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No, unless there is an additional high-level aura, strong attack, etc., but I personally feel that even if there is, it may not be able to be defeated, and the defense of the beast cave after the birth level is very high.
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Upstairs, the first-level water man attack is 18 22, I don't know don't talk nonsense, and it doesn't have to be the full damage, a first-level water man will never be able to knock out a hole in the ground, and it can't be knocked out if it hasn't been repaired, and then it's impossible for people to know that the ground is moving without repairing.
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Xuan, you have to look at your skills and equipment, some people can and some cannot. There are many objective factors, I may not be able to, but my classmate can, it's just that his equipment is all good things to brush copies, and then he attacks highly, hehe.
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Level 1 Water Man can't be defeated. Because it's a piercing attack.,At the same time, the attack power is not high.。。。 I don't think anyone can beat it...
On the 1st floor. I'm convinced...
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I can't play too much in World of Warcraft on the first floor, but my classmates don't know why.
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The standard cannot, and the first-class water element alone can't do anything in the ground.
Even if it's not upgraded.
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I'm ashamed of the upstairs ...
Level 1 Water Man? Attack 25,As long as there's a hard worker in the repair.,Absolutely can't be defeated.。。
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If you don't fix it, you can. What's the mess upstairs, and it's a copy out?
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I'm talking about the Frozen Throne.
First of all, the primary water elemental lasts for 60 seconds.
Attack time, attack damage 25
Orc Cave 600hp Heavy Armor 5 Defense.
Then, the damage that can be dealt by the water element during its duration is 87 25 60 and the result is greater than 600, so if you start fighting from the summon and no one repairs it, then it will be dismantled.
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Can't be sure that the first floor obviously didn't see what others were asking.
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There is no hard work to repair the stream, just a little bit.
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The first hole is placed after the altar is lowered, and the second hole is placed after the wood harvesting farmers have been built. I put the third hole after I built three big g. The fourth hole is released after the first wolf ride.
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The regular order of the burrows is; The first one is to put down the altar two seconds after it is finished, so that both can be built at the same time.
The second, with the altar and the first hole, and then half of the soldiers were built, the four wood-harvesting farmers were determined, and one hole was set aside to build the ground.
The third, which can be built after the hero goes out to level up.
Fourth, after the base has just been upgraded, if the maneuvering goes well, you can put down the hole and the shop at the same time.
If you follow the regular way of playing, and not the rookie way of playing, the above is the order of the construction of the four holes.
If in the later stage, the population is not enough, and the resources are sufficient, you can put down a few more holes at any time.
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After starting the game, build a peasant, all the peasants mine gold, choose the first peasant to send gold to build an altar, the first peasant to build a hole in the ground, the second peasant to build a barracks, the third peasant to send gold mines, and then the peasant to pick wood. By the time the population reached sixteen, there was a peasant building in the main base. A farmer who selects wood to build a second hole in the ground.
After the barracks are built, make an infantry. When the resources are sufficient, put down the shop, make up a peasant, and the population reaches twenty at this time, and wait for the second hole to be built, and then create an infantry. Then wait for the resources and ascend to the base.
After ascending to the base, build a third hole as soon as possible. After the second book is good, after the beast pen and the soul return, build a fourth cave. At this time the population reached fifty.
This is the order in which the early to middle tunnels are built. The construction of the third cave is more difficult, because for a period of time when the second book has just begun to rise, the other party will choose to harass the third cave of the beast clan, and the construction of the third one can be postponed or advanced as appropriate, disrupting the rhythm of the other party's harassment. Imagine how frustrating it would be for the opposing hero to come to your base to demolish the hole in the ground and find that you are not building a hole in the ground.
During this period, it is recommended to be near the base, at least to know the movements of the opponent's heroes, and to support the base at any time.
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You can do both.
In addition, Blizzard is not harassing the holes, but smashing farmers.
The water element is for MF, not for burrowing.
Don't say anything else.
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22 If the duo is against NE and ORC, they will all repair a blizzard, and it will rain to death, and when he just breathes a sigh of relief, he can directly knock the militia and go to his house.
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Water elemental. The water element is also a piercing attack. There is a damage bonus to the armor of the burrow.
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Blizzard But you can't go to the cave, it's useless, you should kill the peasants Blizzard is a good thing.
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Either way, it's a water man.
The main thing is to dig the hole in the ground that has not been built, and the water man can easily break it if it is not built.
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The water elemental, he can help you fight, and the blizzard will be all at once.
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Start with 5 peasants, 4 gold mines, one altar, and at the same time build peasants inside the base.
