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Kiss.. RMB can't buy runes.
Runes can only be bought with gold.
At most, you spend money to buy a double gold card, and then double the gold for each round.
The end of April 30 is only a week, and it's not worth it to brush up on gold coins for a week, so take your time.
If you add up to the general purpose, you need at least 9 red fixed attacks, 9 yellow fixed armor, 9 blue fixed magic resistance, 3 attack essences, 3 magic strength essences, this is the cheapest... You can do the math yourself, and after 7% off, you will need more than 1w gold coins. If you count the fixed blue law strong, the red law wears something, it's more than 2w.
**Those numbers are actually no problem.,It's all three-no.,Buy it back and bind it yourself Set up a secret protection It's still very safe.,If you don't want to brush it yourself, you can buy one.。
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There's a bit of a problem with the runes upstairs.,Now the runes have changed.,Yellow has been changed to health.,**Some up.,AD essence has two attack speed essences.,AP yellow is growth health.,This is the correct rune configuration.。
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By the end of April 30, depending on what you buy, at least more than 6,000.
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I bought it for more than 20,000 gold coins
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The picture shows the general AD rune I use now, the essence of physical damage (both attack power), red 6 physical penetration, 3 attack damage.
Yellow fixed armor, blue fixed magic resistance. Rune good talent is to establish an advantage in the early stage, and there is a big gap between having and not having the early stage.
This set of generic runes provides decent magic resistance and armor for the early game, with 10 attack and 10 physical penetration (lol runes are rounded to 4 decimal places). Regarding the choice of attack and physical penetration, the early benefit of physical attack is higher than that of physical penetration, and the benefit of physical penetration is higher than that of attack in the middle stage. This set of runes has a little more stats than the Essence Physical Penetration Red Attack (9 Attack and 10 Penetration).
Or you can consider the essence attack, red wear (7 attacks and 15 wear). The Red Essence is all attack 15 attack and all is object wear 25
AP Runes Generic words: Essence Spell Damage, Red Spell Penetration, Yellow and Blue with AD, Double Resistance.
I hope you are satisfied with my answer.
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AP: Red method wearing.
Purple fixation wounds.
Yellow growth health or fixed armor.
Blue Growth Magic Resistance or Growth Magic Damage or Fixed Reduction CD
AD: Red objects are worn.
Purple fixed attack.
Yellow growth or fixed armor.
Blue Growth Magic Resistance.
In the AD rune, the yellow and blue attack speed is slag. It didn't work at all.
There is a more general way.
It's AP all the selection of law injuries, fixation or growth up to your own discretion, want to be in the early or late stage.
AD Full Physical Attack, Fixed and Grow Ditto.
This is because the damage bonus of all skills in the game is based on spell strength or physical attack power. Your set of runes that add 20 attack damage is not simply a 20 attack damage, but also a skill damage bonus for all AD heroes.
However, this is a bit extreme and is not recommended.
One more point, about the choice of purple essence.
Piercing or immobilizing the choice of attack.
Penetration is not obvious in the early stage, so it is recommended to fix the damage or attack. At least it's a little bit of a small advantage when it comes to aligning the line.
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(1) The general runes of Lol AD are: Red Fixed Attack (Fixed Physical Penetration), Yellow Fixed Armor, Blue Fixed Magic Resistance (Growth Demon Pit).
2) The general runes of the lol ap are: Red Fixed Magic Strong (Fixed Spell Penetration), Yellow Fixed Guardian Consideration, Blue Fixed Magic Resistance (Growth Magic Resistance).
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I also have a set of ADC and a set of AP, but what my ADC is best at is ice, so the ADC rune I use is the ice rune, and the AP I am best at is the small method, so the AP rune is the little mage rune.
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ad Great Essence Attack Mark Piercing Yellow Fixed Armor Evocals Growth Magic Resistance AP Great Essence Cooldown Sigil Piercing Yellow Mana Regeneration Elysed Ability Strength.
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AD Red 6 armor piercing 3 attack damage, essence attack damage, yellow armor blue fixed magic resistance.
The AP red method is strong in the essence method, the yellow growth method is strong, and the blue growth method is strong.
