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1l The first question is the second question, there are many conditions for this faint to go out of the rescue, and when you are dizzy, you should succeed by pressing ABC, otherwise you can't get out, for example, you need to be stunned when the role and the role that has not appeared are in one screen, teammates can't be defeated, teammates yellow face is the easiest to come out, white face secondly, red face can't come out, 97 different 98 should also have the background relationship between the roles to decide.
That's basically it.,I'm just scratching the surface now.,Let's work together.。
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Various presses: +a is a close-range shadow, +b is a close-range real body, +c is a long-distance shadow body, and +d is a long-distance real body. You can add a rear C to the real body, and a shadow to a rear B.
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First question.
97 words! Go down and be heavy-footed! (Not back-footed!!
Second question.
ABCD press together (provided that your teammates are standing behind you being beaten!) )
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1. Tools Raw materials: The King of Fighters.
2. Kagura's simplest thing is to jump heavy feet, stand heavy punches, front light punches, and lower front light punches. Jump D, Stand C, Front A, Down Front A) is a little more complicated, that is, jump heavy feet, stand heavy punches, front light punches, front down and back light punches, and down back light punches. (Jump D, Stand C, Front A, Front Down Back A, Down Back A) is a little more complicated, that is, eye, jump heavy foot back, squat light foot three times, stand light boxing, front light boxing, even front down back light punch, down back light punch.
Jump D hit the back, down BBB, stand A, front A, front down back A, down back A
3. The front and back punches are "two hundred and ten two lives." A trick in the "Divine Swift Greeting". ABCD all four keys are fine. But it's worth noting that A or B or C or D, AB is a shadow past hit, and CD is a real person flashing past.
4. Put "two hundred and ten two live." The god speed greetings are "replaced" inside. "Three Lai Array", that is, the next front and the next front B. When you are on the edge of the board, you can jump heavy feet, stand heavy punches, front light punches, front and back light punches, and go down and down front A (inside eight pick up five live. The foundation of zero technology).
5. Grass pheasants are relatively easy to fight. The simplest thing is to jump heavy feet, stand heavy punches, and light feet in front and back. (Jump D, Stand C, Front Down and Back B) is a little more complicated, that is, jumping heavy feet, squatting light feet, light fists, and sloping heavy feet.
Jump d, squat ba, down the slope d) is a little more complicated, that is, eye, jump heavy punch back (grass heavy punch is good to hit the back a little), squat light foot twice, stand light foot, stand light boxing, even down the front punch (no style).
6. I played on the platform, and I saw that people generally like to connect, jump c, stand d, go down front c, go down front c, front c ("100 pick-up style?") Poison Bite" and append). On the edge of the plate, you can jump C, stand C, go down to the front DD (75 style change), and even go down to the front A (big snake shaving).
7. Yagami plays Yagami, first of all, you have to know the sunflower three styles. Yagami's combos are nothing more than all kinds of sunflowers. Jumping lily fold back, stand C, front A, even sunflowers.
Jumping lily folds the back, squatting B, A, front A, and even sunflowers. Generally, even eight childish girls, that is, jump D, stand C, front A, even eight childish girls.
8. It is worth mentioning that Yagami is on 98, squatting B (that is, squatting and pressing light feet), and can avoid a lot of flying props. For example, Ban Qi Pondering, Ban Qi Liang, and Hu Ji Robert's Qigong, Athena's Qigong, and Nujia's Qigong.
9, Sharma Actually, I only know a beautiful woman named Charmilles, I don't know who Sharmie is. Charmilles is nothing more than running to do spike throwing (that is, the so-called ghost step on 97), landing throwing. Charmilles is slow to kick out, and his movements are stiff for a long time, which is not easy to connect.
If you're playing the rampage of Charmilles, that's a different story.
10. In fact, I personally think that 98 is actually a duel game of back and back, eye and anti eye. It all depends on your reaction and anticipation awareness.
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97 Kagura Chizuru and King, Shiranui Dance group. The appearance of various characters in The King of Fighters 97 also revolves around the participating teams, the protagonist of The King of Fighters 97 was Kusanagi Kyo at the beginning, and Yagami-an was the protagonist added later because of popularity problems, so the Japanese team is naturally the protagonist team.
The King of Fighters 97 Kagura Chizuru combo
Kagura Chizuru's phantom needs to press two times A.,The first time is a move.,The second time is a strike judgment.,The stuffy side can be used to kill.,You can use it to adjust the timing after you're proficient.。 Many people who use Kagura Chizuru encounter this kind of problem.
Combos are secondary, the important thing in the King of Fighters game is to grasp the ordinary punches and feet, you Yagami can try not to use the slightest skill, stand a to attack, stand d to steal far and close to stand b to break the defense, jump c jump d to the next a d only use these ordinary punches and feet to fight, and use ordinary punches and feet well, which is the essence of the King of Fighters.
