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Can anyone like the model if it is changed? A brittle slag in the early stage, slow to form money in the middle stage, and it is difficult to save the world in the late stage, DPS is not a waste, and you have to have 4 teammates to protect you in the middle to have output, and the late team battle can't occupy an area at all. I also like DH very much, but the enemy law is really invalid.
A few dishes upstairs are very good at using enemy methods? Come try it with me.
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Models are important!!
They may not know this if they don't play OMG, but for players who play OMG, the model is a must!!
But most of the anti-law is played for the sake of good looks
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Is the model important?..I'm not DF empty.,Like TF.,White Tiger.,Light Law.,Summon.。
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The model of course has to be seen. Dragoons are models of infantry. The backswing is too big.
Every time you have to cut to the end and then raise your hand, it's not suitable for DPS, so the output of Dragoon is output after transforming by ultimate. There is basically no backswing in the enemy's law, and the action is very fast. So it is suitable for DPS.
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Big brother, do you still look at the model when you play Dota? He moves fast, has mana sucking, and has magic resistance. Controllable is high. Do you dare to come and fight me? I'll use the enemy's method.
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Playing Dota is not about looking at the model and choosing a hero.,Mainly look at his skills and 3 around the growth.,There's also the early or late stage.,Let me tell you again.,The enemy law is not a waste of this hero.,It's just that you won't use it.,His escape.,Gank,Meat shield and chase are very good.。
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The big mid-term LZ will not be sprayed indiscriminately.
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I don't know, it looks like elementary school homework
Admire the lazy kung fu of Lou Pig.
It's all on Baidu, haha.
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The infantry will definitely not work in the late stage, and the law can be broken in the late stage, but if you let the infantry and break the law alone, then the infantry will definitely win, Hehe.
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Of course, it's a break. The effect of the infantry top shield is okay in the early stage, and the later stage is to let people gain experience.
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Breaking the law....The infantry has little health, no magic reward and no magic stealing...
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Halo.,It's a medium-sized armor.,It's 200% damage when hit by melee.。
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Breaking the law....The break is very durable or magical.
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It depends on what is right, and it is estimated that the human race will not break the law if it is a dog. You must use the breaking method against the bear, the infantry is useless at all, if the Terran civil war is in the war, you can use the infantry. Generally speaking, it is better to break the law as a meat shield.
Although there is a damage bonus from melee combat, by mid-range, there are usually not many such melee soldiers.
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Break the spell and avoid it, but I'm afraid of normal attacks. Infantry, as long as the opponent does not have mass damage magic, it is fine. The point is that infantry is cheap. Of course, knights are the best.
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The 1st floor is an amateur, I don't know if the king of heaven will turn to break the law later? If it is conventional, it should be the infantry who are over-breaking the law, and 74 is useless.
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The "Magic Interrupter" in a mysterious sanctuary
It's the one that holds the same dart as the huntress in her hand, and when you attack, it can consume the enemy's magic.
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The magic destroyer in the mysterious holy land, a new class that was added after the Frozen Throne, because the attack power and blood volume of the break are similar to the infantry, so some people call it infantry, but the cost performance of the break is much better than that of the infantry, so it is the main force of the human race.
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Magic Breaker.
Abbreviated as breaking the law. Magic is immune and attacks burn the opponent's mana and deal damage.
Steal a beneficial magic status from an enemy or transfer an unfavorable magic status to an enemy to control summons (Water Elemental, Wolf, Strong, Vegetative).
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Mystic Sanctuary Crafted ranged units that can burn blue when attacking, and can dominate summoned creatures at the same time, so they are called magic destroyers.
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Magical Destroyer: The third in the Mystic Sanctuary.
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O spellbreaker in the mysterious sanctuary.
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It's the magic destroyer in the mysterious sanctuary.
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The magic destroyer, that is, the one that holds the same dart in the hand as the huntress, and can absorb the enemy's magic when attacking, so it is commonly known as breaking the law, understand?
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Spellbreakers refer to magic breakers, and these are the names that players use to make it easier to play the game.
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First of all, the elves should be scouted well in the early stage. It's best to find out early that you want to tr.
Then Hum wants TR, and it is impossible to come directly at the beginning, so that he only has 1 or 2 infantry, and he can't beat the NE with a moon well.
So you have time to put down the most important buildings of anti-TR. BR (War Ancient Tree).
In this way, the BR tree is located a little outside, occupying the position to prevent the hum from finding a good place to put the tower, and the other one is built inside. Don't stop producing AC. The upgrade is stopped directly. All economies are used for pixies, moon wells and stealth at night. Look for an opportunity to drop off the store.
After the start of the war, all the troops were set on fire to the peasants. B.R. sat on the edge of the tower. This force has some operational tests, and I have to practice it on my own. Once the AC number is up, the HUM can't be beaten.
There are also elves who have to repair trees, but they can't break the wood, so don't forget to build them. The same is true for moon wells, and it is recommended to have at least 3 or more. That's the bottom line.
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4 Ancient Guardians in the early stage This thing has a high attack power.
