Crazy love KOF97 is a master to teach

Updated on Game 2024-04-14
24 answers
  1. Anonymous users2024-02-07

    You just get into the mud and beg, it's useless, and when you practice for at least 10 years, then no one plays, do you want to have a ball?

  2. Anonymous users2024-02-06

    I've been playing for a few years, and I've been looking for it on the Internet, and it's not very easy to practice.

  3. Anonymous users2024-02-05

    Yagami Ghost Walk Ghost Step" Infinite Input Process: (Assuming the player is on the left) Crumbs -->A or C (usually with the A key) Hold -> forward to the melee position > release the A key to enter the heavy punch immediately --> the dandruff --> A or C hold --> forward slide to the melee position > release the A key to enter the heavy punch immediately --> the dandruff --> repeat the previous action.

    It is mentioned here that the sunflower command should be added to +a immediately after the crumbs, and the a here is held down, thousand.

    Don't let go right away, hold it for a moderate amount of time, not too short and not too long. The holding time is too short, naturally.

    The shorter the "ghost step" forward slide distance, the longer the holding time is, the opponent has returned to normal defense. Observe the forward slip.

    If you reach the distance of the opponent's close body, you can release the A button and immediately enter the heavy punch and crumb. Also, after a heavy punch.

    The instructions of the crumbs should be entered completely, and most people have problems at this step, either they become "Hundred Styles, Oni Yake", or "Hundred Eight Styles: Dark Hook Hands", and the above situation will also occur if the distance of the "Ghost Step" is too short.

    Cao Zhijing's infinite kick is to be blown up and leaning against the wall after the seventy-five style is changed to squat small light fist Standing seventy-five style change.

  4. Anonymous users2024-02-04

    Upstairs is right.,But the ghost step of the eight gods is actually just a general practicality.,It's recommended to practice the basic combo skillfully.,Find more people to fight.,The technique will improve quickly.,Infinite grass connection.,I suggest that for the landlord, you're a beginner don't use a swing to collect moves.,It's best to use C.,It's better to connect a little.。

  5. Anonymous users2024-02-03

    Ghost steps are also quite practical in sparring, and they can be taken by surprise, such as ghost steps after the crumb wind c sunflower section ghost step + empty crumbs ghost step c a three-stage sunflower. Ordinary people are accustomed to defending after being caught by the opponent, so after you use ghost step + air chips, the general opponent will return to the center, provided that your ghost step + air chip is more proficient. There is also the need not to suffer after being knocked down by the opponent, at this time, the opponent is generally chasing after him, and the moment he gets up, he can enter the ghost step quickly and then he can be caught off guard with his throwing skills.

  6. Anonymous users2024-02-02

    Chipping wind – >6246c must have no energy.

    The grass is 26dd c 26dd c 26dd cancel on it.

  7. Anonymous users2024-02-01

    26019498 I usually play the ARC platform, and I am used to using Yagami Kagura and Kunikhan, so I can teach you something.

  8. Anonymous users2024-01-31

    1175702427 I play Arclive

    There is a sky outside the sky, and I dare not talk about the master.

    However, if you have a little experience, you are welcome to learn.

  9. Anonymous users2024-01-30

    364664578 I'm a newbie. But we can communicate together.

  10. Anonymous users2024-01-29

    I am a master, welcome to learn.

  11. Anonymous users2024-01-28

    After you check that there is no problem with the IP, it is a network problem.

    Go to an internet café and try it.

    It is normal that the list cannot be brushed, and around the fall of 2004, the national telecom could not be brushed.

    And when the network is good, foreign clothes can be played in and played.

  12. Anonymous users2024-01-27

    First of all, the two people should be away from a certain distance (that is, when Mary presses A or B, it is a long fist or long foot), press A and then press CD 2 times (to be fast, but also rhythmic), then press A and then press CD 2 times, and so on, and finally even roses. Try it yourself, I've hit 8 A. hits at most

  13. Anonymous users2024-01-26

    Levitation is a bug in 97

    It is possible to make Mary infinitely use b without backing up.

