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Hell mobs are all resistance. It's all dark gold, and it's not necessarily a very NB number. A few rune words are king
When it comes to dead things like hell traps, the chance of hitting them is very low, and even if you hit a monster, it doesn't hurt. And you've only added 10 to your equipment trap....You should bring the kind plus specific skills
Suggest, let's get Nataya. The assassin pointed to Nataya alive, and the assassin also has a skill that is resistant, so I have to learn it Personally, I feel that melee assassins in hell have a better effect, anyway, they are all dead, and it is better to kill people and die again than to die if they can't
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Of course, you're poorly equipped, and you can't do it without resistance.
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The point is added incorrectly The shadow is just a meat shield One point is enough to kill and then move the trap assassin dps is himself So it should be 4 electricity 1 grenade Fill up 3 electricity and grenade before hell or 10 points grenade The grenade is free of electricity.
The trap assassin's style of play is that Lei Guang creates a corpse, and the undead corpse is so violent that he can't run away and throws grenades again.
Go to Nightmare Mephiestona and farm your equipment to get at least 30 or more Hell Resistance.
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In Hell, the trap assassins are depressed. But it's better to be patient. Like the Heavenly Arrow dude said, that's good.
In hell. You have to make the corpse first, and then the dead. If you can't stand it, go to the boss of the model worker to get some equipment.,Nightmare model workers are very generous.,As long as you're willing to brush.,Basically, hell is playing.。
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In the Assassin Shadow Department, level 18 has a trick transformation, which can stun people and rebel to a certain extent. You hide behind and don't stop this trick.
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The spearman in the second act of the nightmare is selected, the defensive one, and he has a 'holy frozen' aura in the later stage, which is very helpful to the assassins. In terms of skills, don't practice them all, otherwise the skill points are not enough.
If you enter the body, you can practice the 'Tiger Strike' to the maximum, and the Tiger Strike can burst out attacks that are many times higher than normal attacks.
If you are trapping, you will be able to train the lightning trap to the maximum.
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Brush equipment, major in martial arts, and assist shadows.
That's how I played, not very easy, but it was okay.
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Assassin is a plus agility and strength. The other points are appropriate, and in the end I use the long-range attack state, pay attention to the mercenary well, she will help a lot later.
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Assassins must be highly sensitive and high-body, and the role of traps is also extremely important, I have been playing Dark for more than 4 years, and I have practiced until all the characters have passed the Hell mode.........Seriously, though, Dark is really fun.
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Since cheating is cheating, it doesn't matter if it's a choice, it's all good.
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A little patience is fine. The assassins of my lord's trap department passed, and they just learned to be stuck monsters. In addition, I usually go to brush up on equipment, and it is still very simple for assassins to clear the customs.
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I think the next modifier,You'll be able to clear it.。。
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Above the Pure Martial Assassins. Plus Tiger Strike, Assassin PVC Waste One, Need Someone to Take.
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Trap Assassin. Lightning Trap.
Zombie traps. Grenade.
As much as possible, add as much as possible to all other bonuses to Lightning Trap (Lv24).
Acceleration by 1 point. This is a trap assassin.
Compare eating equipment.
But absolutely invincible.
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You can use the assassin's skill, Blade Fury, which is super powerful, and the mana consumption is very small, so that Baal can keep bleeding, but Baal will not add blood, it is just thick blood, and it will be a long fight, and it will be fought for 20 minutes.
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Add a few dragon claws, and the equipment on your body is mainly CB and vampire, so that the first half of Baal's blood will fall faster.
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If the remaining points are added to the dragon claw, you can rely on the dragon claw to kick the boss and your pet, which should be faster.
If it's a pure trap, it's only trap + pet, you should slow down, you make the ** of the pet equipment better, and the crushing blow makes it higher.
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First of all, I want to say that the second floor is talking nonsense, there are no corpses to explode next to Bael, and there will be another room like all insects, besides, even if there are 82's minions, and you can have the ability to concentrate on making corpses, is it necessary to be afraid of 82?
On the other hand, the Blade Fury mentioned on the 3rd floor is a typical example of low damage and poor utility, and if you are not a particularly old version, it is not recommended to consider it, and the Throwing Knife Assassin will not be mixed up wherever he goes!!
The plan on the 4th floor is very interesting.,It's speechless.。。。 Still "sequential loops"? It's a laughing death.