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AD: Red, Attack Speed, Yellow Fixed Armor, Blue Growth Magic Resistance.
AP Red Wear Yellow Armor Blue Magic Resistance.
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AD universal, red physical penetration, yellow armor, blue magic resistance, essence attack or armor piercing, good movement speed is very powerful.
AP universal, red method wearing, yellow health or spell strength or armor, blue growth method is strong, and large essence immobilization method is strong.
Absolutely universal.
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You're very general.
AD is divided into top order and ADC.
However, the mainstream is that both red and essence use fixed attacks.
Yellow fixed armor.
Blue Growth Magic Resistance.
Usually such a set of runes can cope with all ADs.
AP is basically red and essence are used to wear.
If yellow lacks blue, go back to blue, and if you want to survive stronger, you can use fixed armor or health, and blue is to reduce cd or grow magic resistance.
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Yellow fixed physical defense.
Blue Spell Resistance.
Nothing else is universal.
AD Essence Attack Damage: Red Physical Penetration.
AP Speech Attack Red Thing Wear.
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You should be asking about generic runes.
AD general is generally 9 red attacks, 9 yellow fixed armor, 9 blue growth magic resistance or fixed magic resistance, and the essence is 3 big ones that are also used to attack; The AP general is generally 9 red spells that penetrate 9 yellow fixed armor (the reason why you don't need to grow life is that sometimes mage-type tanks need armor in the early lane, such as Rambo and Metal Master) 9 blue fixed magic resistance, and the essence is 3 large fixed spell strengths.
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AD's red and big essence have armor penetration and attack power, and generally half-flesh heroes (monkeys, blind monks, knife girls) are armor penetration, and the jungler's attack power is better, and the jungler's efficiency is a little higher. Some require attack speed, such as werewolves and the like, with attack speed runes. Yellow generally fixes armor, blue uses magic resistance to grow or reduce CD, I personally recommend using CD reduction, but it is relatively expensive.
AP's Great Essence is strong, Red is Pierced by Spells, Yellow Fixed Armor, Blue is reduced by CD or Mana.
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AD Red Armor Piercing, Yellow Armor, Blue Growth Magic Resistance, Purple Attack Damage.
AP Red Armor, Yellow Growth Armor, Blue Magic Resistance, Purple Strong.
These are just generic, and specific heroes still have to be changed, such as vampires for movement speed, wandering for MP, and EZ for attack power.
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Not really, at least the red and purple must be different.
If you have to, Red: Physical Defense, Blue, Magic Resistance, Yellow, Health Growth, Purple, Movement Speed, this is definitely common to all heroes.
But the effect is certainly not as good as that of specialization.
Wouldn't it be nice if you just practiced AP or AD alone......
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Red Physical Attack, Yellow Armor, Blue Magic Resistance, Great Essence Physical Attack. This is a generic AD rune. I don't know, but let's go check it out.
It's the best color to buy the rune attributes. For example, the blue one is the one that imposes the most on the law. Yellow and red are also strong, but they don't add up to as much as blue.
It seems that the general AP rune is the three strong methods of the big essence, the blue full buy method is strong, and the red and yellow buy the law resistance. But I think that in the early stage of rune play, you have to play the advantage, and AP is even more so. Therefore, it is better to buy all colors with strong methods and violence.
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AD: Red fixed physical attack, large essence fixed attack, yellow armor, blue magic resistance.
AP: Red Armor, Great Essence Strong, Yellow Armor, Blue Magic Resistance.
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AD Essence Fixed Attack: Red Fixed Physical Attack or Physical Penetration, Yellow Physical Resistance, Blue Magic Resistance, or Growth Magic Resistance.
AP Essence Immobilization is strong, Red Magic penetrates, Yellow Physical Resistance, Blue Magic Resistance or Growth Magic Resistance, or Immobilization is strong (more violent in the early stage).
Both of these are generic.
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AD Essence Fixed Attack (now has ADC Popular Lifesteal) Red Physical Penetration (if you choose Lifesteal, fixed Physical Attack) Yellow Fixed Armor Blue Fixed Magic Resist (ADC generally grows Magic Resistance).
AP Essence Fixation Method Strong Red Method Wear Other Depends on the Situation.