  14. Anonymous users2024-01-25

    Float in the air and connect until you faint Pay attention to the rhythm.

  15. Anonymous users2024-01-24

    Is the landlord talking about being close to light feet or light punches 1 but can hit 3 times?

  16. Anonymous users2024-01-23

    What do you mean? You can connect directly to the point, the key is to master the rhythm.

  17. Anonymous users2024-01-22

    What do you mean? Is it floating or staring?

  18. Anonymous users2024-01-21

    Billy's Hot Wheels can only be killed with one hit by the Great Serpent.

    And KYO's kick up and down, you have to press A or B to continue kicking, just like Tailim's Infinity Connection.

    After hitting it, you have to get off A before you can continue to hit it.

    ps:(a b c d i.e. light fist light foot heavy fist heavy foot.

    tailim is also known as Telly).

  19. Anonymous users2024-01-20

    Hot Wheels Infinity is easy to work with, as far as I know, it's easier to connect with a gate! First Billy is out of super nirvana (that is, the one who burst one star first), and then the gate is out of the nirvana at close range (the one who presses the foot)!

  20. Anonymous users2024-01-19

    You can't do these tricks on the computer, are you playing an arcade machine?

  21. Anonymous users2024-01-18

    The top players on the ArcLive platform have won some online competitions. is from Chongqing, real name, Wu Zhihui.

    There are many screen names, and many sects have been added on the platform, mainly including: Zero-Seeking Abuse, Red Flower Society-Huihui, etc.

    The name Huihui is taken from the Red Flower Society-Huihui, many people worship him, he is a practical person, his record is very good, some people touted the first in the country, the first in the network, but I admit that he is one of the overlords on the platform, as for 97 who is the first or something, it's hard to say, the first is not absolute. Besides, there is no national open in 97.

    Moreover, talk about a little personal opinion, I prefer Qin Hong, his playing style is better-looking, aesthetic, and I have 97's character style, his eight gods are domineering, can be called god-level, fat pig has no solution, many people think that he is 97 first, but don't talk about the first, but he is indeed the top master of 97, whether it is technically or aesthetically. This is something that Hui Hui can't match.

  22. Anonymous users2024-01-17

    I've never heard the name either.

    Are you sure it's called Huihui?

  23. Anonymous users2024-01-16

    I suddenly remembered that my former crush girlfriend was called Huihui and sighed.

  24. Anonymous users2024-01-15

    After the first time the eight young girls came out of the slow wave, the opponent was not defensible, and there were five characters.

    Athena, Mary Ryo, Ralph Clark.

    Note: Clark can get up and jump out of the way.

    Triple Sunflower is the first time to play a slow wave, and the opponent is not defensible, and there are three roles.

    Gate Terry buns.

    Note: Jump Attack, Stand Heavy Punch, Front Light Punch, Triple Sunflower Defensible (Undefensible without Front Light Punch).

    Little Sunflower for the first time after CD Slow Wave Undefensible has two characters Grass Red Pill.

    After two stages of heavy sunflowers, the opponent is not protected by the body, the first slow wave is not defensible, and there are three roles.

    Grass Red Pill Kyo.

    If you are not the first time, all characters have undefensible time, but the difficulty is very high, and you generally need to come out a little later.

    According to the grapevine, after the opponent is blown away by the last blow of the eight childish girls, a slow wave is played between the first and second hits on the ground.

    Note: All characters can get up and ab to dodge the indefensible wave, but it is very dangerous, and some characters can get up and jump like Clark to dodge, such as Yagami himself.

    Re-note: If you make a move before the opponent's undefensible wave, the opponent can defend If you want to add another eight young girls, you must make a move within a very short time after the opponent's middle wave, and the opponent can defend a little later, but the safest way is to rush forward or jump forward to add a normal attack.

    Again, if the opponent falls too close to the edge of the board after he falls to the ground, the above stripes will be invalidated.

    Whoever believes in me has eternal life.

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