-
The fire man has a high outburst, his consciousness is better and he stuns people, and the 4 skills are all damage, if he doesn't die, you will die. Strong!
The fox burst is slightly lower than that of the fire man, but it controls the skill, and the ultimate 3-stage displacement, chasing and killing can save your life. It needs to be conscious, it's more difficult, it's very strong!
Fish-man erupts to see the development, and the development of a QW is taken away directly, the tailwind is super god, the headwind is super ghost, there are displacement skills, the early stage needs to grind blood, and the difficulty awareness is very large, especially strong.
The fire man is simple and easy to be gank, the fox is controlled, the gank probability is small, and the fishman has displacement, which is not allowed to gank. Team battles are very powerful, enough damage, if you are a novice, play fire man, if you don't pit, come to the fox, if you are a god, then the fish man kills the whole game, 1v9
-
Fishman, simple operation and violent. The fox can hit the output, and it's pretty good at hitting the person who hit it, but it's too hard.
The fire man is also good, the small wave group is very strong in the early stage, and the problem is not life-saving.
Actually, it depends on which one you play better. Personally, I think it's good to be simple and practical, that is, Fishman, although I don't play Fishman.
I'm diamond segmented.,The most hated thing in the single is the fish man.,Maybe it's a little more convincing.。。。
What else do you want to ask in the prompt, want me id please private. It will be blocked here.
-
If you are ranked, you recommend the fire man and the fox.,The segment is not very high.,The fire man is recommended.,The fox is high.,The little fishman carries up in general.,The early stage is smooth.,The fishman fights the others very well.。 The fire man fox score is relatively simple, and the fire man below the platinum is not very easy to move when you throw skills.
-
Each of these three heroes has its own strengths and weaknesses.
Fire Man has a strong ability to fight a wave online, but he has no displacement skills, and he is easy to be targeted by the jungler, and the team output is particularly high.
The fox is fast and flexible in clearing the line, good at swimming, suitable for pursuit, and the disadvantage is that there are too many non-directional skills, it is not easy to hit, and the disadvantage is that it cannot play a particularly big advantage.
The fishman is a strong swimming ability, and the output of high-level shift skills is more elegant, and he has the ability to take the lead in team battles, but the disadvantage is that he has a poor ability to clear the line, and he is easy to be suppressed by the hero who clears the line quickly and can't swim under the tower.
If you want to train any heroes, you can continue to ask.
-
Fox and Fishman are both tested for operation.,This issue of S3 I want to come and you've seen it.,If the operation doesn't work, it's a pit.,Fire Man is relatively simple.,There are more outfit genres.,AD Fire Man (very few),Outbreak of Flowing Fire Man,Continue to output Fire Man.,If it's better to use Fire Man in low segments.,High segments are decisive fox.。 Hope!
-
Fire man's words,It requires a high level of awareness.,And there's no displacement skill.,Personally, I think foxes and fish-people are good.。
-
The fire man feels bad, the fox and the fishman are better. In the S3 game, the most people to watch are foxes and little fishmen.
-
Fishman, she put Q, jumped over and went straight to Q, and turned back.
-
Vampires, strategist commanders, wanderers, what do you think?
-
First of all, buddy, you know a little bit: at the same level of technical experience, the fire man's laning ability is far greater than that of the fox Who in the pair can restrain the fire man's muffled shouting w blow?
Second: Line-to-line In the final analysis, it is to ensure that the line is to keep the line of fire according to different situations, whether to keep the line of fire close to your own tower (such as the opponent's jungler hero defensive behavior to avoid being gank) or the opponent's tower (to damage the opponent or clear the advantage of the enemy to economically suppress or even kill strongly) And the most important point is actually very vulgar: replenish troops.
Third, after taking the line, think about who is right After dodging the fox's Q, especially in the enemy tower, pay attention to e I'd rather hit the ball than be ridiculed Move more laterally Lie to her q The most basic thing is not to stand on the front line with your own bloody soldiers, because even if you deceive her Q, she makes up for the pawn The skill has an effect, then your adventure is of no value Correspondingly, when she cheats w, you also have to consider whether she can take a few minions if she misses Another point is to replenish the troops and pay attention to the river gank, your enemy even operates the gap It is inevitable that you will be negligent Be in Q Remember to be in the middle of it Never be hit by the ball again and then Remind the landlord that the last point is that the master fox will pay attention to your dodging habits (online people call the inertia of operation) Take advantage of your dodge Q and turn back the second q to predict the direction of your action E mocks you After that, suddenly a hero came out of the grass A flash cooperated with the fox to take you away So the operation must be flexible.
So the line fox is still a little more careful, not like the fire girl card, the offensive way is monotonous, and many hones it!
