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A win at the same level adds 100 points, and a loss subtracts 50 points. If there is a difference of one level between different levels, 10 points will be added on the basis of the same level, and every 700 points will be upgraded to one level. This is the point rule of the vs platform.
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11 platforms win a game of the famous general value, get the king of supplements, break the army and break the enemy, etc. to get 1 more general value, get a MVP to get 3 general value. You can go into a room, hover over the level below your name, and see how many more generals have to level up!
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MVP is probably calculated by the sum of heads and assists, for example, Blue Fat snatched MVP from the queen with 18 kills and 10 assists with 3 kills and 27 assists, and the MVP is 3 points, and all other categories are 1 point.
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The evaluation of MVP is mainly related to two data, one is needless to say that it is head, and the other is hidden, which many people don't know, and that is that MVP is closely related to the output you cause, so sometimes you can find that one person has less head than another, but it is MVP
Knowing the rules for judging MVPs, then we can find out that there is actually a big secret here, which is that AOE heroes can easily get MVs
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Yes, if you lose, you don't have any famous points (one point for the soul, one point for making up), on the contrary, the winner will have a base point, and the better you play, the more famous points will accumulate on this basis (MVP, assists, enemies, army, rich, and kings).
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Forehead... The 11 platform is upgraded according to the value of the famous general, and when the value of the famous general reaches a certain number, it will be upgraded, and the MVP is to get the highest value of the famous general.
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Because points are given and no points are deducted, the upgrade is naturally fast.
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I guess it has something to do with the famous general! No score performance!
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MVP :(3 Celebrity Points) The player with the highest MVP value on the winning side (there is only one) Rich (Rich) :(Gain 1 Celebrity Value), Hero Equipment and the player with the most existing funds Break (Break the enemy):
Gain 1 point of Commander Value) Kill the player army with the most enemy heroes (Break Army) :(get 1 point of Commander Value), Player with the most total number of positive towers to help (Partial General) :(gain 1 Point of Commander Value) Player with the most support actions (Fill King):
Gain 1 Rank of Champion Value) Player Soul (Heroic Soul) with the most denies :(Gain 1 Rank of Champion Value) of the losing side with the highest MVP value: The Player Gain Commander Value Cumulative Upgrade.
Heroes of Excellence: The top 3 heroes with the most rounds and the most generals in the playerNote: If everyone breaks the same value, they will not be able to score this item.
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I also played for a week in 11.,I feel like the garbage of this points system.,First of all, the score you get down depends on the hero points of the hero you use.,If the hero points are less than your ladder points.,Even if you play well.,Even if it's 10 kills and 0 deaths.,The extra points for you won't be very high.,And the more ladder points the hero points are different.,The less you add.,It's just that a lot of points will be added to the hero.。 The second is that if you want to add points quickly, you have to use the good ones you play, that is, the hero points are higher than the ladder points, and you have to play normally, when you don't get on 1500, you generally have about 15 points, but if you fail to play normally, you will be deducted a lot of points. Third, if a hero's points are made very low by you, such as 500 points, you can think that this hero is wasted, even if you improve your level in the future, or you have a teammate who does not give strength, resulting in your hero points are too low, when you use this hero again, play normally, when the data is very good, the system will not see your progress, at most add 1 point, fourth, when you use a hero for the first time, the system defaults to the hero score 1200 As long as you win, the general points are higher, It's higher than reuse, and even if you don't play well, it's not as exaggerated as your reuse deduction.
As a result, many players want to let go of Yibo in order to grow their points quickly, and use what they are not very good at, pit the whole family. Fifth, after each game, the bonus points of the ladder are based on your data, that is, heads, deaths, assists, the situation of buying eyes, etc., after all, it is not artificial, it will not look at your performance, it is the data that speaks, you are obviously the best assistant in your family, the largest output, or carry the meat in front, your credit is the greatest, but you die more, and there are no heads and there will not be many ladder points, and most of them will not exceed 3 points (the meat is the most pitiful). As a result, everyone wants to be headed, and everyone doesn't want to die.
Even if you are meat, if you are not fully sure, you will not carry it, and people will be more obscene if you delay the fighter. In the end, I personally think that the point system of this platform can not exercise your level well, and you may become obscene and strong. You can only rely on yourself in the battle, strong heads, pit teammates are a lot of people, but Dota is to see the cooperation of a team, when you should carry it, you can't grab it when you should give it back, this is difficult on 11, if you have a stable team, or you are very strong personally, I think it's too difficult to practice on 11, only when you come in on this platform, you are already a master, it can't train a master, you have practiced here for a long time to take the consciousness of the head is absolutely high, the team is difficult to say, You see that the international competition is not teamwork, team awareness, and finally say don't sit on the slave, happy and happy is the best, we are playing the game, using the platform, not they lead the player away!!
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Each player is given an initial score of 1200 points when they first enter the ladder system. When each game lasts more than 12 minutes, the game will be counted. Theoretically, only the first place in each game will definitely add points to the final ladder points, and the addition or subtraction of the points of the remaining 2-10 players depends on the expectation and performance of each game.
