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Mage recommends Mogana and melee recommends Mumu.
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Recommended Ruiz, specializing in all kinds of melee reinforcements, **cheap and easy to use, don't forget to adjust to smart casting, otherwise you won't be able to play ......
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The bald old man can't be shaved anymore, I recommend Anne, and Katarina, Katerina is super god.
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Fish-Man or Katarina.
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Highly recommended ** Master (melee, heads-up)! Almost invincible in the mid to late game! Pay special attention in the early stage! Because he is easy to become the object of the other party's depression in the later stage of the rebellion! (Although it has been nerfed) I hope it can make you cool in the game!
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Melee mage, I think 2 are more fun, one is ominous, and one is Shadow Fist, ask for points.
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Team Fight Weapons Amumu Katerina VN Galio Stone Man Scarecrow Gavin Good Luck Sister Ruiz Morgana Bobby These are all heroes who play a very big role in team battles.
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I don't know what you're talking about... If the group is controlled, Mumu Lava Mo Gana loses, if Anne dies, Brother Carter Thorn.
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Mumu, Scarecrow, Guanghui, Morgana, Bullhead, Monkey, Death Song, Crow, Xiaofa, etc. are all strong team battle types.
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Cassadine, Radiance, Burning Man, Zyra.
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Zhen Ji is the most powerful in team battles, but I personally like Angela, the second skill is stunning, and the third skill is head-grabbing, and I like to use it very much!
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Zhen Ji is the first choice for team battles, which not only has damage, but also can trap the output bit, with a large range and high output!
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Wang Zhaojun, the favorite mage, the deceleration of the first skill, the stun of the second skill, plus the group's ultimate, whether it is offensive or defensive, it is a good choice.
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Personally, I think Wang Zhaojun is more powerful, and after the six god costumes, her ultimate move with one or two skills is off the charts.
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Zhen Ji, this mage, after standing in the position, the output is quite powerful!
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Personally, I think Zhuge Liang. In the later stage, the equipment is formed, the explosion is high, the mobility is strong, and the ultimate harvests the residual blood. Personal feelings, don't spray, thank you.
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I think it's Diao Chan, who keeps using two skills in his own circle, and the opponent's tank simply belongs to the one that specializes in sucking blood from Diao Chan.
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Zhen Ji, a wide range of control, and high legal injuries.
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Playing a group must be Diao Chan, you can fight five in one hit, not as easy to die as ordinary mages.
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1 The death of all sentinels: the perfect AOE ultimate, the passive existence is the grandfather of all mid-laner APs, and the game is played properly, this depends on the selection of the lineup, and it is not possible to have control and lack of output.
Alchemist: I've used it and said yes, do you remember the alchemy we chased together in those years? To develop slowly, the outfit is exquisite.
Metal Master: An eternal man, now the high-end bureau is out of the Hellfire, a Hellfire R, whether you are flesh or not, directly more than 60 blood, and quickly taking the soul is the king.
Tide Elf: The existence of the assassin mage, the early output is very good, but the error tolerance rate is low, and it is not easy to play if you make two mistakes in the early stage.
Voidwalker: Same as above.
Scarlet Reaper: Actually, he's not meat, and he's not an explosive AP, so it's crucial to know when he's releasing R, and it's only sharp to cooperate with explosive AP.
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Voidwalker.
Although it was a little sad in the early stage, when it reached the sixth level, it was gank immortal.
It's very flexible, with R's escape cut, Q's silence, E's group slowdown, and the damage of these skills is very good.
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Melee mage. Just Cassadine, be nice to the little fishman. Cassadine up brainless strong small fishman flexible high damage scary play good fishman all kinds of counter-kills super god. After Cassadine got up, he lost his skills without brains and still collected people's heads.
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Wandering Mage Ruiz has its presence in various large, medium and small competitions.
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Zhen Ji, Zhou Yu, Daqiao. These heroes all have a wide range of skill damage, and when playing a team, you can put skills on many people at the same time, so as to achieve victory in team battles.
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Wang Zhaojun, if Wang Zhaojun develops well in the early stage, a three-skill in the later stage will hurt a lot, and the control of the second-skill is also very effective in team battles.
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Personally, I think that Xiao Qiao is still very powerful in team battles, if he develops well in the early stage, he can directly second people in the later stage, and the damage of opening the ultimate move in team battles is particularly high.
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Wang Zhaojun is a hero who is particularly powerful when she fights a group, because her ultimate range is very large, and the enemy heroes in it will be slowed down, and the damage is also high.
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The glory of kings is a powerful mage with Wang Zhaojun and Gao gradually leaving, first of all, Wang Zhaojun is full of control skills, once the first and second skills freeze the enemy, then the ultimate move is when the damage is very sufficient. Secondly, the high fade away from the opening ultimate has a movement speed to walk casually in the enemy group, and the damage of the ultimate is very high.
Top and middle laners: It is best to have hard control and flexibility on the road, such as crocodile + blind monk prince. >>>More
What do you use, you tell me about the lineup of friends and enemies.
VN is generally a team's main ADC in the late stage, and the team needs to be point-moving, and the bold can be the beginning of the team battle, (E stares at the opposite T, and then points to the back row,) If it doesn't work, wait for the team battle to start, RQ controls the back row, if there are a lot of things to wear, you can try E opposite T and then one person heads-up the opposite T, so that teammates can be relaxed, VN can cut in at any time, as long as you have a move, you can cut in RQ out, pure hand fighting, looking,
Ruiz is a late-game spell turret, and there are many possibilities for wits and courage in the battle between Ruize and his opponents. When Nar came out, a term called the Window of Opportunity was introduced, which allowed Ryze to not consistently output damage, but instead rotate between Giving and Powerless. Whether it's for Ryze himself or for his enemies, learn to choose a strategy around Ryze's passive skills: >>>More
Crispy. There are also mages who can't do it in the early stage.