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Teamwork, the more headwinds, the more you have to do a good vision, the more you have to bring 400, you can't beat the team battle, then 5 people take 400 to do things, don't hesitate to go directly when you see a lot of people or enemy meat in the path, do a good job of vision to seize the opportunity to give them a fatal blow, you must calculate, calculate what the enemy wants to do, what you might do, detect them in **, and then go to catch them, stop them, break them one by one, and seduce them to rush the tower if you can't beat them outside, be calm, a big dragon, It's often the turning point of a game, find a way to steal the dragon. Regardless of headwinds or tailwinds, vision, positioning, and unity are the keys to a turnaround.
Give it points. I don't know how to keep asking.
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Simple, 3 steps to keep in mind, first, the field of vision, the outside is dark and a yarn. Second, grasp the opposite single, you can't be single, you can't cross the river, so as to narrow the gap. Third, understand who to kill on the other side first?
Kill the opposite output first to ensure victory, which must be discussed with your teammates, otherwise the team battle will be a mess, and it will be 0 for 5Hope!
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First of all, you must have a mentality, even if you lose, be happy, do a good job, catch orders, and some lineups are just to play in the later stage, you may be crushed into a dog in the early stage, but in the later stage, you will find that they will gradually not be able to beat you The main thing is to have a good mentality, playing games is for fun, don't be played by games.
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The group under the tower catches more people, provided that they are safe (with a vision) Crispy skin out of a little life-saving outfit Half meat can be slightly meaty Someone protects the output When it is beneficial to themselves (for example, they fight the big dragon, if they don't move after the fight?) Are you on? Communicate well with your teammates If someone scolds you affects your mood, you can press the button to see the head ratio, and then block the voice of the person who scolds you After destroying the enemy, don't be afraid of death, go straight to the high ground, you are originally a headwind drama, see that others have 5 seconds to resurrect, and you still don't leave, that is really not afraid of death Mentality is very important, whoever plays the game is to win every hand, even if you call a king rank, from the first level to 30, you will definitely lose.
Entertainment, don't care if you win or lose, beg.
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Keep yourself and your teammates alive.
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Don't group lightly, slowly save money to buy equipment, and then fight with the opposite dough after upgrading, and control the line.
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Unite teammates, report to the group to catch orders, and boost the tower.
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Replenish the troops and discuss countermeasures with your teammates. Or 20
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First of all, the field of vision should be done well, secondly, the line of troops should be maintained as much as possible, and finally, the big dragon is a place where the game can be turned over, which is why it is often said that the advantage is not to fight the big dragon.
Headwinds often occur when there is a headwind, but there is no way to reverse it, so it accumulates more and more. For example, if you can't fight the opposite side on the road, you can push the line of troops, go up the road and go down the road to fight the dragon, instead of sending you to death all the time; Junglers don't want to help obvious disadvantaged lanes, that is, when the operation of online teammates is obviously not as good as the opposite side, they would rather help the advantageous lane, otherwise the jungler himself will change from an advantage to a disadvantage; The mid-laner must be supported, even if it is a 10,000-year-old pusher brother like a grasshopper, with a big must be supported, support is also a support advantage, unless there is a certainty that it can be reversed; Xiaolong, this thing, can fight more if you can, 190 yuan of the whole team's economy; In addition, the current version doesn't think about what to keep the opposite tower, so that the opposite hero can't eat money and experience, the middle lane and the top lane can be pushed early, the vision will be much better, and the economy will be much better.
The headwind pulls back just when the headwind is just against the wind, which not only builds the confidence of your teammates, but also hits the momentum of the opposing side.
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Be patient and steady, brush money with a line but don't fight hard, catch the waves on the opposite side, don't wave when you go out of headwind equipment, communicate well with teammates, don't burst into foul language, vision is very important!
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Lead, support blood, do vision, obscene, and play money.
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This one is actually very subtle! When you play in the arena, you keep losing if you lose!
First of all, whether you are a match or a rank, it should be a match.
If you keep losing, he won't give you a rookie team, at this time you can only adjust your mentality or something (for exm: watch the episode animation or take a shower) and then come back to play often find that you are in surprisingly good shape.
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That's the other side is more than you, or your teammates don't give you strength, don't be sad and continue to practice, which master has never lost, haven't they all grown up in setbacks?
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If you have a super headwind, your teammates don't spray each other, and you have to unite with each other, don't fight with the opposite place that is not within the range of your own defense tower, drag out the time, and pull the equipment gap back, so that the chance of turning the tables is greater.
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This is all a chance to win: gank, the regiment grabs, steals the tower, replenishes the troops, and waits until the equipment on your side is almost there, you can be in the group, and it is best to play meat.
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Words: Leave Q on the other side, Q will arrive immediately, surrender!
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You are given two options, the first 20 throws and the second open five black.
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