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You try not to add a shield to the warrior, except when you fight the boss at the beginning, the reason is that the warrior's anger ** is mainly from the attack (I'm talking about the defense of the battle, the attack is very low), and the shield is less than nearly 2 3 The anger is not enough to pull the monster, so it's ot
For mages, use Quick ** + Recovery + Shield.
For thieves to recover, add shields or quick** in special cases.
OT later use fade, and then the monster will be pulled away by the tank, but when you continue to add blood to the warrior 3-5 times, it may be OT again, and then your fade is still cooling down at this time, and then the monster will beat you to death, and then destroy the group. The best way to avoid this is to fade out early, for example, if the warrior starts to bleed. When you want to start adding blood, you use fade first, and then add it.
You won't OT at this point, but you may continue to OT after +3-5 HP, but by this time your fade cooldown is over!
Another thing to note is that the warrior's monster pulls, and the role of the thief. When you are a warrior + blood ot, the thief or warrior should immediately go to help you with the monster, for example, at the beginning there are 3 monsters, 1 warrior tank, you add blood to him, and the 2 next to him will ot, but a qualified warrior will pull over a monster and immediately put armor piercing on the other monsters. Then go back to the one he started with, so that the probability of you getting more blood will be lower.
At critical moments, as a thief, you should have the hatred of such as disappearing immediately to pull the monster that beats you, such as ambushing the following after an hour and then cold-blooded deboning, which is enough to pull back your ot monster! Overall, teamwork is paramount.
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Hatred will only arise towards the target of the monster's attack.
If a thief is bandaged in the back and you don't blame him, you add a tube of blood to him, which will only enter the monster's aggro list and generate a very small aggro (infinitesimal and a little more than when he first entered the aggro list).
However, if the warrior fights three monsters at the same time, and two of the monster warriors have not touched it at all, but just followed the first monster, then you add blood to the warrior and it will enter the hatred list and generate aggro points.
This situation is that the fighters did not pull well. Only stare at one monster fight, and the rest of the monsters don't touch at all.
You let the warrior go up and step on a thunder trample first, and you add blood from small to large (recover first and then **) basically will not ot.
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I'm ms I usually give a recovery when I open a monster.,And then watch the warrior's blood to 3 2 when the brush down the fast **.,And then just add blood.。 If it's ot, it fades away, and it's generally okay.
Don't see other team members brush ** as soon as they have less blood.,Generally give the thief these people still a recovery on the line.,FS priority shield If it's in OT,,Just make a macro and shout that the team members pull the monster away.!!
Generally OK,!
In OT is the problem of fighters!
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1.When you see a person besieged by a group of monsters, don't add to him, let him die, and then 9 him. Because a group of monsters fight one person, that person can't build hatred for every monster.
You add blood and all the monsters will come and beat you, and then you both die together. So I'd rather let him die than add.
2.In raid, when MT's blood is less than 50%, sing big**, about 80% with fast**, during the chanting, MT's blood is full, press the space bar or take a step forward, interrupt**, so that you can save blue MT blood can be recovered when about 90% Other teammates, such as fs or something, when the blood is less than 50%, first give the shield a quick healer, and then a recovery. 80% of the time is a recovery, and generally as long as you don't ot, you can't die (you can't do anything if you make mistakes).
3.Notice of Hatred ... Now there are KTMs, and there were no KTMs before. =。=ktm is a good thing, when the hatred is more than half, it fades away (but **hatred is very low?) )
The difference with MS is. MS has a shield.,CD is short.,It's easier to use than 74's protection blessing After all, you can attack ah or something.,But if it's cloth ot.。。 That's still a blessing to protect.
=ms will add and recover in groups, and 74 will be holy light flashing and flashing (even admit that the holy healing is very nb.。。 )
It's a cloth coat.,In case ot will die very miserably.,74 hard skin.。。 Bite twice or rice problem di
6.There are still problems ** even.
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Just install a tpm
It will prompt you with aggro, and it will prompt you when your aggro exceeds 90% of your MT, at which point you can use a fade (silent fade).
