How did CF Ghost Jump get it? How do you do CF ghost jumping?

Updated on Game 2024-04-02
2 answers
  1. Anonymous users2024-02-07

    Ghost jump is divided into three generations: [Generation]: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping. . .

    Remember to hold down ctrl all the time and don't let go, press the length of the back s time to determine how far you jump [second generation]: the first step: press the front (w) the second step:

    Jump (space) Step 3: Turn backward Step 4: Press back (S) Step 5:

    Press and hold down to crouch (Ctrl) Step 6: Press the spacebar jump while landing Step 7: Press the spacebar jump again while landing Then repeat the step [Three generations]:

    Hold down the Ctrl+Shift key (hold down and don't let go) while holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time) and repeat the operation, which is the ice jump. Note: The key must be held down and not released, and the space bar and arrow keys must also be held and released at the same time.

    Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and relax at the same time.

  2. Anonymous users2024-02-06

    Ghost mode.

    Ghost Jump can make CT invisible to you.

    Let me tell you about my experience.

    It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.

    The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).

    1 generation. After taking off, press Space ......By inertia is getting slower and slower.

    If you don't jump well, use this trick to lose Yan Dan to pick up 2, 3 generations can not be obvious, 1 generation can also be observed in the middle of 4 weeks)

    2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.

    The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).

    3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.

    It can basically be understood as 2 generations.

    After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.

    Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).

    And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.

    Some people understand it as 4 generations and 5 generations.

    4 generations. I'm talking about 4 generations that are 3 to 4

    After the 3rd generation is proficient, the mouse turns down, and the lens turns 180 degrees to become a forward jump pin disturbed.

    At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.

    There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).

    Generation 5 is the direction of the forward jump.

    I don't know what other people online think.

    But the ghost jump relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.

    On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.

    Ghost Jump proficiency is key.

    It is recommended to play this picture of the Underground Research Institute.

    Ghost Jump Play completely.

    Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.

    The feeling of not shedding blood is right. Other high places can also be this just by the way)

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