Teach me how to make a model in 3D 25

Updated on technology 2024-02-08
8 answers
  1. Anonymous users2024-02-05

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-04

    That's right, it's all 3D model and animation making software.

    China is not bad in terms of special effects, and it is not much worse in terms of technology, but it is poor in funding.

    In foreign countries, it is to pay the salary of 10 people, and it takes 1 month to create 1 stunt.

    China pays the salary of one person and takes one month to create 10 stunts.

    Which model is fine, which detail is true, you can know by comparison. Create a detailed model, or how much time it takes.

    At present, the competition for talents in this area is fierce, and the boss likes to compress wages, and it is difficult to work inefficiently.

    Besides, how to recover the cost of spending a lot of money to create a beautiful and super good 3D. At present, piracy is rampant in China, think about which game you play on your computer, which movie you watch has paid the copyright fee? As long as a pirated copy is posted online, the hard work will be wasted.

  3. Anonymous users2024-02-03

    First, the production of the first mold.

    The production of the initial model of the character is generally divided into two kinds, one is to create directly with the Z ball in ZB, and the second is to create a large mesh in the 3D production software, this step is mainly to confirm the large body of the character, and the wiring of the model should be as average as possible, and try to avoid 3 corner surfaces, and must not appear polygonal surfaces (5 sides. 5 sides or more), try to use 4 sides.

    Second, high-model production.

    If the designer creates the initial mold with the Z-ball, the model is directly subdivided and engraved in ZB, and if the touch created with Maya software is poured into the high-end engraving software such as ZB.

    This step is also the most time-consuming and labor-intensive step in the creation of this character, and when you need to add sub-objects to the character, you can export the model to 3D software and add them.

    3. Tuozen macro compensates for low modulus.

    The accuracy of the model after zbrush engraving is too high, and the number of faces is also a lot, if we directly import the game engine with high poly, the computer will collapse, so we need to topometer the high poly to a low poly with roughly the same structure as the high-poly skin.

    There are many ways to top, 3DMAX and Maya have new topology plug-ins, and Zbrush also has topology modules, but here I am used to using the Topogun software for topping, and choose the corresponding method according to my own habits.

    Fourth, split the UV

    After Topogun tops the low-poly mesh, to pour the low-poly mesh into the 3D software for UV splitting, we can use 3DMax and Maya's UV device, or you can use a professional UV search tool to split the UV, such as UVlayout.

    5. Baking of textures.

    This step is the production of normal map and AO map, simply put, this step is to give the concave and convex details on the high poly to the low poly in the form of a map, so that the low poly can show the concave and convex details and ambient light details of the high poly, and the baking of the map can be done with the baking tools that come with the 3D software, or you can use professional baking software.

    Here is to render the split UV panel,Return to PS to draw texture details,Generally, we mainly draw the background color plus some special textures,Finally, superimpose the AO map He Chenshu to complete the texture drawing。

  4. Anonymous users2024-02-02

    The 3D model making tutorial is as follows:

    1. Find some references for moles to facilitate design. Open zbrush and build a base model with zspheres.

    2. Add details and use topology to further modify the model. After designing the unique part of the mole and modeling it, we began to add visual details.

    3. Using shell modifiers, you can solve some problems in the process, if you want to get a perfect 3D model, you can't ignore any detail defects.

    4. After the body is shaped, use the polypaint option to draw the model. Once the model is sculpted, use the UV Master plug-in to create normal and diffuse maps.

    5. Use V-ray for rendering effects, usually use VrayLightplane for light. All channels that are approximately complete of the model. Sequential assembly in Photoshop. And finally it's done.

    Introduction to Modeling:

    3D models are often generated using specialized software such as 3D modeling tools, but can also be generated using other methods. As a collection of points and other information, the 3D model can be generated by hand or according to a certain algorithm.

    Although it usually exists virtually on a computer or in a computer file, a similar model described on paper can also be considered a three-dimensional model. 3D models are widely used anywhere 3D graphics are used. In fact, their application predates the popularity of three-dimensional graphics on personal computers.

    Many computer games use pre-rendered images of 3D models as sprites for real-time computer rendering.

    Use of 3D Modeling:

    3D models are often animated, for example, in feature films, as well as in computers and games. They can be used in 3D modeling tools or on their own. In order to make it easier to animate, it is common to add some extra data to the model.

    For example, some 3D models of humans or animals have a complete skeletal system, which makes movement look more realistic and can be controlled by joints and bones.

  5. Anonymous users2024-02-01

    The first step is the modeling tool.

    There are many excellent modeling software on the market, such as 3DMAX, ArcGIS, Maya, AutoCAD, etc., which usually provide some basic geometric elements, such as cubes, spheres, etc., and then build complex geometric scenes through a series of geometric operations (translation, rotation, extrusion, etc.).

    The second step is the effect.

    In general, when making ordinary 3D models, the best effect is expressed with the least number of surfaces. Add appropriate material textures to the model in turn, carry out UV expansion, assist various textures such as color and normal, and create lighting effects to make the model more refined and more realistic, set up animations, and finally render and export. Macrovolt.