Adding blood generally depends on MT.,If someone other than pulling the monster receives a certain percentage of damage, give him a recovery If a teammate suffers very serious damage, give him a set."Shingon Technique: Shield", then recover, and help him brush his blood twice
Generally, it depends on the boss's skills, and if the boss often uses a wide range of skills, it must ensure that the blood of teammates is in a relatively full state for a long time
If the boss rarely has a large range of skills, then you only need to pay attention to the MT, and other teammates who are hit by a large range will directly recover
Pay attention to your HP and make sure you survive. The damage output class may not be able to defeat the boss if you die, and you will definitely not be able to defeat the boss if you die
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Let me say a few points.
First of all, different levels of blood skills need to be taken out, such as "fast**", teammates have very little blood, you can use level 8 fast**, teammates have only a little less blood, you can only use level 4 fast**.
In addition, if you see that your teammate's blood has been filled up by others during the chanting, jump or move back and forth to interrupt the blood increase, so that your magic will not be wasted.
The last is talent, talent comes out to reduce hatred, the average warrior pulls it, the blame will not hit you, if it still hits you, it will fade away. Hunters, mages and other professions with clever points will also help you out of the siege.
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The main thing is to drag out everyone's blood bar in the team and pay attention to the overall **. Keeping MT recovering.,Actually, there's nothing difficult about it.,Slowly it's all taken care of.。。。 The advantage of the knight is that the province is blue and anti-fighting.,Easy to protect yourself and don't love death.,The disadvantage is that there are too few skills to add blood and there's no instantaneous ** (recovery,Healing prayer,**Ring or something),The priest is much stronger in comparison**.,It's rarely said that it can't be added.,But it's too fragile.。。
Little cloth armor?。。 I was slapped twice and died... But add all the talents to reduce hatred and make use of fading.,Pay attention to your hatred.。。
It's very powerful.
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To be honest, these things are slowly figured out by myself, I also play priest, and now 61 is on the peninsula, just add blood ** spells are placed on the first few shortcuts.
For example, 1 put recovery, 2 put fast** 3 strong** 4 shield ......Be careful not to add ot to blood, that is, don't add a lot at the beginning, give recovery first, and more than half of the blood is in a big addition.
Monsters rush at you at speed with the gradual stealth technique.
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What is needed to add blood is Intelligence (Lando), Spirit (fast blue return, high critical hit), haste (shortened release time of skills) and magic damage (large health regeneration of skills). And then in order to give T a reaction time to save you when you are brushing in the group, your stamina (more blood) can't be too little, or it will be directly seconds.
But as a good **, the biggest point is the method of adding blood, how to make your blood increase not overflow, and at the same time to ensure that the recipient does not die, so as to save blue.
The application of skills depends on the individual's operational awareness, all of which are different, and this can only be improved by thinking more when adding blood, rather than blindly adding blood.
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Mana damage, skill level, critical hits and techniques are related.
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Each attribute has its own embodied value.
For example, a crazy pile of rapid MS, but every time he reacts 0 more times than othersA few seconds, what's the point? Of course, if you don't have an order of magnitude like a decimal point, then let's play differently.
The precepts ms are not crazy to read.
Therefore, "Intelligence + Crit" is the first choice for the precepts, because the positioning of the precepts includes the absorption of damage, a shield + penance, and how about the overall effect and the Great Holy Light? Everyone can weigh the bubble shield is also a must-have.
However, individuals have their own ways of playing, and the law injury + spirit is also loved by many people.
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What you are asking ... It's ethereal...
Incomprehensible ...
I'll tell you about the attributes that pastors need.
Precept Priest Fa Qiang Intelligence Spirit Explosion Machine.
Holy Priest Fa Strong Rapid Spiritual Explosion.
decreasing effect from left to right).
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Skills, awareness, techniques, not explained.
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% There is no point in interrupting. You can't interrupt the cast just to save blue. What's more, there are many ways to return to the blue of the precepts.,It's not bad for this blue (unless you've been brushing fast.。。 )
2. The core of the precept pastor is to reduce damage, and the shield is the core skill of the precept herd. I don't dare to say that I have always kept the shield on T's body. But a trip to FB down,The number of times to give T a shield should be the most.,Don't worry about shielding T.,Shield、Suppression will have an impact on hatred.,But the impact is very small.,If a T causes the team's DPS OT because you shield him.,That's still let him switch to output.。。
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1.Adding to 90% can interrupt that when there are other ** in the team, plus hot and the like, how can they be full of blood; If you interrupt, you can't add it, which means that you are the only one who is adding this goal, and the precepts are not powerful in carrying blood, and the precepts are proficient in all kinds of damage reduction, not directly lifting blood.
