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The damage is the damage range dealt when the attacker and the defender have no attack and defense difference, and the base damage is the base damage for each point higher when the attack is higher than the defense*[1+(a-d)*5%]*the number of attackers, and a is the base damage of the attack d is the base damage when the defense is higher than the attack. [1+(d-a)*5%]*the number of attackers. The speed is the number of squares moving on the battlefield, the initiative is the frequency of the action, and the ratio of the number of actions when there is no interference factor is long enough, that is, the initiative ratio. Power is the system's comprehensive evaluation of biological strength, affecting AI, computer surrender, escape, and some irritation-related skills such as power value.
Exorcism is the type of undead soldier obtained after being killed by the necromancer, the elemental attribute only works on the warlock's racial ability elemental vision, when the warlock learns the elemental vision and there is an elemental altar in the city, all classes will have an elemental attribute (only the warlock side can see it), the warlock's opponent will trigger the elemental chain to take additional damage and transform the elemental attribute when it is attacked and magic, and the additional damage is related to the skill treasure city bonus, which can exceed the basic attack damage several times.
If you don't ask about life, you probably don't see that the life of the creature reflects how much damage it can take, and the number of deaths is obviously the final damage calculated above divided by life, and what is not killed continues there.
In addition, knowledge determines mana, and together with attacks, ballista damage, and magic power determines magic power (sweat, the exact way it affects depends on the algorithm of each different magic). The experience value determines the experience value obtained after killing, and there is nothing to say about the yield and **, of course, the yield is in the absence of any production bonus, that is, the base yield.
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Damage is the basis, and attack and defense are modified proportionally to damage, but there is a cap on the proportion of the correction.
Speed determines how many squares you walk at a time, initiative determines the speed of action, and the higher the initiative, the more actions you make.
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Mr. Lu Xun said in detail, on the top floor.
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Mr. Lu Xun spoke in detail, the top floor and the upstairs.
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Approximately: 0-1
Several: 1-4
Some: 5-9
Flock: 10-19
Many: 20-49
Many: 50-99
Large flock: 100-249
Mass: 250-499
Lot: 500-999
Myriad: more than 1000.
Heroes of Might and Magic III: The Restoration of Erathia (commonly known as "Heroes of Might and Magic III" (HOMM3) is a turn-based strategy fantasy game developed by New World Computing for Windows in 1999 and published by 3DO. After the PC version, 3DO and Loki Software launched versions that run on Mac and Linux, respectively.
This is the third generation of the Heroes of Might and Magic series.
The game's plot is based on the first time in Might & Magic VI: Heaven's Order, and is partly a prequel to Might & Magic VII: Bloodline and Glory.
Players can choose one of the six campaigns to advance the mode, or they can choose a scenario to play against the computer or other players.
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Several: 1-4
Some: 5-9
Flock: 10-19
Many: 20-49
Many: 50-99
Large flock: 100-249
Mass: 250-499
Lot: 500-999
Myriad: more than 1000.
Generally, the wild ones will not exceed 4000That's the limit!
I wonder what's the use of knowing this question? You must still be a novice, practice hard, play for a long time in the future, you will learn it inadvertently, have a good time, if you want, give me a reward!
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Several 1-5
Some 6-10
Crowd 11-20
Many: 20-49
Many: 50-99
Large flock 100-199
Mass 200-499
Lot: 500-999
Countless 1000 and above.
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Few: 1-4
Some (sevral): 5-9
Pack: 10-19
Lot s: 20-49
Lots (horde): 50-99
Throng: 100-249
Swarm: 250-499
Zounds: 500-999
Legions: 1000+
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A few are under 5.
Some are 6-20
One group is 20-50
A lot is 60-100
A large number is more than 100.
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History before the start of the game.
It didn't all start on a continent, but in the vastness of the universe: a group of unknown life forms.
The formula is called ancients. But then, the ancients and the unknown demon race of the universe fall into.
Long war. Due to the attack of chaotic forces, many parts of the universe have lost full control of the ancients.
System. And the story of the Might and Magic series takes place in those parts of the universe.
Advanced civilizations in order to ensure that the planets are in the correct position in their respective systems and function properly, to these.
The planet has appointed guardians. One of them, Sheltem, was assigned to the planet.
Terra, but ran away. Treea was so important to the ancients that they didn't want to take any chances, so they immediately delegated it.
Kurak went to check what was going on and told him to take Sheltem back to fix it. Found in Corak.
When Sheltem tries to bring him back, Sheltem escapes again and begins to go into a state of madness.
Corak had no choice but to chase him all over the universe. This is the prologue to the story of Might and Magic.
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The Shadow of Death campaign in Shadow of Death ......
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