And the number of ACs should be 4, 1 is too little.
If you have the chance, go to the mercenary camp and buy some yellow skins to dispel the water elemental.
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The Ancient Guardian can't make a lot of time to get out of the Hunter's Hall A variety of ancient numbers of war Build against the opponent's tower Pay attention to the number of AC out of the yellow-green skin Dispel the water man The opponent's tower will shoot a salvo if it is fast It can't be repaired It's really not possible to bury the tree of life in the distance.
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Upstairs I made a mistake and broke the law in the middle armor, not the heavy armor. Breaking the law is one of the few units in Warcraft that conquers its own armor by itself, which is one of the important reasons why the Terran civil war often has a broken spell.
As for the law breaker and infantry, because the cost of breaking the law is more than that of the infantry, the cost is relatively high, but the attack is small, and the infantry can overcome the armor of the law breaking, so whether it is economic, demographic, or attack, the infantry breaking the law is definitely cost-effective. If you consider the amount of health, the extra amount of health that breaks the spell is not enough to resist the infantry's bonus attack on the medium armor.
However, the fatal thing for infantry is that it moves slowly, so the knight with high attack and high speed is the nemesis of breaking the law.
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In the same attack and defense, because the infantry's attack has an advantage over the magic armor, if you only have one person and one sword, you will have the advantage of going heads-up
But it's different in actual combat First of all, breaking spells is faster than FM (the impact of speed goes without saying, why the huntress is the strongest junior soldier is very clear) Long-range can shoot a salvo (although the range is narrow) and spell-breaking is not easy to be limited and is not afraid of heroes and can limit heroes Blood is also more than FM
There are also skills If you fight, it will definitely be easier to break the law than the infantry
You still have to use a knight to break the law, and you can break the law.
In actual combat, sometimes the opponent will use a broken method to follow you to do reconnaissance, maybe you will be very annoyed, at this time, just use a fm to go head-to-head with him
However, as the main force of the battle, FM is definitely not as good as breaking the law
I'll give you a very good way to play the civil war:
The first mk is random in the early stage, but 2 books are going to 3 (very casual am generally not hard with mk) 2 don't want the holy land directly 3 production paladin he wants to press you to kill am mainly 2j hammer is very good to use )3 after the production of 74 49 remember to buy refuge there is pal refuge even if he has a woman it is difficult to kill your troops you try it I was abused by 100apm hum with this style of play tried it and it really works I used this to win vs11 hum with this
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Breaking spells and infantry fights generally won't win unless the opponent can't play.
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If you simply consider the confrontation between breaking the law and the infantry, of course, the infantry has the advantage, but the actual combat pays attention to operation and tactics, and the infantry does not have the ability to fight against the law in terms of operability and tactical transformation.
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In fact, you can also restrain the broken method, you send mk double soldiers to create fm double mysterious holy land to create witches, the promotion area is scattered, the water element is seen in the area, generally the other party is a secondary panda, the number of witches and the number of fm is equal, you will not be too afraid of pandas, the wine mist is scattered, fm and witches are 2 population, and the law is 3 population, so you can burst out of the vast number of fm and wizards, it is more restrained to the other party, and the number of fm is a lot You can cooperate with mk very easily. The panda that is killed by the piece is a little chicken in front of a large number of witches, and it can be fully made up by the wizards before the second flame, excluding 3J fire, but the MK of a single second is different, it doesn't matter if you can be a hero in seconds, you can hang your head + water element can be a second male and female mage, 2J can directly second witches and wizards with your head down, and your wizards must be more than the other party, so the power of your water element can be more reflected. The most important thing to pay attention to is that the wizard must play his role at all times, otherwise he will die quietly after the third fire comes out.
Therefore, it is very important to grasp the formation.
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Normal Attack Breaks 150% of the damage of the French Armor.
But it is recommended that the Terran break the law.
Or use a spellbreaker or a knight.
There was too little infantry blood.
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Yes! Rise infantry offense and defense!
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It's a good deal, because the spell breaker is used to resist demons, and the normal attack is worse than the infantry. There is also a method of breaking heavy armor.
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Civil war. One word. Stuffy.
hum, that is, footman to two books, and then double law. (You can bring a small amount of breaking, but it's useless to have more).
Or it's pure breaking + am (a must for a blizzard).
I don't dare to say anything about other tactics. Basically, these two are more mainstream.
In addition, the landlord said that footman breaks the law. This statement is very unscientific. Because both Footman + Dual and AM+ Pure Break have their own disadvantages and advantages, Pure Break can make itself unaffected by Mage units and ignore the effects of Blizzard, while Footman can deal 150% damage to Break Spell.
Therefore, it is recommended that the landlord still focus on reconnaissance. Choose your own class according to the opponent's class, so that you can defeat the enemy. (You must know this when playing Warcraft).
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。。。How can there be a fm to break the law in the hum civil war.
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In fact, no matter what the method is, the key is to yourself! Relying too much on the outside world will only end up reaping the consequences!
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