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If you want to apply for the e-sports major of a regular university, you must participate in the national unified college entrance examination, and you cannot be admitted to the unified university without taking the college entrance examination.
At present, regular universities entering the unified enrollment plan must pass the college entrance examination, of course, after registering for the college entrance examination, you can also participate in the separate enrollment of higher vocational colleges to study e-sports majors in regular universities.
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No future. It's really no future, don't spray me. I'll tell you the math that if you reach the top level in the world, you can win a championship in a world-class competition like WCG or WC3L, I think it's a terrifying amount.
And even if it is the best in the world, even if the level of e-sports is the most consistent TOD, there are few mistakes. And mistakes can even make you lose a little-known player. What is the championship prize that the now retired Sweet won for breaking the title of uncrowned king?
2w rmb。It can be said that Sweet has spent almost a lifetime of his career for a championship. 2w..
And once the peak is over. The body will become unable to keep up with consciousness, and the state will drop significantly. I think you're lucky if you can earn 100w.
Many people say that it is possible to endorse advertising, but the industrial chain of esports in China is not yet fully mature. Almost no one will ask Sky to endorse some products that can be on TV. The benefits of making professional players are not very large.
They just love games and play professionally, not for money.
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There are three main development directions for e-sports.
Event planning and operation, anchor and event commentary, professional players.
The main courses include "RTS E-sports Project Training", "E-sports Anchor and Event Host Practice", Mandarin Voice, "E-sports Game UI VI Design", "E-sports Four Major Categories of E-sports Project Explanation", "FPS E-sports Project Training", "E-sports Network Self-leading Marketing", "MOBA E-sports Project Training", "E-sports Project Tactical Training", "E-sports Competition Observation and Data Analysis", "E-sports Event Report Writing", "E-sports Event Report Writing", "E-sports Event Training", "E-sports Event Training", "E-sports Competition E-sports Event Commentary and Referee Practice", "E-sports Digital Multi-** Technology", "Competitive Spirit and Teamwork", "E-sports Game Event Holding and Execution", E-sports Comprehensive Training, etc.
Also very professional. Now the scale of the e-sports market has reached the level of 10 billion, and the talent gap is huge.
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1. What to learn in esports majors.
The e-sports major mainly learns e-sports technology, introduction, refereeing, event organization and planning, etc. The e-sports major mainly learns e-sports technology, introduction, refereeing, event organization and planning, etc. In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.
In terms of practical teaching, the college will regularly invite industry insiders to give lectures and give lectures, and students will also collaborate with students in the two directions of art and program to complete their graduation projects, and participate in competitions of related enterprises, so as to accumulate works and deepen their understanding of the profession and industry through experiential learning.
2. Major in e-sports.
Communication University of China offers a major in e-sports, that is, digital art (digital entertainment). It is understood that digital ** art (digital entertainment direction) mainly cultivates game planning and e-sports operation and program production talents. Compared with traditional online game planning, e-sports planning not only includes online game plots and world view construction, but also offline large-scale event planning.
Compared with digital art (game design art direction) and digital technology (game design technology direction), the curriculum system of the new major will be very different, and the appreciation and understanding of game planning will become the backbone of the curriculum.
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The university's e-sports major mainly studies e-sports technology, introduction, refereeing, event organization and planning, etc.
In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.
In terms of practical teaching, the college will regularly invite industry insiders to give lectures and give lectures, and students will also collaborate with students in the two directions of art and program to complete their graduation projects, and participate in competitions of related enterprises, so as to accumulate works and deepen their understanding of the profession and industry through experiential learning.
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The full name of esports is esports sports and management, and it trains not professional players, but behind-the-scenes practitioners in the esports industry.
The full name of esports is esports sports and management, and it trains not professional players, but behind-the-scenes practitioners in the esports industry.
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The university e-sports major mainly learns the planning of e-sports activities, as well as the theoretical research and development direction of referees and e-sports, as long as it is related to e-sports, they will be studied.
