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It's very simple, practice more and learn more from the masters. There is also more to learn more skills, see**. It is recommended to practice in a place where there are many masters, for example, I am now practicing on the 175 platform, where there are many masters, and after playing for a long time, the natural technique will go up.
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Easier said than done. Just look at it and don't practice fake tricks, just practice don't look at stupid tricks.
Hope it helps, hope, thank you.
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The most important thing is to practice,,, if you practice competition, you can practice with robots,,, anyway, you practice often.
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This can only be practiced by yourself, and you have to see more explanations from other people's masters, and follow along with them.
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Let's see what you want to practice, whether it's a continuous jump or a competitive jump, or a continuous jump, then go to the extreme jump, and if you want to play competition, you can just play and play competition!
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Play more competitions or teams, use AK, M4 to play the technique number.
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Use the most garbage guns, such as TMP, UMP45, these Y goods, of course, K1A, XM8, starting light sniping is also OK, in order to reflect your skills, with advanced guns, a few times to solve, not only can not practice the skills, but also make the technology regress.
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Wipe! Remember: it's always easier to say than to do!
Silver Blade: It is understood that the back of the zombie head is more than 10,000 blood, look at which baked cake hexagram, you rush over to the head with an arrow step, and stab him with a bang.
When the zombie moves, a group of people besiege him, you have to get ahead of the back, when you are not fully sure that a knife is painful to death, don't rush, wait by the side, or you will definitely be scratched! You can estimate that you will almost rush forward, but you must also estimate accurately, don't bucket people who are dying but have evolved again
Troll: Well, take xm1014 as an example, this escape is very easy to use, and you can only use usas12 to attack, (the troll you are talking about won't be Gatling, right- -m3 can be a gun--basically can't be killed, and the attack speed is so slow!)
I can't grab points, but I personally appreciate hitting the missile base at a high place, and as for the shattering and scorching, I have only one word: dizzy.
I'm on the CSOL team forever.
Chopping Wind vs Chopping Wind.
We hope you will support our team!!
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Medium distance with a troll, will be almost to the head with a silver blade to split.
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As a 10-year-old veteran who has been playing CS since elementary school, I think I can explain to you how to get started quickly for newbies.
CSOL is similar to CS, both are FPS games (nonsense), and FPS is to play guns, so the key is to practice marksmanship first, so you can quickly gain a foothold in the game.
So how to practice guns quickly, this requires skill.
Novices playing FPS are generally not hand-eye coordinated enough, that is, you may see the enemy, but your hand doesn't react for a while. To achieve hand-eye coordination quickly, you must learn to be calm.
What is calm? Calmness in FPS means that at the first time you see the enemy, your crosshair can move to the enemy's head exactly and pull the trigger, all in one go, so you can say that you are "calm".
So when you practice the gun in the game, you must not rush, take your time, even if you feel that your hand is very slow, don't give up, you must control yourself, and you can only shoot when you put the crosshair on the enemy! Because the first shot is the most important, it's better not to miss! Only then do you slowly get into an adrenaline-pumping state, which is a state of high tension and full concentration, and keep it that way and try to rank up the battle as much as possible until the end of the game.
Keep practicing like this until one day, when you find that you don't need to concentrate and can easily play a normal game (unless you meet a good player), then your marksmanship is at least to above average.
Key sentence: "You must control yourself and wait until you put the crosshair on the enemy before you can shoot!" Because this first shot is the most important, it's better not to miss! ”
Original answer: Oh, hehe.
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That's fake. The front sight is placed a little above the head, and it is the front sight that is drawn when you see the enemy, and the headshot will only be shot when you pass through the head.
Speaking of headshot techniques: on the one hand, you have to be around the corner (that is, when you hit, we will find that some people will run out of the corner before you, and then either you die or I die), so you have to aim the gun at the headshot line first, you can determine the headshot line (horizontal line) according to your teammates when they turn that corner, and practice that horizontal line often, which can greatly improve the headshot. On the other hand, it's time, you have to play often, pay attention to practicing hand speed and accuracy, and familiarize yourself with the ballistics of the gun.
It is true that the master is fed with time, but the method is also important.
Broken steps. When two people face guns, they have to take broken steps, that is, press the button and shoot together, don't hold it down. You will find that you have a better chance of surviving when you are facing the gun, and your marksmanship will become more accurate, and you will have unexpected gains.
Steady the gun. I won't say much about this, there are other posts too, which is to turn down the sensitivity of the mouse, the lower the better, but the degree you can adapt to.
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Very simple. The master is fed with time.
There is no crash track.
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If you want to get as many headshots as possible, you can try the M4 or MG3, it's easy, and as for the technical ......I've been playing for more than a year, and I don't even dare to call myself a master. You have to practice slowly.
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The trick... Play virtual team battles, slowly practice your feel, point fire and strafe can be, just be familiar with the ballistics of the gun, so that you can better control the gun. If you are biochemical, you can practice continuous jumping, and you can do it by yourself.
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CSOL is basically a stand-alone CS master who works his own.
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I used to think it was a pit money gun, no matter how powerful it was, it was just a degradation of the Soul Crusher, because it was all 120 bullets, high hit and less recoil, light weight, high damage, but very slow shooting.
But now the raiders can be strengthened, I got +5 yesterday, one bar in weight, and the result is like a knife, and I used the raider to run in circles with purple Barbie in 25 and 35 levels, and I was only caught 3 times. (I hung up on the 45th level).
The magazine capacity is 150 bullets per two blocks.
The recoil is one square, and the trajectory is already about the same as that of the M4A1 (I remember 30 bullets), of course, the long range is much worse (this is when I ran out of bullets).
The rate of fire is one square, and the rate of fire is significantly faster, similar to that of the Adjudicator.
Now I think my Marauder has outperformed a lot of guns, and my classmate's use of the Destroyer plus +7 is all about the same as the Marauder's +0 trajectory, and the Adjudicator is needless to say like a scattershot (I tested its trajectory).
If my raider adds one more hit and two more power, it will be an artifact, and the team is powerful and accurate enough, and the biochemical cataclysm is enough bullets and light enough power if anyone dares to say that the raider is garbage in the future, then he has garbage in his head.
Therefore, the Marauder strengthens the weight of one square, the magazine capacity of two squares, the recoil of one square, the rate of fire of one square, the hit of one square, and the power of two squares is the best.
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Adds recoil, velocity, and accuracy.
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The main thing is recoil and damage hits, and with these 3 it's generally fine.
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