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The spear warrior of the second turn turned into a dragoon.
Full Attack Spear 2 Knife Flow Perfect Extreme Dragoon Plus Points:
Warrior 1 to 61 points: Health Regeneration 5, Health Enhancement 10, Onslaught 20, Group Attack 20, Rope 3, Holy Armor 2
2 turns 121 points: spear accuracy 20, fire 30, gun accuracy 20, holy armor supplement 18, limit 20 (this is a skill that is useful for 4 turns), rope supplement 5, the remaining 8 points + whatever.
3 turns 151 points: Strength collapse does not learn, magic resistance only learns 10 points, other all learning, resistance 1 point, dedication 3 points, dragon roar 30, spear warrior 30, gun combo 30, soul 20, refill skill 27, resistance 10 points.
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3 turns plus points is very simple.
Except for the dragon combo and dragon slash, everything else is full! (Rest assured that the SP point is enough).
As for the 4 turns. The adventure level is now 250.
There are many sp points.
All of them are full!
Dark puncture. 4 turns as the only active attack skill.
The attack speed is also fast.
Are you embarrassed to be dissatisfied? )
Lv30 Effect (Full): Consumes 50 MP to attack up to 6 enemies, dealing 200% damage and attacking 5 times in a row. There is a 10% chance to kill the opponent with one hit, and the monster can be cleared of 20% defense.
Dark forces. When the HP is above a certain level, the soul contained in the Black Knight will awaken, increasing the damage, movement speed, critical hit chance, and critical hit damage. )
Effect of Lv30 (full): When HP is 20% or more, damage +60%, movement speed +20, critical hit chance increased by 10%, and critical hit minimum damage increased by 15%.
Soul blessings. I'm not a good knight anymore).
Effect of Lv30 (Full): Every 4 seconds, cast a buff lasting 100 seconds, Physical Attack +35, Physical Defense +500, Magical Defense +500, Hit Rating +300, Evasion Rating +300
Soul Assist. Determines the minimum damage you can attack.
Increasing proficiency.
will be full) soul vengeance.
When attacked, the soul boost will have a certain chance to counterattack and kill the enemy, and a portion of the damage caused by the counterattack will be converted into the Black Knight's HP. Full on).
Here's what you need to do.
Soul** (which refills health every 4 seconds).
Rush (1 tap is recommended.)
Used to quickly get close to monsters.
The attack power of this skill is not as high as that of Piercing).
Magnet (highly recommended not to add.)
You might as well suck the monster!
Adventure Island Warriors (If you have money, click to 30.)
10) if you don't have money
Tarzan (Not repelled by monsters.)
It depends on personal preference.
The main points are also left until the skills are full.
In addition, it is a super skill (140 or later.)
Divine power. Holy Agility.
Holy Crit. Divine Max HP
MP must be full. Dark Power - Enhancement - Critical Damage - Critical Strike Chance (the name of the skill on the left) must be full.
Dark Piercing - Extra Attack - Ignore Defense - Enhanced (Extra Attack must be full.)
Choose one of the remaining 2.
It's okay to choose both) Dark and thirsty.
Dark Fusion. Legendary adventurer.
Three skills must be full).
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Soul**: A very practical auxiliary skill, replenish 500hp every 4 seconds, do not conflict with the evil dragon, and it is okay, free of a lot of medicine money.
Soul Boost: Permanently increases ** proficiency by 20 , giving the Black Knight a more stable attack, which is good.
Soul Blessing: Defense +100 every 10 seconds, Magic Defense +100, Hit +25, Evasion +50, Attack +15 Very good support skills, from now on you can do without the blessing of the priest.
Evil dragon possession: HP less than 40 ** can be used, attack power is 200, is the best skill of the black knight 4 turns, if you don't wash the snow, 200 level is about ** after 20000 hp 40 or so after 8000, it will not be a small monster second, it is easy to upgrade, but there is a certain danger in fighting the boss, if you wash the blood, 200 level is about ** after more than 30000.
40 12000 or so, it won't be seconds to fight the boss, but the attack of the Dark Dragon King is very high, and there is a certain danger in beating the Dark Dragon King, in short, this skill is not perfect.
Rush: The 125 range pushes the monsters together, and the upgrades work well.
Magnet: Can only suck one monster, not practical, can be used to play.
Achilles: Permanently strengthens armor defense by 15, very good, reduces the damage of monsters to themselves.
Steady as Mount Tai: Monsters attack themselves 70 chance not to retreat, and it's very useful to level up or fight bosses,
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After four turns, add the Adventure Island Warriors first, add a little rush, and the remaining points are all plus the evil dragon leaning over, and you can not add any other blessings and the like, it's completely garbage skills, useless!
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