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I agree with the adventurous snake upstairs, but he should tidy up his skills like he did on the second floor.
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A** (60 points).
Mechanical Armor: Prototype [Full] (required for the fourth class shift, it must be full).
Gatling Gun [Full] (required for 2nd turn skill).
Flamethrower [full] (same reason as above).
Punching and drilling rush [just increase the speed, it doesn't have much effect, and the four turns can be improved).
Two** (120 points).
Atomic Hammer [Full] (group attack skill, must be full).
Precision Machine Gun [Full] (required for fast machinery).
Rapid Mechanic [Full] (Needless to say, increase attack speed).
Mechanical Improvement [Full] (Strengthens 1st Turn Skill):
Rocket Booster [just a skill that jumps off a step, not useful for attacks).
Portal: GX-9 [Full] (you can dodge the boss's close-range attacks in the boss map, and you don't have to waste time moving to farm monsters in a map).
Perfect armor [full] (plus permanent attribute skills, it's a pity to be dissatisfied).
Three** (150 points).
Rocket Flying Punch [Full] (Group Attack Skill).
Metal Fist Enhancement [Full] (Enhancement of the second turn offensive skill).
Satellite [Full] (Useful for bosses' auxiliary attack skills such as being sealed, Zakun's 1 damage, and the alarm clock's ice.)
Mechanical Armor: Heavy Machine Gun Type [Full] (100% Critical Hit, Absolutely Useful Skill).
Magnetic Field [Full] (Support Attack Skill).
Medical robots: H-LX [full] or [decide that the full ones are all blood-thin; Decide on the ...... of dissatisfactionI know it
Accelerator: EX-7 [or [Full] (Those who decide to be dissatisfied are blood-thin; Full of indirect strengthens the attack, hits fast)
Lucky dice [full] (don't talk about it, you should understand everything; Those who don't understand ask those who understand).
Four turns (240 points).
Adventure Island Warriors [Man] (I don't say it, I should understand everything).
The will of the warrior is [full] (ibid.--
Ultimate Mechanical Armor [Full] (Strengthens the attributes of the machine, must be full) Mechanical Armor: Tank Gun Type [Full] (required by Titan skills, must be full).
Laser Blast [Full] (Group Attack Skill).
Safe [full] (useful for fighting advanced bosses).
Gears of War: Titan [Full] (full-screen skill, whoever disagrees will knock him on the head).
Robot Factory: RM1 [The difference between cooldown time and duration is not too much, is 3 seconds enough, agreed reply.]
Amplifier: AF-11 [Full] (Strengthens Attack, Must Be Full).
Mechanical mastery [full] (not to mention, it must be full).
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Didn't you know what you were in a hurry??
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Mechanic to Mechanic [Skill Points: 65].
Metal Mecha: Prototype: Lv10 Lv10 Machine Gun Strafing: Lv15 Lv15
Boom impact: lv20 lv20
Flamethrower: lv20 lv20
Freely allocable skill points: 0).
Second Mechanic [Skill Points: 123 Points].
Mechanical Mastery: Lv20 Lv20
Mechanical Acceleration: Lv20 Lv20
Perfect Mecha: Lv20 Lv20
Precise weight**: lv20 lv20
Hammer: lv20 lv20
Portal: GX-9: Lv10 Lv10 Rocket Thruster: Lv13 Lv20
Freely allocable skill points: 0).
L's personal suggestion: Rocket Thruster is full or not just the damage and MP changes and does not affect the actual combat effect of this skill.
Triple Mechanic [Skill Points: 153].
Magnetic field: lv20 lv20 satellite: lv20 lv20
Fire Arrow Fist: lv20 lv20
Precision Mechanical Fist: Lv20 Lv20
Metal Mecha: Heavy Machine Gun: Lv20 Lv20 Lucky Dice: Lv20 Lv20
Accelerator: EX-7: Lv15 Lv15**Robot: H-LX: Lv19 Lv20 (freely assignable skill points: 0).
Four-turn mechanic [Skill points: 243].
Ultimate Mecha: Lv30 Lv30 Metal Mech: Missile Chariot :
Lv30 Lv30 Laser Blasting : Lv30 Lv30 Amplifier: AF-11 :
Lv20 Lv20 Gears of War: Titan: Lv30 Lv30 (If you don't have the ability to fill up, add it to 20 points first).
Adventure Island Warriors: Lv30 Lv30 (if you can't fill it up, add it to 10 points first).
Satellite Protection: lv25 lv25
Robot Mastery : Lv15 Lv15 Robot Factory : Lv30 Lv30 Warrior's Will : Lv3 Lv5
Freely allocable skill points: 0).
You can modify it yourself, add it as you like.
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We will be happy to answer your questions. Let's get down to business.
Ability points: The same method as the musket plus points, the strength and level are the same, and the other are all plus agility, simply put, 4 Min and 1 force.
Skill 1**Metal Mecha: Prototype [Full] The basic skill must be full.
Machine Gun Strafing [Full] upgrades skills.
Flamethrower [Full] 1 turn group attack skill.
Boom Impact [Full] resembles a Warrior's 4-turn dash.
In fact, one turn is full.
The second turn perfect mecha [full] function is equivalent to the anti-shield but stronger than the anti-shield I think it can be full rocket thruster [13 points] I don't think this skill is useful, just have this function.
Portal: GX-9 [full] This skill is easy to use to fight boss upgrades, so full of atomic hammer [full] 2 turns to upgrade skills.