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The university's e-sports major mainly studies game development, which is still different from software programming, and the focus of the two majors is different.
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Generally learned e-sports related knowledge and competitions, as well as some understanding of games and understanding of games, the scale of competitions, or some of the competitions. Some professional skills for more professional esports players.
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University e-sports majors, general e-sports related knowledge and competitions, and some understanding of games and understanding of games, the scale of competitions, or some competitions. Some professional skills for more professional esports players.
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The e-sports major in college should be to learn these knowledge of e-sports competitions, and I think this major should also be more promising.
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Esports majors in college generally start to learn the history of esports, then study various esports competitions, and finally actual combat operations!
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In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.
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A film major at a university should be able to learn about the development of games and how to judge the data in games.
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What do you study in the e-sports major of the university? I studied all the studies in electricity. Electrical!
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According to professional data, the demand for talents in the electronic economy in the next five years is nearly 2 million, including: coaches, commentators, anchors, event planning, ......
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I think that the e-sports major at the university mainly focuses on e-sports technology, introduction, refereeing, event organization and planning, etc.
In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.
In terms of practical teaching, the college will regularly invite industry insiders to give lectures and give lectures, and students will also collaborate with students in the two directions of art and program to complete their graduation projects, and participate in competitions of related enterprises, so as to accumulate works and deepen their understanding of the profession and industry through experiential learning.
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There are Communication University of China, School of Continuing Education of Shanghai Theatre Academy, Shanghai University of Sport, etc. Personally, I recommend Communication University of China.
Communication University of China is one of the first batch of "Double First-Class" universities directly under the Ministry of Education, a key university under the "211 Project", and a key university under the "985 Advantageous Discipline Innovation Platform". The school was founded in 1954 and renamed as Communication University of China by Beijing Broadcasting Institute in August 2004.
The university has a complete teaching, scientific research equipment and public service system, and a big data center. The public service system such as the campus high-speed mobile network, the digital cable integrated business network, the library and literature information resource network, and the modern distance education network is becoming more and more perfect.
Cooperation and exchange:
The university has established exchange and cooperation relations with more than 200 well-known foreign universities, scientific research and media institutions. The university initiated the establishment of the "International Alliance for Media Higher Education" with international influence, and has established international academic research institutions such as the Institute of a Community with a Shared Future for Mankind, the Asian Media Research Center, and the European Media Research Center.
The above content is reference: Communication University of China official website - school profile.
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The state attaches great importance to the development of the e-sports industry, and in 2019, the state approved 13 colleges and universities to carry out e-sports majors, mainly engaged in theoretical research, and serve the e-sports industry by cultivating high-quality and high-theory talents for e-sports. However, the age of e-sports players is 14-20 years old, and the cultural class performance of e-sports players is not very good, so many technical schools have also opened e-sports majors.
In Shanxi, Shanxi University has opened an e-sports major, and if the admission score belongs to the second book or is talented, it can be recruited. However, the training facilities are not very perfect. We are the first in Shanxi to open an e-sports major, mainly to train professional players, e-sports coaches, analysts, e-sports live broadcasts, event operation planning and other directions, with perfect training venues and excellent teachers.
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There are Communication University of China, Haikou School of Economics and Management and other schools.
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Bachelor's degree in e-sports: Nanguang University, Communication University of China.
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Now that e-sports has developed, the employment prospects will not be bad, and professional players, game streamers, event commentators, event organization and planning and operation are all careers that can be engaged.
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Communication University of China, Sichuan University of Media and Communication, etc. Communication University of China, Digital Entertainment, Digital Arts. Sichuan University of Media and Communication, majoring in e-sports sports and management.
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Shijiazhuang Xinhua Computer School is an e-sports professional training school, and junior high school students can sign up for high-paying employment!
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The state attaches great importance to the development of the e-sports industry, and in 2019, the state approved 13 colleges and universities to carry out e-sports majors
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Communication University of China, Digital ** Art (Digital Entertainment), Communication University of China, Nanguang College, Art and Technology (E-sports Planning and Operation), Shandong University of Physical Education, E-sports Sports and Management.
