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There are two protruding places on the rotten wall of the house at point B, hereinafter referred to as 1 ladder and 2 ladders, you first step on the 1 ladder, many people can't jump on the 2 ladders, you step on the middle of the 1 ladder, and then jump and squat on the 2 ladders, you may not go up at a time, jump a few more times, jump up after you get stuck and you don't keep squatting, squat and stand for a while, slowly move to the right, there is a line in the middle of the ladder, slowly move to the middle of the line, and then rush up a little, to squat and stand up, and finally stand up and press to jump at the same time, Just go up. w+s jump squat cycle on the hope.
Remember.
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The ghost jump you said should be a dog jump.。。
Just the stool socks are the kind of continuous little jumps!
It's very simple and lacking a single thing.,Set the squat key to the mouse wheel.,Roll the wheel if you want to jump.。。 Kiri argues roughly. It's very convenient!
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First of all, press and hold [Squat Zheng Repentance] and hold it.
Second, hold down the S.
Finally, press [Space] + [Space] at the moment of landing + [Shouting Space] at the moment of hitting the date
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Squat. Jump back first, using inertia. Continue to jump. After jumping, press S "Backward".Put S before landing on the ground and then take off and then S. after jumpingJust repeat it.
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I don't know if you have seen the 3rd generation of Li Guodian? That is, it will be improved on the basis of the second generation! It's not the so-called holding down Ctrl, move a small step back (without breaking the stealth), immediately press the space bar and S (space first and then S), and then press the space bar and S (space first and then S) at the moment of landing, and note that the space space has been released when you press S.
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The so-called plum fruit jumping and ghost jumping are all referred to as (LG)! Everyone is familiar with it.
Now I'm going to explain it to you...I hope it's easy for everyone to learn.!
1。Press Ctrl to build it without loosening! S and the space jump together (s is a little faster than the space) and release the s and the space when you are about to land! (This is the first stage.) )
2.With the first stage of proficiency. The second stage is to speed up. Longer distance. After the start. Take the second click right away.
At this time. s is to press longer. The speed and length of the S press are related to the distance of the jump.
After mastering it. You'll be proficient. (This is the second stage).
Anterior. Most will. So I won't write in detail)
3.After the second stage is proficient. Sometimes you will find out. Sometimes it is too far to jump. So fast. That's right. This is the enhanced version of Phase 2. I've researched it. It turns out that there is a certain way to jump this jump:
a.Before you start. Mouse point. Be on the front. It's on the top of the small.
b.And then. Skip lightly. (No high jump.) Try to keep it low).At this time. s to press.
c.Down to the ground instantly. Let go of S. immediatelyTap the space.
Then back to s...(and so on).
At this time. The speed of the jump is average, and the CT hall of the laboratory can be completely passed with 3 jumps. ]
Note: Rhythm is important. If you're not careful, you'll show up. But nothing. Instantly incognito again).
This is the third stage of the enhanced version).
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Fingering. Speaking of 3J jumps, this kind of jump can jump double-layer boxes (such as trails, under CT bridges, WC), and jump single-layer high boxes (3J jumps can be on big jumps).
Technique: Leaning against a wall.
Press w+s at the same time.
Then jump and immediately press the crouch (CTRL).
Repeat the cycle.
Upper Wall [High Box High Jump]: 3J Jump.
w+s [hold down].
Then press in a loop.
Jump and squat immediately - cycle until you jump.
Application location: trail box, CT bridge box, WC box, etc.
Into the wall [drill the box, retreat]: A+D
Where to use: All angular places.
Jump off the wall, jump high, jump big: w afterburner, press immediately.
Jump and then squat.
Location: Point B broken wall, low chest, high bag on point B green box in blasting. Wait. Example.
Biochemical Desert - Rooftop on point B.
Jump up from the broken wall at point B. You can't jump with 3J during the jump, you can only use jump squatting (big jump).
First squat (standing at the break.
w+ jump squat) second squat (stand in the middle of the wall.
w + diagonal left jump + squat.
The left slope is slightly lower than the middle plane, so the big jump has a chance to go up, which is difficult, and if you finish it, you can go up 60%)
The third squat (squatting right to the right slope, is a small slope, you can rush up directly, but it is easy to fall down in the right shift).
Biochemical Desert - Upper Trail Wall.
1 fingering. Speaking of 3J jumps, this kind of jump can jump double-layer boxes (such as trails, under CT bridges, WC), and jump single-layer high boxes (3J jumps can be on big jumps).
Technique: Leaning against a wall.
Press w+s at the same time.
Then jump and immediately press the crouch (CTRL).
Repeat the cycle.
Step 2. Use 3J jumps.
Jump the second layer of the trail box, and then there is a relatively low wall on the right, you can jump on it with 3J, let go of the arrow keys after jumping if you don't drop, the mouse points to a break on the wall of the avenue, and then move parallel to the right, the mouse should be translated in a relatively small amount during the translation process, if the super is good, even if the translation hits the wall, it will not fall, if it is super.
It's not good to jump up with 3J when you are still less than a step away (the wall at the corner of the cf trail is one level higher than the wall you just jumped on), and don't retreat too far back to the roof when you arrive, directly on.
The front end of the second high wall is relatively safe.
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The so-called continuous jump, which is a card empty jump, is very simple. The principle is that when you jump up and fall, and press the space bar when you haven't landed, the system will take your foot that has not yet landed as the starting point, and then jump up to a height when you jump on the ground, so it will be a little higher than your flat jump, because it does not touch the ground, the speed will be faster. If you want to jump, it is the height of the jump that is not yet on the ground, that is, the rhythm of the card jump, and in the same way, when you get on the box, even the height after the jump is squatted.
It's like when you want to jump on an obstacle on flat ground, you can't jump up, and jump up and press the squat to go up, that's why you press ctrl, as for why the ordinary jump also squats, it's because the rhythm of the jump will be easier to grasp after squatting.
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The simple bar for you is w+s+ jump squat jump.
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To put it simply, the operation is to press w+s at the same time (provided that it is close to the box), and then jump + squat (ctrl) The most important thing is to grasp the jump.
Ghost jump is divided into three generations: [Generation]: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping. . . >>>More
First contact the jump, that is, jump when you are about to land, grasp the rhythm, and then use the rhythm of the jump, next to the box, press w to jump, and then jump and squat, and you will be on.
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Common fingerings for bugs:
Triple jump: WS press the combination of + jump squat together "Scope of application: 2 layers of small boxes and higher stone platforms. > pay attention to the place: Be sure to stick your body to the place you want to go on, and jump a second time after jumping, and do not jump continuously. >>>More