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2 combos and 3 combos are not needed, 1 turn of the full concentration, curse level 3, stealth level 10.
2 turns of precision double knife and fast double knife topping up (later hang-up uses double knife storm and bloody rain) 2+ turn of double knife storm (if you have a book, go to the point, if you don't have a book, 5 points, and the rest of the point flow cloud) Shadow resistance Light power full Flowing cloud chop point 4 points (because you can point these 4 points to point the back, and then fill it later).
3 turns, the tornado is conditionally full, and if there is no condition, add 5 points, and the second jump is full.
3+ turns, advanced stealth, full of blood, wind and rain (if you click on the double knife storm, you will learn this), the mirror doppelganger is conditionally full, and the condition is 10 points.
Death Owl Full Suspended Ground Piercing Shadow Leap Slash Conditional Full No conditions can add as much as you want.
Pure hand hit! Beg!
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My blog is space and has the answers you need! Written very clearly! How to add points.
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1 turn Flying Man (double blade).
Sideshift Lv10 Lv10 [A good skill with evasion rate, full of no explanation.] 】Flash Lv10 Lv10 [Running away from the monster is a must-have skill.] 】Stealth Lv10 Lv10 [For advanced stealth, let's be honest.]
Quick knife slash lv0 lv10 [It's good to add 1 point to fight monsters in the early stage.] I wash it off to 70. Transferred to a trainee swordsman.
Precision Double Blade Lv20 Lv20 [Full].
Shadow Light Lv10 Lv10 [Full].
Tornado Lv15 Lv15 [Monster pushing skill, can be used as a leap slash combo, it's full.] 】
2 turns Double Blader.
Liuyun Slash Lv13 Lv20 [There is a skill substitution in the later stage, dissatisfied.] Twin Blade Storm Lv20 Lv20 [Full].
Destiny Lv20 Lv20 [Full].
Physical Training Lv10 Lv10 [Full].
Quick Twin Blades Lv10 Lv10 [Full].
Turn the Twin Blades.
Flashbang Lv5 Lv5 [Necessary for fighting bosses, full.] 】Levitating Ground Thorn Lv20 Lv20 [Full].
**Use Venom Lv20 Lv20 [Full, it helps with output] Shadow Leap Slash Lv20 Lv20 [Full].
3 turns blood knife.
Bloody Wind Lv20 Lv20 [Full].
Advanced Invisibility Lv10 Lv10 [Full, while stealth, you can increase your output.] Mirror Clone Lv20 Lv20 [Full, no explanation.] Chains of Hell Lv20 Lv20 [Full].
Life Steal Lv10 Lv10 [Full, it's good to steal blood occasionally.] 】Eternal Darkness Lv20 Lv20 [Add blood, add resistance, why are you dissatisfied?] Shadow Dodge Lv20 Lv20 [Full, this doesn't need to be explained, Divine Skill.]
4 turns Shadow Twin Blades.
MapleStory Warriors Lv30 Lv30 [If you don't have the ability to fill up, let's add 9 points first.] 】Ultimate Slash Lv30 Lv30 [Double Knife Explosive Skill, Increasing Output, Must Be Full.] Fury Blade Formation Lv30 Lv30 [Exclusive to the boss who dismantles multiple parts.]
For example, tie. 】Puppet summon lv30 lv30 [Passive plus evasion, you can also summon a puppet, it's full.] Thorns Lv30 Lv30 [Plus Attack, with Tarzan effect, full.]
Warrior's Will Lv5 Lv5 [Full.] 】
Ghost Strike Lv30 Lv30 [Main Attack Skill, Full.] Sharp Lv10 Lv10 [Full.] 】
Surprise Attack Lv8 Lv30 [In order to be full of other good skills, I can only abandon you.] 】
Deadly Venom Lv10 Lv10 [Increases the effect of ** with Venom, full.] 】Dual Blade Expert Lv30 Lv30 [Attack, Proficiency, Full.] 】
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Competency value system assignment. Except for the spearhead, all classes only need to add one main attribute, and the other 3 are primary attributes in addition to intelligence. Double knives all plus luck.