It is recommended that the landlord listen to the first floor, which makes sense, but after choosing the dragon claw, he must also raise the tiger strike again, so as to get higher damage.
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Pile up corpses without equipment - it's a panacea.
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Go in and put the trap, then go back to the city, then go back and put the trap, and the cycle goes through the cycle.
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The strongest trap assassin: I have beaten all the characters in Diablo 2, and the easiest to get through hell except for the Hammer of Blessing Paladin is a trap assassin.
Skill points: 20 Flame Shock, 20 Thunder Grid, 20 Electricity Guard, 20 Thunder Guard, 20 Dead Guard, 1 Acceleration, 1 Shadow Cloak, 1 Psychic Shock, 1 each passing by
Attribute points: Strength agility to equipment, and the rest of the total strength.
How to play: Open the acceleration and put the trap.,A group of monsters without electric immunity will use 4 thunder guards.,1 dead guard.,A group of monsters with a part of the electric exemption will be 2 thunder guards.,3 dead guards.,All the electric free dead guards plus flame detonation to get it.,Electric free plus fire without using the shadow cloak plus psychic detonation.。 Basically the whole hell is unimpeded.
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No matter what, it mainly depends on whether you have the level in front of you, whether the equipment is hard enough, and the boss has to brush more.
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Take the pure trap route, around the thunder light guard plus skills, martial arts do not add, the shadow department is mainly full of acceleration or dissipation, personal recommendation elimination, block point 1 point, the rest of the full trap.
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Diablo 2's bonus points are based on equipment, and the core is equipment.
I didn't say anything about the equipment, how can I help you?
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It is recommended to have a trap ASN for dual cultivation of fire and electricity, Flame Blast, Thunder Guardian and the bonus skills of this skill; In addition to the fangs, the shadow system adds a little bit. Psychic Blasting (turning monsters into your helpers) and Shadow Cloak (making monsters in the distance unable to see you) are both magical skills, and you can know if you use them for a long time. The Shadow Master is still good at recruiting, and although it sometimes dismantles traps, it is still useful many times.
Acceleration and dissipation depending on your preference.
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If you want to go through hell in a single.
Recommended Trap System (Electric).
The main support is +speed+1 level four defense, just in case you need it from time to time.
The rest of the dots add a little bit of Shadow Master.
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Skills: Martial Arts: Dragon Claw Max, Double Dragon Claw 1, Dragon Tail Swing Max (Set Left Button), Flying Dragon 1;
Shadow: Shadow Master Max, Psychic Detonation 1, Other Crossing 1, Speed Burst 5 (add slowly at the end);
Traps: Corpse **max, Blade Fury 1, Other Crossing 1.
Attribute Points: Strength: All remaining points plus strength.
Agility: Even equip to increase Dragonfoot AR to 10000
Stamina: Even equipment increases health to about 1400.
Energy: Not added.
Basic Equipment: Ji Yong Face (CB Head), Mara Necklace, Fortitude, Teal Wrath (Off-Hand Wing Axe), Object Immunity Shield, Raven, LM+ Resistance Ring, Thor, UP Rotten Flesh Knight, Gula. Equipped with a martial arts board and Life 4R or Life AR SC.
HP1360, AR10000, DAM1471-2164. Dragontail 5574-8035, AR7036, Defense 2727, 4R full.
Take unlimited with power pet. (It's good to have no infinite use of the death knell).
**Armor.
Any unpunched ** or Armor + a Potion of Antidote = Punch a hole in this item. >>>More
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In terms of skills, the main skills Tiger Strike and Dragon Tail, Dominating Claws +10 or so, accelerating the spiritual detonation one point each, and other passes. 66 points. >>>More
The core traps of pure trap assassins are the Thunder Light Guard and the Dead Guard, the former is used to output and make corpses, and the latter is used to clear the corpses. The idea is relatively simple, that is, to add skills related to lightning traps and stack up the power of lightning traps. >>>More
Double dragon claw is very good, because the damage of the dragon kick and the dragon tail swing depends on the shoes you wear, not the ** you take, so even if you use the tiger strike, it is only a bonus to the weak attack power of the shoe, and for the dragon kick, only the first kick has the gathering effect of the tiger strike. Use a normal attack or a double dragon claw to release the gathering energy of the tiger strike to exert the best attack power. >>>More