For example, if a player with a ladder score of 2200 points uses Shadow Fiend, the system expects the player's hero score to be 2000 points in this game, but due to not playing well, the final hero score is only 1600 points, then the system will calculate the weighted average, and the final ladder points will be deducted. Reason:
The player does not play as expected, even if he wins, he may deduct points.
Bonus points for failure: A player with 1500 Ladder Points uses a musket, and the system expects 1200 points for the player's heroes in this game, and finally loses the game, but the player has an outstanding sword and a large number of heads, and gets 1400 Hero Points. The ladder system is calculated by weighted average, and the final ladder points will be added.
Reason: The player played more than expected, i.e. a situation where a loss could also add points.
System Expectation: The expected score of the system is mainly determined by two points, one is the ladder score of both sides, if the score of the own side is higher and the score of the other party is low, the system will give a higher expected score, and vice versa. The second is hero data collection, the ladder system will include the hero data of all ladder players on the platform, some popular heroes may be used by many high-end players, such as Shadow Demon SF, then the system will take all the most powerful players in the shadow demon, as the highest score of the hero, theoretically speaking, it is very difficult to use popular heroes to exceed the highest score, but to use some unpopular heroes, because there are not many players used, it is relatively easy to achieve higher points.
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Each of Dota's 11 hero platforms has an average score.
Compare the hero you play with the level of this hero on the entire platform, and if it's good, you will get extra points, and if it's bad, you will lose points.
For example, if you play Shadow Fiend, the level of this game is around 1500, and the average level of Shadow Fiend on the entire platform is 1400, then you will get extra points. I don't know what to think of the average score of a hero on the platform, but 11 have saved this information.
My SF is the same, 15 kills, 1 kill, 8 assists to add 1 point, and Warlock 4 kills, 4 kills, 12 assists to add 8 points.
There are also more points for support and nurses, so I usually have an urn to add blood to my teammates.
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11 Battle Platform is an emerging e-sports battle platform developed by Yiyi Network, which was launched in January 2011. It is the platform where most of Dota's players gather. Based on the needs of e-sports players, the 11 battle platform provides the ultimate game experience such as server builders, 10,000 rooms, and anti-cheating
Dota, IMBA, OMG, DOTA6v6, Shinzo, Chengkai, Nobunaga Nobo, Ninja Village Wars, Warcraft RPG, EF, IMCA, and the self-developed Jin Ge Iron Horse[3]. The 11 battle platform has gathered a large number of competitive game fans, and by September 2012, Dota had exceeded 800,000 at its highest**. [4]
5] The 11 battle platform is based on the room of tens of millions of people, and has independently developed many humanized functions close to players, such as one-click automatic server construction, dual-line interconnection of telecom and network, two-level chat room in the room, and embedded voice. In particular, in view of many problems such as the inability to interconnect telecommunications and networking, the instability of the network, and the prevalence of plug-ins, the 11 battle platform uses the mechanism of server construction to solve several major problems that cause players the most headaches at one time, which can be called killing three birds with one stone.
Distance. The dual-line zone of the 11 battle platform supports the interconnection of telecom and Netcom players, and in one fell swoop, it has crossed the "farthest distance in history". The 11 battle platform console and host setting information will be directly displayed on the first-level interface, which is convenient for everyone to choose the right console to start the game, and the friends and guild system on the side are also convenient for players to contact with their friends.
The platform is suitable for users over 12 years old, and is created by means of email verification and registration. The points system uses the winner's basic points plus MVP, the richest man, the assist king, the sword king and other similar bonuses.
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Log in, and your platform account will be displayed at the top.
Account management. 1.The password is forgotten: it can be passed"Password protection issues"or"The pass email address is retrieved"It is recommended that you reset your password as soon as you receive the email.
2.Enhance the security of your account: Please log in to the Account Management Center to activate and set up your pass email address.
3.Platform accounts can be deleted and renamed: Sorry, the 11 Battle platform cannot delete accounts or change names at this time, and corresponding functions will be launched in the future.
4.Stolen password: Please retrieve your password through "Password Question" or "Pass Email" as soon as possible to prevent the account password from being changed.
5: The pass password has been stolen, and the page that does not close the number theft has been changed to my account password: the account center page, you need to log in again every 20 minutes, please change the pass password in time.
Watermelon Mo 1900 points god。。。 There is a chance to take you to fight...
Don't be so troublesome, first of all, you make sure that your 11 platform is fine, and then uninstall Warcraft completely, and then go to Warcraft through the recommended address of the 11 platform, install it, and it's no problem.
Each player is given an initial score of 1200 points when they first enter the ladder system. When each game lasts more than 12 minutes, the game will be counted. Theoretically, only the first place in each game will definitely add points to the final ladder points, and the addition or subtraction of the points of the remaining 2-10 players depends on the expectation and performance of each game. >>>More
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