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Defending the city is in the school field - defensive tactics - counter-plundering warfare and defending the city, if there are not many troops, they are afraid of being defeated by others.
All classes are not set to fight.
So that the other side comes, even if the resources are pulled away, but the soldiers are still.
Expedition tactics are in the school field = expedition tactics.
Here the main thing is to set the first round of actions and objectives of the various classes.
Gun Cavalry Riding Knife Shield Sword Shield Bow and Arrow.
Generally speaking, the attack of the gun is strong and the defense is weak.
The sword and shield defense is very high, but the attack is very weak.
The attack of the bow and arrow is higher, because it is 4 times the attack in the optimal range, and the maximum range is 2 times, as long as it is a normal attack when it is close to you, and the defense is very weak, and it is over when you are close to you.
The light cavalry also has a higher offense, but the defense is also low.
The attack and defense of the Iron Cavalry are very high, but the food consumption is relatively high, and it is the main combat class in the later stage.
Generally, iron riding with ballista is the mainstream in the later period.
When fighting, it should not be a big problem to grasp the distance.
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I play the Three Kingdoms, 19 cities.
In addition to bows, crossbows, and stone throwing, the rest of the defense tactics were all charged except for peasants, scouts, and trucks.
Expedition, bow defense, other advance once after defense, protect the bow.
Hope, thanks.
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These things have to be set up in the school field.,You see there are a few small buttons for going out and defending.,Press it to see the situation of your troops.,Guarding is all defensive.,You can go there and change the strategy of going out and defending the city.。
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Those who defend the city do not move.
All changed to stay in the city when the people were not there.
When you go on the expedition, it depends on what you are doing, and you are changing.
That's changing, it's not static.
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Khan: The first floor is really hard for ......
10% is the effect of the increase in technology, which is a tenth-level increase in each level, and the 10-level inn will.
Level 0 Command Technology can command 1000 soldiers.
Level 1 Command Technology can command 1100 soldiers.
Level 8 Command Technology can command 1,800 troops.
Commanding the inner soldiers can get a lot of attribute bonuses, if the super-unification will reduce the attributes, for example, two level 10 will fight against one with 1000 soldiers and the other with 1500, then the 1500 will lose.
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1: School field - defensive tactics - anti-plunder There are not three options on the image of each soldier The top is the target of attack, the middle is to retreat and defend or advance, and the lower right corner is the soldier who does not fight, you give the lower right corner all the points ...
2: When you are fighting, you are in the school field - expedition - expedition tactics - (it is best to set all the soldiers as defense, I am afraid that by then it has already begun to fight, you have no timely command, g are rushed to death), at the beginning you brush the field and yellow are g and cannon fodder each (for example, you scout the field is 10,000 volunteers 1,000 spearmen, cannon fodder means that you bring a volunteer and 1 spearman) When you start fighting, your cannon fodder will keep rushing, Cannon fodder is mainly used to block the advance distance of the corresponding opponent's troops, as long as one each, it would be a waste. Then your g advances to your throw range, you just stop and shoot slowly, giving you a number of troops to use in the jungle (capture or plunder) and Yellow Turban (meaning looting).
Level 1 Yellow Turban City Level 4 Wild Land 80 Archers.
Level 2 Yellow Turban City Level 5 Wildland 160 Archers.
Level 3 Yellow Turban City Level 6 Wild Land 400 Archers.
Level 4 Yellow Turban City Level 7 Wild Land 800 Archers.
Level 5 Yellow Turban City Level 8 Wild Land 1600 Archers.
Level 6 Yellow Turban City Level 9 Wild Land 4000 Archers.
Level 7 Yellow Turban City Level 10 Wild Land 8000 archers.
Level 8 Yellow Turban City 16000 archers.
Level 9 Yellow Turban 40,000 archers.
Level 10 Yellow Turban City 800,000 archers.
This is related to your technology level and the attributes of the general, and the difference is not too much, I hope it will help you
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1.Raid the city in the defensive tactics of the school field.
2.Fighting a war is something that can be commanded. Tap the army in the upper right corner.
Command your pawns to advance or retreat or defend. It can have the effect of doing more with less.
I'm also a newbie, let's make progress together.
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In the Three Kingdoms mobile game, each general card has a unique skill. The so-called Song of Companion is a more prominent skill of the card, which is powerful compared to the effect of ordinary attacks, but the corresponding skills of different cards may be different, so each card has its own role.
Each general has a different general's stunt, and we must reasonably match the general's stunt on the battlefield, so as to ensure the survivability of the entire team. Of course, the higher the level of the general's stunt, the better, and the higher the level of the general's stunt, the less damage and the number of rounds released, which will strengthen the output ability of the entire team.
The general's stunt can be cultivated and upgraded, and the general's stunt upgrade can only be upgraded by devouring cards of the same skill. Therefore, when we cultivate cards, we must brush copies according to the cards we focus on cultivating, which is crucial to the growth of the cards.
When the player reaches 30, the system will open the skill system, and the player can upgrade the stunt skills of the card in the skill system. The level of the general's stunt is about the same as the level of the card, and it is also divided into white 1 star, green 1 star and many other stars, when the player can't improve the card level, you can try to improve the skill level of the card, and there will be unexpected gains.
If you want to raise a lot of soldiers, it is recommended that you have several methods of raising soldiers: 1. Send a large army to loot or occupy it remotely, of course, the premise is that the long-range city is your own trumpet or a safe city, fighting is not the goal, letting the soldiers spend a long time on the road is the goal, the longer the law is on the road, the more food you need to bring, so it is not much less than raising food at home. >>>More
It's almost like the monkey is going to hit the horse.
The monkey wants 1w 8000cc cn2w and then cannon fodder to fill the city defense, I am used to going to 1wtq to fill the city defense but at most 5,000 deaths You first use your 7wg to plunder once and then occupy it is 2wcn 3000cc 1wtq monkey is enough This is a war It is better to pick up that batch of plundering Plunder is the best to wait if you don't play When you occupy it, cn advances After the tower is destroyed, the monkey rushes forward and rejects the horse The rejection horse is gone, your tq or dd cq....If you go forward to consume the city defense, generally don't let the cc enter the city wall if the stone is not exhausted, and the stone can be smashed to the range, and stop at about 600. >>>More
There are no more than a few kinds of hot-blooded Three Kingdoms brushes: 1, I do daily tasks and random tasks every day, and there are a few of them that can be obtained. 2. Sell resources and put resources on the market. >>>More
There is a bonus to the soldier or the working population, and the soldier is 1 commander corresponding to the bonus of 100 people, for example, if you have a general, level 50, then put aside the equipment bonus His command rate is 50, and he can have a bonus to the attack and defense of 5000 soldiers (regardless of the type of troops), and the bonus to the building population seems to be 1000, so look at it, a 50-level martial arts or internal affairs of 100 of the bonus to the army or working population must be higher than level 30 and the internal affairs or martial arts of 120, The one I use now is about 80 for level 50 internal affairs, which is higher than the increased production of my original level 28 of 110.
In the beginning, you complete the quest according to the beginner quest, and send out a large number of archers to farm the wilds, and you can get a resource bonus by capturing more wilds.