Mechanical Mastery [Required]This skill increases Hit Proficiency and Attack.
Mechanical Acceleration [Full] is a useful skill.
Precise heavy ** [full] to increase the skill attack, must be full.
3rd Turn Rocket Punch [Full] 3rd Turn Upgrade Skill.
Precision Mechanical Fist [Full] Increases the impact of the drill arm and the full damage of the atomic hammer Yes, Sputnik [Full] can help fight monsters, which is equivalent to summoning the Beast's magnetic field [Full] to continue to attack the enemy, no pity.
**Robot: H-LX [13 o'clock] full is 25%, 13 o'clock is 23%, I don't think it makes a difference, so I give it up.
Accelerator: EX-7 [Full] can increase the speed of all monsters in the map, upgrade is very useful, fill up the lucky dice [Full] This skill can randomly increase the attributes Very useful metal mecha: Heavy machine gun [Full] Fight the boss depends on it, although there is a cooldown, but the attack is very strong Four-turn Adventure Island Warrior [Full] Needless to say.
The will of the warrior is [full] (ibid.--
The ultimate mecha [Must be full] This skill must be full, and if it is not satisfied, it will become a scrap number: Metal Mecha: Missile Chariot [Full] Same as above.
Laser blast [full] 4 turns to upgrade.
Satellite protection [25 points] can be added to this much.
Gears of War: Titan [full] full-screen skill goes without saying.
Robot Factory: RM1 [full] helps to fight bosses and upgrades amplifiers: AF-11 [full] for boss fights.
Robot Mastery [Full] Increases the full strength of the Robot Attack is the best.
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I think you should watch Gear Plus Major Booster! Look at the equipment plus power,, because it's not popular anymore to be all-sensitive! You look at the equipment plus strength, fortunately, an unidentified piece of equipment is handsome when you get it to the S-level and wear it, but it looks like ordinary equipment is cheaper, and it is easy to explode!
It's in line with people who aren't very rich. If you are very rich, you will be fully sensitive, get a cow equipment, and then spend money to buy potential, what is the Rubik's cube smashed, so that you can have BT equipment, but the money keeps flying,,。
You see the equipment plus, those equipment is more and cheaper, even if you smash the garbage, throw it away! Not distressed at all! (small dup).
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If you really won't.,Every time you upgrade, you take off all the equipment with attributes.,And then automatically add points.,The previous system added 4 Min 1 force.,Later, it became all-sensitive.。。。
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The current equipment, the strength is enough to wear the equipment, add a little luck to reduce the experience of death, and the rest are all agile. ``
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Play to play all-sensitive, now popular! The garbage doesn't believe me. Lao Tzu 12 200! I'm a mechanic 98! Now Lao Tzu fighting monsters is equal to instant killing!
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Four forces and one sensitivity will do!
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1 force 4 sensitive; The power is the same as the level.,Everything else is sensitive.。。。
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It's fine to have the equipment belt, but if you have the money, you can buy power-up equipment, so you don't need to add power. All agility, if you don't have the economic strength, you can add it to be able to bring equipment.
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If you have an attack skill, you can follow the order of passive skills first, then active skills, because passive skills are automatically triggered. Ability values can be automatically assigned to points.
One-turn mechanic skill points: 65 points.
Metal Mecha: Prototype: Lv10 Lv10
Machine gun strafing: lv15 lv15
Boom impact: lv20 lv20
Flamethrower: lv20 lv20
Second turn Skill points: 123 points.
Mechanical Mastery: Lv20 Lv20
Mechanical Acceleration: Lv20 Lv20
Perfect Mecha: Lv20 Lv20
Precise weight**: lv20 lv20
Hammer: lv20 lv20
Portal: GX-9: Lv10 Lv10
Rocket thruster: lv13 lv20
Personal suggestion: Rocket Thruster is full or not just a damage and MP change and does not affect the actual combat effect of this skill.
Triple Mechanic [Skill Points: 153].
Magnetic field: lv20 lv20
Sputnik: lv20 lv20
Fire Arrow Fist: lv20 lv20
Precision Mechanical Fist: Lv20 Lv20
Metal Mecha: Heavy Machine Gun: Lv20 Lv20
Lucky dice: lv20 lv20
Accelerator: EX-7: LV15 LV15
**Robot: H-LX: lv19 lv20
Four-turn skill points: 243 points.
Ultimate Mecha : Lv30 Lv30
Metal Mecha: Missile Chariot : Lv30 Lv30
Laser blast : Lv30 Lv30
Amplifier: AF-11: LV20 LV20
Gears of War: Titan: Lv30 Lv30 (if you can't fill it up, add it to 20 points first).
Adventure Island Warriors: Lv30 Lv30 (if you can't fill it up, add it to 10 points first).
Satellite Protection: lv25 lv25
Robot Mastery: Lv15 Lv15
Robot Factory: lv30 lv30
Warrior's Will : Lv3 Lv5
One-turn Mechanic [Skill Points: 65].
Metal Mecha: Prototype: Lv10 Lv10 >>>More
One-turn Mechanic [Skill Points: 65].
Metal Mecha: Prototype: Lv10 Lv10 >>>More
Pirate. Add point method, strength = progression.
Say so much though. >>>More
It is recommended that you do not use Nightkin and that you have to settle an account if you are a long-time player or play an old class or God of War. >>>More
Landlord I'm also playing female mechanics I'll give you a 100% pure brush point If it helps you Profession: [Mechanical Heart]. >>>More