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All speed includes movement speed, attack speed, and cast speed, which is all speed except projectile speed.
Attack speed is obviously % that determines the frequency of your attack.,The bonus on the item is relative to your base speed.,And the base speed depends on the type of ** you take.,The percentage of attack speed displayed on the main interface is relative to the attack 1 second.,That is, 100% is equal to 1 second to hit it.。
Movement speed is your running speed, up to 166%.
The cast speed is the stalemate time of the character when you put the magic, which is not obvious to the general magic, but the magic of 0cd, such as the ice pick of the storm system, is equivalent to your attack speed, and after the cast speed is high, the ice pick is a burst of fire.
Projectile speed refers to the flight speed of all projectiles, such as bows and arrows, fireballs, and throwing knives. The mage's cane is naturally also a projection speed, but the undead's triple attack has a bug, and the flight speed it increases in the original game is ineffective.
It is possible that level 30 is higher than level 50, and many ring equipment and so on have increased attributes, such as a ring with strength +26% health + 12%. Also, do people at level 50 spend some time on life and magic, or are you already double essence at level 30? This will also give you a lot more stat points.
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All Speed: Attack Speed + Movement Speed.
Projectile speed: The speed at which the projectile travels.
Do attack speed and movement speed need to be explained?
Up to 166%.
Yes. +2 stat allocation points per level, 58 points for level 30.
1 attribute allocation = 4 Strength, Agility, Intelligence, 25 Health, Mana.
Attribute points** also have specializations, equipment, and quests.
Look at your equipment, there are no attribute bonuses.
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All speeds include attack, movement, and cast speeds.
Projectile refers to the player's flying item attacks, such as the ice crystals of the storm, the normal attack of the staff, the flight speed of the bow and arrow, etc.
Movement and attack speed are the same as in normal games.
The upper limit of movement speed is 166%, the attack frequency of the staff is the attack speed, and the flight speed of the fire, lightning, and ice emitted is the projection speed.
There are 2 attributes for upgrading to a level, and one attribute can selectively increase 4 strength agility intelligence, 25 life mana, plus the rewards of some side quests Level 30 has about 54 points, and everyone likes to add points in different ways, and there is no normal attribute value. Some players like to pile up their blood a little higher, some like to add strength or intelligence alone, and the enhancement of attributes varies greatly from various class specializations, and it is normal for you to have a class with an attribute higher than level 50 at level 30. For example, my level 30 god envoy has 750 intelligence, and the level 50 combat system can't exceed 100, because the emphasis is different, and it's useless to add it.
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This is where dual-wielding attacks are powerful, and basically all enhancements are stacked. There is only one exception, where the attack skill is not increased twice.
For example, increasing the attack speed by 19% in the left hand and 15% in the right hand adds a total of 34% (in fact, you also need to add the increased attack speed on skills and other equipment), so although it seems that the base attack speed of dual-wielding is low, it is actually the fastest attack speed of dual-wielding (some people may say that triple can be faster, because you must attack three times at close range).
Physical damage (or puncture damage) is increased, and left hand is increased by 20%.
13% (such as the ** of the double-line noisy affix, both of which increase physical damage), the right hand increases by 15%, and your skill has a 20% chance of launching a dual-wielding attack, then your actual attack effect is a 40% chance.
Left hand** base damage.
148% chance, 40% chance.
Right hand** base damage.
148%, 20% chance.
Left hand** base damage.
Right Fist Base Damage) Gear Grip.
Another thing to note is that if you launch a dual-wielding attack, you attack with your right hand first and then attack with your left hand, which has nothing to do with increasing attack speed and damage, but it will have a better effect on reducing the opponent's resistance or reducing armor by placing it in the attack position first. (The right hand refers to the left space, or the hand that holds **take**).
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