It just so happens that Yagami's ordinary fists and feet are very strong, as for the ghost burn you mentioned, many characters don't have a dragon, and most of them can be replaced by a lower c, including Yagami, other characters with strong fists and feet, as well as gates and big pigs. For example, the big pig's station A, a miracle skill.
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The Principle of the Gods A or C
A or C or B or D A or C or B or D A or C or B or D A or C or B or D A or C
One of the needles A or C or B or D inside the eight picks up the live zero skills of Chu A or C
The arrangement of the three lives in the formation b or d
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Kagura, as a recognized top five in 97, is a must-have role for almost all masters. If you want to learn Kagura, you need to understand Kagura's strengths and weaknesses, so that you can use your strengths and avoid weaknesses to defeat your enemies.
Judging from the landlord's question, it should be that Kagura has never been used, so it is recommended to start by familiarizing yourself with Kagura's operation. Make a personal growth plan:
1. You can use any move of Kagura as you like.
2. Basic combos are proficient (to be honest, Kagura doesn't have many combos) 3. Can control the real body and fake body at will.
4. You can clear the customs with Kagura alone.
5. Be able to control the distance of the greeting at will (this is more difficult, the only way for the master to advance) 6. Learn the video of the master's battle and learn their fighting style.
7. Use the fighting style you have learned to play against real people.
8. Accumulate experience in actual combat and continue to grow.
9. Congratulations, you have become a teacher.
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First of all, Kagura's strength in 97 is undoubted.,The average pure novice can learn C + front and back A.,As for the distance, as long as you click the A button again after the skill is sent out (use the point C sent out by C) it will stop and attack at the same time.,As for the real fake body fake body attack using the skills issued by A or B,C and D are real bodies (there is an exception that the back down front + foot is the real body whether B or D is the real body.,The distance is different),At the same time, the front and back +A will also become the real body if you hit the second fake body., Pick up the nirvana, the general novice with the oblique + C after the landing D directly under the front B or D, the master is generally the first way to hang the armor and then under the B under A, as for how much you can play to see your level and then take the front and the front B or D (this way is more with D to connect, because if you hit more than 3 times with B's must kill sometimes may not be able to hit people, and Kagura wants to play well There are three points.) The first hand speed should be fast, Kagura's slow hand speed is definitely not good to play, Kagura's combos are to play a suppressive role, and the slow hand speed is difficult to suppress in the face of Yagami, monkeys, etc. The second is an abstract concept, which is to find a way to see through the opponent's tricks, Kagura's skills are slow to recruit, and once they are tricked, the opponent will seize the opportunity to attack.
The third is the technique.,Some masters use Kagura to be the enemy, no matter where they are in the battle interface, it's always like they're stuck in the armor.。
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After you make a forward and backward light punch, you immediately press another light punch and your shadow will be very close, and the second light punch is to control the distance of the shadow!
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Real and fake bodies are used to deceive people, and most of them are put behind the opponent before getting up or fake to bet on the opponent's defensive direction. There is also the use of real body greetings to move, and you can also consider using the real and false bodies to slice each other when thimble, there are too many ways to change.
The length of the congratulatory is determined by the time interval between your two punches, and the short interval is shorter.
His simple kill is the same as that of a grass pheasant, 2b+3a+26b, or it can be 2b+6a+26b
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Kagura is suitable for people with an upper middle level.
Mainly by suppression.
Kagura has two advantages, one is a congratulatory message, and the other is a heavy punch fast.
As for other tricks or something, just take a look at it online.
97 is not playing moves, but experience and reactions.
97 Kagura Chizuru and King, Shiranui Dance group. The appearance of various characters in The King of Fighters 97 also revolves around the participating teams, the protagonist of The King of Fighters 97 was Kusanagi Kyo at the beginning, and Yagami-an was the protagonist added later because of popularity problems, so the Japanese team is naturally the protagonist team. >>>More
1. Kagura Chizuru squats B, A+ (B or D).
2. Jump D + stand C + (B or D). >>>More
The jump of the rampaging Yagami is the fastest among the 97 King of Fighters, so when you press the jump, you have to press C, regardless of whether you hit it or not, press C again in the air. That way, he'll do what you call jumping up and punching and punching and hooking. The next ghost burn must be small.,If it's released by pressing c.,Sometimes you can only hit the first hit.,The back ones are all in vain.,The flaws are oversized.。 >>>More
I can call you two methods, I should have been like this all the time, but first of all, you have to practice more, the main thing is the feeling, it should be that I was supposed to practice this trick at that time, and I was always pinched. Getting back to the point, first of all, generally practice this trick after the wind, the first method, the pressure reduction technique, when you have the wind. Press and hold C and don't let go. >>>More
This trick is generally used in the whistle wind, but in fact, it is not as bloody as a heavy punch >>>More