2.It doesn't actually affect whether to give MT a shield or not.。。。 Occasionally, the priest may complain that the MT acceleration shield cannot be added; Shielding does not reduce aggro.
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1.Breaking the shield can return to the blue, and the return to the blue of the precepts is still very strong, as for 90%, it doesn't mean that it will always be like this, it depends on the situation.
2.Shields absorb damage and do not reduce hatred, and the precepts rely on damage reduction to laugh at the rivers and lakes.
3.Bigfoot team tools.
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Ninety interrupts it to take advantage of the delay. It's like if you drive a mount and go forward at ninety, only to be interrupted and you're still sitting on the mount. This instability does not always succeed.
I remember that the shield generates hatred. Damage Log is a plugin called recountLook for it in the minimap big foot button, there must be.
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One of the Hallow's talents is Good Luck, which reduces cast time, and when triggered, you can use Healing and Prayer.
If you follow the kind you said, you can go to the middle of the picture to explode the star, pay attention to the Holy Nova Glyph, 40% ** amount bonus, -40% attack. This will make you less hateful.
Stars are instantaneous skills, so it's a lot faster directly.
At present, the national service is not a brainless ring, and it is also a 6-second CD.
The words of the precepts are easy to say, the shield and the healing prayer are given to T, and the suppression is given to the ot. It's best not to give t for suppression, because this trick also reduces hatred and will lead to group annihilation. The fatigue of the shield is not over, and when T needs protection, you need to use penance + fast healing to resist.
The penance CD will be typed when it is ready. Healing prayers are also marked. In this way, the JL master T is in place.
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I'm also a graduate I played ms for three years En, in the case of the right talent, the current ms mainstream method hurts quickly, usually starting is to give t healing prayer + recovery and then the ring of ** The technique must be fast. Then, depending on the bleeding, judge whether to read it quickly** or**prayer! In addition, **Prayer and **Ring can be stuck on a public CD, similar to the Mage's Ice Arrow and Ice Gun!
Then the Divine Shepherd makes good use of the Divine Nova very powerful ** means! Range plus blood or instantaneous... Remember a little bit Healing prayer is good Just throw it out Usually SW copy I can add 400w+ blood Healing prayer can add 170w Very considerable**!
That's probably all there is to it to get started **The top three are no problem As for blue control and excess** It can only depend on your consciousness!
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It's best to start with a small dungeon and summarize it yourself.,Skills related to blood are used.,You can't just rely on a certain skill.。
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First of all, I recommend the god m talent of 13 48.
Secondly, talk about the technique: healing prayer to start to T (recovery is also lost, no continue to lose), and then CD will be thrown to T as soon as it arrives, and the **ring CD will be used as soon as it arrives, and the team will use **prayer when it loses blood, and at other times, when you want to brush a person alone, use it quickly**, God M is a group brush machine, don't deliberately brush it alone, which will only waste your **amount.
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Respectively: Rapid Potent Recovery Shield **Prayer.
q,e respectively:Healing prayer Pain suppression (if it is sacred, it is the ring of **) is basically commonly used in these skills.
Just practice more.
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Healing Prayer is to throw the melee ring is an instantaneous squad blood replenishment skill, when the blood replenishment squad has full blood, he will go to the nearest person who has lost blood Priest is not like Xiao De's hot flow, but the recovery must be used in the kind of ignited or continuous damage skills, you must use the general priest to brush single blood with fast** If you have a talent point to have a fast**instantaneous buff **Prayer is best used in the case of good luck out of the 3rd floor, because it will reduce the reading time, and it will also cost more blue, when the squad is full of blood and the ring is the same Powerful**and** The prayer is not right, it is generally best to use it in the case of 3 layers of good luck But it is generally not used unless the brush t can't be played all of a sudden Connection**is able**The current target and yourself are used in the case of losing blood together Holy Nova is like a ring, but you can only add your own team, there is a distance limit Desperate prayer Listen to the name and know that it is desperate to use, 2m cd can only add yourself.
The technique is not taught, you have to experience it yourself, the precepts of the general brushing of the group, the brushing of the t, and the brushing of the group can also be brushed, pay attention to the control of the blue.
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