Skill points plus adventure islands are all universal:
Add 1 point to all skills - passive topping up that doesn't consume blue - maxing up support buffs that consume blue - maxing up attack skills with states (such as stun, pushing monsters, etc.) - finally maxing up the main attack skill.
If you don't have enough skill points, give up the main attack skill that has little effect in the later stage.
A quick knife slash, flash jump, and stealth skills add 1 point each, and then give priority to full flash jumps, and the rest are added according to personal preference. There are enough skill points to fill up all skills.
One + transfer, after the transfer, the tornado and precision double knives each add 1 point, and then give priority to the full precision double knife, and the rest add points according to the general method. There are enough skill points to fill up all skills.
For the second transfer, after the transfer, 1 point will be added to the double knife storm, physical training and fast double knife, and then the full physical training will be given priority. The rest is dotted according to the general method. If you don't have enough skill points, you don't need to fill up.
Two + transfer, after the transfer, suspend the ground stab, ** add 1 point each with venom, and then give priority to the full ** with venom, and the rest will be added according to the general way. There are enough skill points to fill up all skills.
Three turns, add one point each to Bloody Wind, Shadow Dodge, and Mirror Clone after the transfer, and then add points according to the general method. There are enough skill points to fill up all skills.
Four turns, after the transfer, the Rage Knife Array, Ghost Strike, and Deadly Venom each add 1 point. The fourth turn requires a book to increase the upper limit of the skill level, and the four turn skill points are full, and all skill points are given at level 140, so the skill part given at the beginning of the fourth turn is easy to fill, just add points according to your preferences.
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If you have a skill, you don't add a quick knife! Tornado plus 10! Everything else is on top!
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Span Flyer. Two hits: lv10 lv20 (1 turn only adds 10 points enough to add a point to add a spin).
Intensive surgery: lv0 lv20 (don't add it first, you can consider adding it later).
Curse: Lv3 Lv20
Stealth: lv10 lv10 (don't add it first, turn + make it up again).
Transferred to the apprenticeship double knife.
Triple Strike: lv10 lv10
Precise double blade: lv20 lv20 (you can consider the first 19 points and the last point + supplement).
Fast double knife: lv20 lv20 (you can consider the first 10 points and the remaining points to +).
Turn the double knifeman. Shadow Light: Lv20 Lv20
Streaming Cloud Slash: Lv20 Lv30
Double Blade Storm: lv20 lv20 (if there is no book in the early stage, you can add 5 points, etc. + supplement).
Shadow Resistance: Lv20 Lv20 (add after turning).
Turn the Twin Blades. Tornado: lv20 lv20 (add 5 points first, fill up later).
Shadow Double Jump: lv20 lv20 (add 1 point first, you can + fill it up again).
Flashing bullets: lv1 lv20
There are very few attack skills at this stage, and it is recommended to have two less points, and all the points are charged to the next turn).
Blood-turning knife. Mirror clone: Lv30 Lv30
Bloody Wind: Lv10 Lv10
Levitating Thorn: Lv20 Lv20
Death Owl: Lv20 Lv20
Advanced Invisibility: Lv20 Lv20
Shadow Leap: Lv20 Lv20
At this stage, you need to collect the energy manual can be full and +All Skills and have 16 free points to be allocated to turn).
Four turns of the Shadow Twin Blades.
Hell Chain : Lv30 Lv30
Thorns: lv30 lv30
Final Slash: lv30 lv30
**With Venom: Lv30 Lv30
Adventure Island Warriors: Lv30 Lv30 (if you can't fill it up, add it to 10 points first).
Monster bomb : lv30 lv30
Ninja Rain of Arrows: Lv30 Lv30
Puppet summoning: Lv30 Lv30
Warrior's Will : Lv3 Lv5
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After Adventure Island, the Shadow Twin Blades class has been removed! Unless you play the previously built number! The skills are similar to before!
Pirate. Add point method, strength = progression.
Say so much though. >>>More
Span Flyer. Two hits: lv10 lv20 (1 turn only adds 10 points enough to add a point to add a spin). >>>More
It is recommended that you do not use Nightkin and that you have to settle an account if you are a long-time player or play an old class or God of War. >>>More
I agree with the adventurous snake upstairs, but he should tidy up his skills like he did on the second floor.
The spear warrior of the second turn turned into a dragoon. >>>More