    In this step, the generation and animation of each texture need to be done with the help of professional software.

    The third step is visualization and publishing.

    After exporting the model and texture materials, the last step is to visualize and publish the model, and this step is also the most important step to generate its value after creating the model.

    So the question is, in fact, high-poly (high-detail, high-precision 3D models) has the most realistic and rich effects, so why not use it directly?

    Because a high module must have a huge number of faces, points, and high requirements for computer system configuration, it is quite difficult to run smoothly on an ordinary computer, and the display is even more unachievable, not to mention that the more refined the effect we want to display, the better.

    How can you minimize the consumption of resources and achieve the best end result?

    Hence the has. The fourth step is model processing.

    Modelers look for tools to reduce faces, UVs, bake, format conversions, and other aspects of a 3D model, all in order to make the model smaller without destroying the effect itself, and to display it quickly.

  6. Anonymous users2024-01-31

    There are three main types of 3D model construction: Artificial software to build 3D model: this method requires operators to have rich professional knowledge, proficient in the use of modeling software, and the construction and operation are complex, the cycle is long, and the 3D model of the final component is not very realistic;

    3D scanners to build 3D models: This method requires expensive hardware such as 3D scanners. In addition, 3D scanners can only obtain the position information of objects, and most of the texture features on the surface of objects still require a lot of manual work to complete.

    The whole process has high cost and long cycle;

    Image-based 3D modeling: This method only requires a sequence of different angles of a set of objects** to automatically generate a 3D model of the object with computer assistance. The operation is simple, the degree of automation is high, the cost is low, and the sense of reality is strong.

    The display of the 3D model of the sedan car, users can not only browse the advertising content more clearly and intuitively, but also take the user as the core, browse and appreciate it from any angle in an all-round way, and at the same time produce the content intuitively according to the requirements, and the advertising effect can be imagined. Since then, advertising is not only the leader of the content, but also the participant of the user, the user can browse, can interact, and choose whether to go according to the content, ending the traditional mode of boring click to arrive, and effectively improving the conversion rate of advertising. The widespread adoption of 3D models will bring a new pattern to the online advertising industry.

  7. Anonymous users2024-01-30

    MAX has three modeling methods: polygon, patch and NURBS.

    The specific steps are as follows:

    1. Build a wall model, click and select "Here" means to draw to the bottom.

    2. Select vertex pickup after right-clicking.

    3. In the Select Floor Plan, right-click and click -"Freezes the current selection.

    4. Select the grid and snap settings here, right-click on it to produce the image, and select - "Snap to Frozen Object".

    5. In the selection"cuboid", and then draw a diagram along the icy wall, where the wall is generally 240 mm high and 2800 high. The height can be set from 2800 to 2900 when we draw. The height of the painting here is 2850.

    6. Draw on the other side of the wall. The length is 240, and the height is 2850.

    7. Draw another wall.

    8. Select 3 to pick up, where 3 means to pick up to the top.

    9. Draw a plane in the top view, and the simple modeling is completed here, and the modeling here is to be operated by the top view.

    10. Click on the top view and select the Render button.

    11. The complete modeling wall will appear when it is rendered.

  8. Anonymous users2024-01-29

    Self-study in 3D modeling takes 15-90 days. The learning time is also based on individual circumstances, if it is just a beginner or a simple elementary modeling, it can be completed in 15 to 30 days. If you want to make a relatively complex model, you need to learn advanced modeling, which takes about 1 to 3 months, and the rest is to practice on your own.

    If you want to reduce learning time and improve learning efficiency, choosing a training course is a very efficient way to contact the systematic courses and courseware, and the teacher can guide you from the side, which can save a lot of time. Especially for people who have no foundation or change careers, self-study is time-consuming, and no one can guide them, and it is easy to take detours, be impetuous, and become more and more confused.

    Introduction to 3D Modeling:

    "3D modeling" is the use of 3D production software to build a model with 3D data through virtual 3D space. 3D modeling can be broadly divided into two categories: NURBS and polygon meshes.

    NURBS has a good application for models that require fine, elasticity and complexity, and is suitable for quantitative production purposes, while polygonal mesh modeling relies on the pull surface method, which is suitable for renderings and complex scene animation. All in all, each has its own strengths.

Related questions
8 answers2024-02-08

Dilan Hengjin Radeon X800GTO Detailed Parameters Basic Parameters Model Radeon X800GTO Chip Factory Ati >>>More

14 answers2024-02-08

If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More

16 answers2024-02-08

Here are 3D display schemes for 3 PC games:

One: 3D TV + PC game. >>>More

12 answers2024-02-08

This is normal. Recently, many motherboards have smart climate control and automatic fan acceleration, so you can open the case and see which fan is ringing. In addition to the fan of the power supply, the CPU and graphics card fans can be removed. >>>More

19 answers2024-02-08

Sky Ranger. An online game that never has to do tasks.