MAYA s Constraint Problem! It s been tangled for a long time

Updated on Car 2024-04-15
9 answers
  1. Anonymous users2024-02-07

    Hehe. I won't repeat the first question before. You can take a look at this address.

    Second question. In fact, it was also mentioned above. This is just a general correction of your approach.

    If you want to animate, you can't unconstrain if you want to keep the state and position of the unconstrained. Gotta give your controller or constraint or something to the key key to pull.

    Supplementary questions. Giving the ball and then playing the group should be considered a skill. Just to make it easier to control the ball.

    To give you a simple example. For example, if you give the ball the exercise of the revolution of the earth. The center of the ball is at the center of the earth, and then play a group to make the center to the center of the sun, and it is easy to achieve rotation and revolution.

    I'm not a professional in character animation acting, so I don't have any good advice for you haha.

    That's about it. Good luck.

  2. Anonymous users2024-02-06

    Wrong thinking......

    In fact, there is an object on the left and right hands, and it is enough to hide and show the k-frame......In addition, when constraining, make a group ctrl+g to the object, so that it is constrained on the group, and the object can be free k frames without constraints.

    The purpose of playing is to allow the ball to be free to k-frame when it is constrained.

  3. Anonymous users2024-02-05

    As the world's top 3D animation software, Maya is used for professional film and television advertising, character animation, movie stunts, etc. This set of high-quality courses will explain how to use Maya to make animations. The explanation starts from the basics, including animation principles, expression animation, character combat cases, and so on.

  4. Anonymous users2024-02-04

    1.When modeling, try not to close your arms together, generally T-shape, or horse step, so that it is convenient for yourself and for the help of the animators.

    2.3D production belongs to teamwork, each link should be closely coordinated, good modeling is to cooperate with the action to create a good final effect, so modelers should consider when modeling, when animators take over their own modeling, they may encounter troubles, such as the armpit problem mentioned by lz, if the arms are closed, the armpit wiring is too tight, which not only hinders their own wiring, but also brings inconvenience to the animator to assign weights.

    3.The modeling of the game company lies in the reduction of the number of faces and the performance of the textures, which requires a certain amount of art foundation and the accumulation of work experience, and the modeler will not always have three views when modeling, and the three views will help you grasp the proportions of the body when modeling, but with the accumulation of experience, when these are slowly remembered, all you need from the original artist is the design of the character, such as the appearance characteristics, clothing, personality, etc.

  5. Anonymous users2024-02-03

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

  6. Anonymous users2024-02-02

    I'm also a learner, hehe, let's talk about it. All I do is with my arms down. Is the wiring different, if you don't feel too troublesome, you can open it and then adjust it.

    In other words, there are very few companies that have regular three views. It's all an original painting. It's mainly up to your own understanding.

    Speaking of wiring, I've been entangled for a long time, but in fact, it's not just based on the structure. It's useless to think too much.

  7. Anonymous users2024-02-01

    You can make it open because it's easy to tie the bones and brush the skin to animate later.

  8. Anonymous users2024-01-31

    View actions.

    Scroll the middle mouse button to zoom in and out of the view.

    Alt+Drag the view in the middle of the mouse.

    Alt+Left mouse button to rotate the view.

    Alt+right mouse button to push and pull view.

    2.Hold down the right mouse button on the model, move to the point command to switch to the point level, and then select the point.

    Polygon modeling, when the model is carried out, it is necessary to switch to the mode of line, point, surface and then delete the point, line and surface, such as deleting the edge, you need to switch to the edge mode, and then delete, the object mode deletes the whole object.

  9. Anonymous users2024-01-30

    Find a training institution to study, don't be afraid of giving up money! Learning fast is a waste of money, but you're wasting time studying on your own.

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