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Blade Will, which belongs to the breakthrough 2t, has a good development in the early stage and can drive the team rhythm to save the world in the later stage.
Outfit, the general blade on the single, for physics it is recommended that the cloth clothes 5 red go out. Orders are generally physical.
The top order on the opposite side may be captain monkey raven or something like that. The early stage is relatively strong. So you can't fight in the early stage.
5 red to ensure their own development.
By the time you get to 6, you have a big 3-level w and you can play it. Grind down the opponent's HP and kill them when you have the chance.
Outfit, go home for the first time, and make the cloth into dodge shoes If the opposite side is an ap on the order, then buy mercury shoes The cloth clothes are used to synthesize lanterns (shoes depend on the opposite situation).
Start with a good resistance to the shoes in the early stages, and then it is still recommended to craft lanterns.
Of course, two more blue or something, or a lantern is recommended. (The lantern is a cost-effective transition equipment).
He can give you resistance, physical attack. There's also a vampire to match your w, and an eye. Anti-gank. You can save a little money.
Blade is a hero who needs a farm a lot, and if you have equipment, Blade is strong, if you don't, it's useless, and then the core equipment is three. With him, your output is pretty much ***. (Ice Hammer Blade is now more mainstream.)
If you hold three items, you can get a dung fork out of it, and then you can pile up blood. Later, you can sell the lantern for something else.
Then out of three decisive out of a madman, to support the blood. The dung fork must be out of the fanatic, and it is useless to go out first.
Then it's a good piece of equipment for nature, with percentage health and movement speed. Magic Resistance also allows you to stand still after a few AOEs.
Then consider Blue Shield , resurrection armor. There is a large point control on the opposite side, and you can consider a mercury shoe.
Coordination passive is difficult to control.
Play. If you have more health than the opponent, don't attack the opponent first. Wait for him to hit in e.
The E skill is a halo if the blood is less than the opposite percentage. Take advantage of this. It's better to have a big one when you hit. Cooperate with the lantern W ultimate.
It can make you get a lot of blood back when you're done.
Group station. Don't go on the first one, you are on when you wait for the main t, and your task is to cut the opposite DPS.
It's good to call him a door that hasn't been able to output well. So be sure to meat. Because you cut in, you may resist more damage than the main T.
There is also an equipment route that can be the Wisdom Endblade, Ice Hammer, Dung Fork, and Maniac, which has the advantage of being able to join the group in the early stage, and the attack in the early stage is much higher than that of the three streams, and it is also a more mainstream way now.
But no matter how you play it, Blade's blood must be thick, and as a cutting hero, a certain amount of blood is essential. The specific gameplay is still to be explored slowly by yourself.
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The type of attack depends on how you match it
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