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It's not very clear what you mean......Does this mean that you can only choose a character name from a predetermined name?
Just design it like in the picture. (Just take 4 as an example, in fact, there are more than four to need this kind of page turning effect).
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As for the game release, see below: 1. Open the project file, select "Game" and "Select RTP" in the menu bar, and change the three RTPs in it to none (you can also open the game folder directly, and change "RTP1=Standard" to "RPT1=") 2. Copy all the materials to your game folder, if you are using RMXP's built-in materials, go to the RGSS in your RMXP installation folder Copy all the contents of the audio and graphics (** and images) folders in the standard to your game folder (your game folder also has these two folders, but they are empty, just overwrite them), of course, if you don't think it's necessary to copy them all, you can pick the part of the material you have used to copy it. 3、This DLL file needs the corresponding version,103Yes,Yes,The same is true for other versions,) Copy it to your game folder,This DLL file comes with Windows system32 in the C disk。
4. Package and publish. As a reminder, if you don't want someone else to work on your project, you can use RMXP's built-in compressed game data, just tick the encryption option. Also, make a habit to make RMXP games, set RTP to none and transfer materials when you start making games, add DLL files, and avoid some unnecessary troubles in the future.
Follow-up: I didn't find the battle map in the second volume. Volume B Script Event Volume II Battlefield Enhancement Walking Chart Battle Animation In addition,The horizontal combat mentioned on the third floor is also a method.,What I'm giving here is just replacing the battle map with a walking map.,The battle form is still the default.,Not a horizontal version.。
You can choose to use it according to your needs. Follow-up: The script was found.
I don't have your problem here, even if it's a new project, you don't have a problem. So I think it should be a file name issue. This script converts the battle map into a walking map and then it is still identified by reading the file name, so you have to keep the file name consistent, than the search is like saying, the default material is rotten, the name of the enemy's battle map is 051-undead01, and the name of the enemy's battle map is 051-undead01 without using a script, and after using the script, It reads 051-undead01 in the characters folder of the walking diagram.
The modification method is to put a ** with the same name in the battlers and characters folders, and then open the database enemy, modify the battle map, although the database is modified in the battlers text opening folder, but due to the script, the game will still read the ** in the characters folder. Follow-up: Oh.
I know. I've changed the monster. No wonder.
Thank you! If you can, leave a QQ. I'll ask you for advice later.
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1.script, if you want to display this variable on the frequency screen, you can move your mouse with a click:
2.Or use the "v[?" in the dialogue] refers to the code name of your variable.
For example, if you still have v[1], it will show the value in variable 1.
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Screen display.
v[Variable Code] The variable code is the number of variables.
The article shows. What is called a variable thing......
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You should precede the conditional divergence with a line like this:
Variable control: [0002] = The number of items Slime Slime (carefully find it in the variable control).
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It is used to complete things that cannot be completed in the event, and it can also be used conveniently if it takes a long time.
Scripts are very useful. I know a little bit about it. The script above, which was supposed to read something, forgot. Excuse me.
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It depends on what style you want, it's very complete on 6R, go and see for yourself. There will be a receipt.
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There are more menu scripts, what kind of do you want (look.
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Database—System—Title Screen Graphics. Title BGM
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