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There is a bonus to the soldier or the working population, and the soldier is 1 commander corresponding to the bonus of 100 people, for example, if you have a general, level 50, then put aside the equipment bonus His command rate is 50, and he can have a bonus to the attack and defense of 5000 soldiers (regardless of the type of troops), and the bonus to the building population seems to be 1000, so look at it, a 50-level martial arts or internal affairs of 100 of the bonus to the army or working population must be higher than level 30 and the internal affairs or martial arts of 120, The one I use now is about 80 for level 50 internal affairs, which is higher than the increased production of my original level 28 of 110.
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Useful greatly:
1. There is a bonus for soldiers or working population, and for soldiers is 1 commander corresponding to a bonus of 100 people. For example, if you have a general, level 50, then aside from the equipment bonus, his command rate is 50, and he can have a bonus to the attack and defense of 5000 soldiers (regardless of the type of troops), and the bonus to the building population seems to be 1000, so look at it, a 50-level martial or internal affairs of 100 must have a bonus to the army or working population that is higher than level 30 and the internal affairs or prowess of 120, 2, I am now using a 55-level internal affairs of about 95 city guards, It's higher than the increased production within my original level 28 of 110.
3. You can lead troops to fight.
4. Can be appointed as a city guard.
Give more points! Thank you!
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Khan: The first floor is really hard for ......
10% is the effect of the increase in technology, which is a tenth-level increase in each level, and the 10-level inn will.
Level 0 Command Technology can command 1000 soldiers.
Level 1 Command Technology can command 1100 soldiers.
Level 8 Command Technology can command 1,800 troops.
Commanding the inner soldiers can get a lot of attribute bonuses, if the super-unification will reduce the attributes, for example, two level 10 will fight against one with 1000 soldiers and the other with 1500, then the 1500 will lose.
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The order of training should be said to be based on G in the early stage, and there will be no damage to the Yellow Turban City (low level) in the jungle, as long as you pay attention to the position. The development of the city for a period of time will be more QQ (mainly used to plunder players), these are in order to allow you to develop better, you can reserve strength to fight the county and other system cities, at this stage, you must start to practice cn, cc and other siege troops, used to clear the city's arrow towers and break the city walls. TQ is also needed, and fighting with people generally relies on TQ, if you are an RMB player, you can engage in more TS, so that it is easy to fight the county, and it is also twice the result with half the effort to defend.
Others, such as monkeys, can be made more, reconnaissance is very important, know yourself and know the other, spearmen, swords and shields will also be made in the early stage to make cannon fodder, and they are basically not used in the later stage. Also, the speed problem is based on the slowest of your current class, so pay attention to the choice of class when you go out.
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Militia Volunteers. It's useless (except for traps) to practice less. Scout scouts, as much as you want.
Sword, shield, spear. A few thousand more. The more bows and arrows the better, and I now have 40,000.
Light cavalry, although the defense is not as good as that of iron cavalry. But the Iron Cavalry is too food-intensive, so you can experiment and plunder the Level 1 Yellow Turban City with 5000 Light Cavalry. It's done in one round.
Iron Rider 20,000 is enough. 600 Rush 2000 (5000 bed crossbow if you don't have one).
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I practice G, more than 2,000 G, and more than 1,000 pikemen and more than 200 Nu hit the wilderness.
It's almost like the monkey is going to hit the horse.
The monkey wants 1w 8000cc cn2w and then cannon fodder to fill the city defense, I am used to going to 1wtq to fill the city defense but at most 5,000 deaths You first use your 7wg to plunder once and then occupy it is 2wcn 3000cc 1wtq monkey is enough This is a war It is better to pick up that batch of plundering Plunder is the best to wait if you don't play When you occupy it, cn advances After the tower is destroyed, the monkey rushes forward and rejects the horse The rejection horse is gone, your tq or dd cq....If you go forward to consume the city defense, generally don't let the cc enter the city wall if the stone is not exhausted, and the stone can be smashed to the range, and stop at about 600. >>>More
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