-
In fact, Ahri's laning ability I don't think is enough for a fire person.
Speaking of explosive abilities. Actually, it's all pretty much the same. Ahri's E is more direct than Fireman's Q's stun. But the damage is not enough for the fire man. If you hit all 2 all skills. Apparently the Burning Man was able to kill Ahrixian.
That's when it comes to blood consumption. Ahri mainly relies on Q. And the Burning Man is w....You play with the fire man. Know how to dodge QAnd in w....Then there is no pressure on the line.
-
Beware of the fox's e
In the early stage, foxes generally grind their blood with Q.
Just be careful to get out of the way.
The fox stands right behind the creep with an e.
And then the fox will come and kill you by 6.
But I feel like the fire man is very damaging.
A few skill foxes are also anemic.
-
All kinds of w, in fact, you are quite similar to Ahri, Ahri has a seduction, you have a q, they are all directions, you have a w, Ahri has a q, anyway, it's better, right.
-
If you play matching, both sides won't care too much about the lineup.,It's okay to play cool.,In fact, all three are assassins.。 These 3 assassins are all considered to be my better at playing, let me briefly talk about it.
The fox is more versatile, can attack and defend, and it is more popular to play from low-end to high-end, with control and breakthrough, and output, very comprehensive, but it is very subtracting CD and blue buff, and it is also a test of your prediction ability Two predictive skills are not accurate, you might as well play with gems.
The words of the little fishman are the killers in the back row, and a Q basic second ADC in the later stage. With the flexibility of E and the release of Central Asia, the small fish is very capable of showmanship, and the same small fish man is also very eaten.
What did Carter say, the line can't be considered too weak, after all, it is still difficult to kill a single person with an E than a dead song. If there is a Q, the obscene Carter can't suffer too much. But Carter eats the lineup and development too much.,Carter can't actually make waves if you stay on the opposite side of the high-end ranking.,This is a very particular about cutting timing and skill release AP.,It's possible to instantly kill two or three or even 5 kills to save the world.,Or maybe you go in and be directly seconds.。
The matching is cool to play, Carter's small fish are good, just the cool of killing these two are good, and they are also very showy, Carter can give the feeling of saving the world. Small fish are a little more stable.
Personal opinion, don't spray it with your hands.
-
All three are advancing mages, and the little fishman is different from Carter Fox's advance, and it requires more operation. I personally recommend Carter, it's quick to pick up, the CD is short, it's easier to harvest and escape, and it doesn't consume mana. The little fishman is either a god or a pit, and he is confident that he can try it, which is still quite fun.
-
Carter You have to have control over your other positions in order to play, or you have to time your entry well. The small fish-man is heavy in gank, flexible and high, and can be used to show the operation, and the fox has the same as the small fish-man when it is big.
-
All kinds of hero attributes are different, and they are all awesome when they are played, but it is recommended that Carter's damage is high, and a set of combos can be used to escape in seconds
-
Carter is good, it's easy to get five kills in the later stage.
-
The little fishman is explosive and absolutely invincible.
Anne outfit Naked time Wear shoes Hat Wear staff Hourglass Flame Outfit Crystal bottle One red One glance If the opposite side is AD, cloth armor 5 red. >>>More
I feel that KT Akali should be very afraid of long-range A There is no chance to replenish the troops That is to say, the common characteristic of AP heroes is crispy This is all recognized I believe you have been playing for a long time and also have AP on the line My personal experience is that Don't be cowardly, you will be solo very stressed, you have to overpower the other party, the other party will not easily come forward to fight with you, fire w Don't always think about burning soldiers, but judge the opponent's position to place w So that the opposite side is very stressful The technique is that he stepped forward You just stepped forward and put w behind him Generally, he looks at you and you come forward He's going to back off, basically the same.
Let's talk about the way to play.,Fire man comes with a super high method to wear.,You can find that you don't have any strong law in the early stage and can burst out with higher damage than the opposite AP.,Combo is EQW,One ignites a Q stuns people,A w fire ring has the highest damage,I don't quite agree with what the upstairs said about the meat point.,Fire man intelligent casting EQ two even easily dizzy,I've never been afraid of protruding face.,A level out with a ring and two red.,Go out to learn w,Main w deputy at will,Look at your thoughts,Needless to say, summoner's skills flashed must-have.,As for the other look at you., Whether it's ignition or teleportation, I usually teleport, and the fire man passively burns very fiercely. >>>More
ADC shouldn't be playable.
If you play AP, the operation is more important, because there is no displacement skill, so you should pay attention to the movement. >>>More
First of all, the skill cooldown depends on how the landlord points the skill, the higher the skill point, the shorter the cooldown time. >>>More