guild called me to come over. >>>More
The starting point is. Flogging 5 layers. Cast the Shadow Fiend. >>>More