Sichuan Film and Television Institute, E-sports Sports and Management, Sichuan University of Media and Communication, E-sports Sports and Management.
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At present, the schools that offer e-sports majors include Sichuan Film and Television Institute, Sichuan University of Media and Communication, Sichuan Vocational College of Science and Technology, Tianjin University of Physical Education, Communication University of China, Shanghai University of Sport, Macau University of Science and Technology, and Xilin Gol Vocational College.
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There are Communication University of China, Shanghai University of Sport, Sichuan Film and Television Institute, Sichuan University of Media and Communication, Sichuan Vocational College of Science and Technology, etc.
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In 2019, the state approved 13 colleges and universities to carry out e-sports majors
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There are 23 colleges and universities across the country that offer e-sports majors, including Communication University of China, School of Continuing Education of Shanghai Theater Academy, Shanghai University of Sport, Nanchang Institute of Technology, Xinhua Computer School, etc. If you want to take the path of game analyst, you need to take courses such as advanced mathematics, probability theory and mathematical statistics, linear algebra, operations research, mathematical modeling, etc.
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Peking University has opened a game art class, and one of the classes mentions e-sports.
Some universities combine e-sports and media schools to open e-sports majors;
Some of them have combined e-sports and sports academies to set up content on e-sports management.
At present, there is a gradual increase in the number of universities offering esports majors.
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1.Anhui Vocational and Technical College of Physical Education.
2.Harbin Vocational and Technical College of Science and Technology.
3.Hefei Gongda Vocational and Technical College.
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There aren't many universities that offer esports, but look at this side, you can enter esports in junior high school.
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At present, in Zhejiang Province, only Hangzhou Dianzi University has set up a specialty called e-sports, sports and management.
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Nanguang University, Communication University of China, Shanghai Theater Academy, Shanghai University of Sport, Sichuan Film and Television Institute and other universities.
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The Xinhua Education Group Research Institute, a subsidiary of Shanxi Xinhua, set up an expert group to conduct a detailed and thorough investigation of the e-sports market and industry, and opened e-sports-related majors in a timely manner. Since 2017, Shanxi Xinhua has cooperated with a number of industry enterprises to carry out the professional talent training program of "professional co-construction, base cooperation, enterprise cooperation, and work-study combination" through "teaching, production, learning and research", and has successively signed talent training plans with more than 100 enterprises, sharing resources, complementing each other's advantages, and providing students with an enterprise acceptance environment for practical training, competition, internship and employment. In 2019, Xinhua officially launched the "Xinhua E-sports Academy" to enrich the training model of China's e-sports education and teaching talents, and form a stable and reliable e-sports education path through skill training, practical combat, and enterprise employment.
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With the current boom in the esports industry, more and more people are starting to see it as a legitimate career choice, and more and more universities are starting to introduce related esports majors.
Esports industry. At present, the number of universities with esports majors around the world is increasing, and these majors mainly include esports management, esports design, esports operations, etc. These majors allow students to systematically learn the relevant knowledge and skills of the e-sports industry during their college years, and provide better preparation for the future career in the e-sports industry.
The curriculum of esports majors usually includes game design, game development, game operations, esports practice, etc., and these courses can help students gain an in-depth understanding of various aspects of the esports industry and how it works. In addition, the opening of the esports major can also provide students with more employment opportunities. With the continuous development and growth of the e-sports industry, more and more enterprises and institutions have begun to engage in the related business of the e-sports industry, and these enterprises and institutions need talents with relevant skills and knowledge, and graduates of e-sports Qi Qiangheng can become candidates for these talents.
Esports training. In short, the opening of the e-sports major has a positive effect on the development of the e-sports industry and the cultivation of talents. With the continuous growth of the e-sports industry, it is believed that more universities will launch related e-sports majors in the future.
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