Pressure-free full method is strong with pressure insertion bispecific antibody.
Special Hero Special Treatment: For example, Raz Purification requires movement speed and so on.
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If you have a talent, you can click on it on the same floor, and if you have runes, click on the place where it says: "Rune Page 1 Rune Page 2", and you will find the mystery.
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I don't know the runes.
Talents are to the left of the talent dot on the page where you select them.
Shows the statistics of talent points spent on each of your talents.
The text that records the page number of the talent, click there and enter the name you want to name.
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Runes, that is, when you enter the rune page, there is a "rune page 1" that you double-click, just below the blue "1" double-click.
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The rune page is just below it, and there is a "Rune Page 1" click.
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Well, I'm so soft-hearted.
AP is generic. Red: Magic Penetration*9 Yellow: Fixed Armor*9 Blue: Growth Magic Resistance*9 Great Essence: Fixed Magic Strength*3
AD generic. Red: Fixed Attack*9 Yellow: Fixed Armor*9 Blue: Growth Magic Resistance*9 Great Essence: Fixed Attack*3
If there's anything you won't ask me again~
。**I can't send it, I'll send it to your mailbox.
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AP: Red: Magic Penetration*9 Yellow: Life Growth*9 Blue: Fixed Magic Resistance*9 Great Essence: Fixed Magic Strength*3
AD: Red: Fixed Attack*9 Yellow: Fixed Armor*9 Blue: Growth Magic Resistance*9 Great Essence: Fixed Attack*3
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Play more on your own, it's very detailed!
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AP is the growth method is strong, and the fixed method is strong. AD is attack power and attack speed.
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If there are only two rune pages, it is recommended that AP is used, and AD is universal, that is, AP red method wearing, yellow fixed armor, blue growth magic resistance, and purple fixed method is strong; AD Red Armor Piercing Yellow Fixed Armor Blue Growth Demon Anti Purple Fixed Attack. In this way, no matter what hero is biased towards the law, the AP is biased towards the physical use of AD, to achieve the purpose of general.
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<>It's ad, because you have to use everything in the top laner jungler. So give up the double vampiric blue rune back to blue (if you use the loss of sperm adc...).Airplanes, such as EZ and other countries that consume more blue, suggest changing blue to grow back to blue. )
Knowing the early gods. <>
This is a double-wear rune that I bought with the trend, but it's too expensive, if LZ is not willing to wear it, it is recommended to change the red to the French wear.
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<> AD General Rune: Red Fixed Attack (can be inserted into Physical Penetration), Blue Growth Resistance, Yellow Fixed Armor, Essence Fixed Attack (can be inserted into the hand code, 2 Lifesteal, 1 Fixed Limb Random Attack).
AP General Rune: Red Spell Piercing Calendar Potato Stalls (Pluggable Fixed Strong), Blue Growth Magic Resistance, Yellow Fixed Armor, Essence Fixed Strong, (Pluggable Movement Speed).
Since AD and AP blue and yellow are the same, just buy 1 set.
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AD: Attack the Great Essence Red Attack Blue Accompany the Ant Demon Anti-Yellow Armor Jean He.
AD wears: Same as above after wearing red.
AD Vampire: Bring one or two Vampire Essence and Attack Essence of the same other.
AP: Spell Strength Essence, Red Method, Yellow Armor, Blue Reed, Slippery Buried Magic Resistance (Some Heroes Can Bring a Movement Speed Essence).
Some heroes' runes are different, and the above are some common runes.
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AP Red Wear Blue Judgment Early Long Liquid Chain Strong Blue Armor Essence Strong AD Red Attack Blue 4 Blue 5 Magic Resistance Yellow Armor Essence 2 Vampire 1 Attack Haunting Sun.
The strength of the all-cast spell is not good, the general mid-lane AP, the red is the law wear, and the essence is the law strong. These two are basically fixed. Yellow and blue will vary depending on the hero. >>>More
Physical single: magic resistance, armor, armor piercing. >>>More
What runes do you want? What heroes? Or a universal rune.
AP: Essence fixed AP
Red method to wear. >>>More
<> blind jungler can be used on the single.