The first farmer hole in the base to make sure that the population is just right and the most efficient way to do it.
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First the altar, then the cave, then the barracks, then the shop.
After making the second big g, build a second hole.
The third hole after the second book. Hope.
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The altar is built for 4 minutes and 1 when it is built, and one is built when the barracks are about to be built, one is built when the 4 big g is out, and another one is built when the 2 books are promoted, and at this time the population is pressed 50, one more is built, and it is built again when the army is going to explode.
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See how you fight, there are no strict rules, I'll talk about my own habits.
5 farmers in the first place, 1 agricultural altar, 1 agricultural cave, 3 agricultural gold mines When the first big g is about to come out, make up the second hole.
3 4 big g make up the third.
The second beast pen is about to come out of the fourth.
And then there's the card population, 50
Some people like to rush in the hole, this is generally not in the base to make up the second one, and directly pull the farmers out to the other party's house to build.
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The regular start is the initial one, placed in the upper or lower position of the road taken by the laborer between the base and the mine can speed up the mining speed a little, the population is 17 population to put down the second hole, the third hole is put down in the middle of the second building, you can ensure that the two heroes appear on time will not get stuck in the population, and then put down the fourth hole when building the second building.
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Let me elaborate:
Looking at the attack power alone, the attack power of four farmers and one farmer drilling a bunker is the same But in actual combat, it is often a wrong idea to think that the more you drill, the better First of all, there are 4 farmers, they all drill a bunker, and the attack power of one person drilling a bunker is the same, but the attack frequency of four people drilling a bunker will be much faster than one person drilling one, but not to the extent of 4 times faster So we need to reasonably arrange the number of people in the bunker, Usually unless the enemy goes deep into your home (which requires all the bunkers) it is generally best to put two peasants in a bunker because it guarantees both attack power and attack frequency, and you can do such an experiment
Three bunkers, eight peasants, and then build two big G bunkers Divide into two groups Use four of the farmers to drill one as a group, and the other four drill the other two evenly (one bunker and two farmers) as a group, and then use the bunker A of these two groups A A and a big G (that is, a group A one) You will find that the big G of the back group A obviously loses blood much faster
To sum up, this means that you need to evenly distribute the number of farmers who drill the bunker to ensure that you have the maximum attack output, and the fact that you usually use farmers who are picking wood to drill the bunker except in special cases. Gold miners do not drill
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Two would be fine. Three and four have the same attack speed as two, but one is much slower. You can go and try it on the computer, using two holes in the ground with different numbers of peasants to build your own.
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You can put 1-4 peasants in each hole, and the number of farmers you put has nothing to do with the attack of the hole, but the more farmers, the faster the attack speed of the hole. The number of peasants is directly proportional to the speed of attack on the burrows.
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5 pcs. The more peasants you put, the higher the attack of the holes.
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The 2nd floor is correct, I believe that the 1st floor thinks when you are asking about mining.
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There is almost time to put a hole in the ground after the 2 books are raised.
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In short, it is necessary to raise the population to 50 as soon as possible and start to press technology.
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It's a while before 2 books.
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4 Farmers with 4 Holes has a higher attack power than 4 Farmers with 1 Hole.
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It doesn't matter in the attack, it's related to the frequency, and the average master won't put 4 hard workers in a hole.
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The Beast Cave means that the more your laborers enter, the faster the attack speed (without attacking).
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The attack speed is normal for 1-3 hard labor hours, and very fast for 4 hard labor hours, and the attack power is the same.
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The number of hard labors and the attack speed are in a hurry, and the attack power remains the same, which is the attack power displayed on it after you click the hole.
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You have to remember that the hole itself is very fragile, and many times the other party is running for the hole.
Therefore, having 4 peasants in a hole is not for the increased attack frequency, but for the purpose of repairing the hole at any time.
If the other party is just here to demolish other buildings or kill peasants, then put one peasant in each hole in the ground.
Two peasants entering a hole in the ground to attack, absolutely not catching up with two peasants entering a hole in the ground each.
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The masters are all built by farmers, and it is better to make a hole attack than a tower.
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It's easy.
Whether it's a laborer or a farmer of any other ethnicity, there is a maintenance button.
Left-clicking on it will make it flow with a cursor, and if you look at it, it will show that the automatic repair of the Laborer will automatically repair the hole and other damaged buildings when it comes out.
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Select the hole, press the keyboard "D" key immediately after the mouse enclosure hole (a box larger than the hole), circle out the peasant, "R" key for the hole.
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