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Emma Battleship Operational Theory 4
Shooting 5 Ballistic Analysis 4
High-velocity firing theory 4
Large energy turrets study 4 best 5
Introduction to Surgical Strikes 4
Mechanics 5 Maintenance Systems Theory 4 Preferably 5
The armor compensation theory of the 4 types of resistance is 3 and the best is 4
**Upgrade Study 5
Controlled pulse theory 4 preferably 5
Electronics 5 Engineering 5
Energy System Manipulation 5
Energy Management 5
Introduction to UAVs 5
Theory of operation of heavy UAVs 5
UAV Reconnaissance Theory 4
UAV Shooting Theory 4
UAV Effectiveness Study 4
UAV Control Theory 5
Navigation 5 Avoidance Maneuver Theory 4 Preferably 5
Jump Engine Theory of Operation 4 Preferably 5
The above skills are prioritized from top to bottom.
For some prerequisites, see Skill Requirements for that skill.
Level 5 can be tried not to be promoted.
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The minimum forming time to specialize in a ship is 1 year, 3 months can only be said to be just getting started, all skills level 3, a small part of the skills level 4, shooting in addition to mixed guns, projectile guns, all skills level 3 or above, the best level 4, drone to learn heavy drones, navigation, in addition to flagship navigation skills, all full level 3, the best level 4, 3 months, battle column 5 is not a luxury, but 4 must arrive, first put the battle column to 4, and then all the shooting to 3, your large laser cannon skills to 4, It's best to be able to open a T2 gun.,Engineering,Recycling,Advanced ** upgrade research to high 4,Banker compensation theory all 4,Maintenance system theory,Introduction to armor 5,All related skills are level 3-4 or above,3 months can only be learned like this.,No way.,Either you specialize in artillery for 3 months.,Or specialize in armor.,And engineering.,If you take care of all of them, you can only go up and down.。
In addition to the projectile cannon, laser cannon, all skills are full, what aircraft ** learning, introduction to precision shooting, all to 5, armor, engineering in addition to not learning the skills of the shield, all 5, all skills of the drone except for the flagship drone is level 4 all 5, this is the specialization, my 06 number, until now the specialization skills are not full.
The landlord is talking about the rapid prototyping route, it is recommended that you buy a set of plus 5 plug-ins first, and then practice all the learning to high 4, this kind of thing is not in a hurry, you can't help it if you are in a hurry.
It doesn't matter if you give it or not, I'll just say it.
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A3 is not good for a short period of time Basically, I am impotent without firing a few shots, or the firepower is not enough, and the newcomer is still recommended to open the doomsday or disaster.
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Let's talk about LZ when the learning skills are full, and then +5 plug them in! A3 skills for 3 months... It's hard.,First bring up the callback.,Then it's defense.,Attack this thing.。。。
It's too much.,Basically, except for the flagship on the 1st floor, don't learn and other ** types don't learn.,Basically, you have to learn it all.。。。
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A3 I don't have to think about it for three months, I can get on it, but it's basically a coffin.
PS: Your request is basically the perfect boat.
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They are divided into several categories: engineering, electronics, armor skills, and shooting skills, engineering has. Engineering v
Capacitor management v Capacitor operation v
**Upgrade V Advanced**Upgrade V (for the Paladin level or IV is also barely) Electronics has. Electronics v
Target lock iv (v is better, you can learn to multitask, but it's not necessary), long-distance lock v (the distance of the lock is more important, iv is also okay), signal analysis v (lock fast, iv is okay).
Armor. Mechanics v
Hull reinforcement v repair system v
Dynamic, thermal, magnetic, and explosive four resistance compensation v
Navigation. Navigation v
Fader and micro-curl skills can be learned a little as needed.
Shooting (gunnery).
Shooting Lessons v Accurate Shooting V
Controlled point shot v surgical strike iv (v is better).
High-speed firing v ballistic analysis IV
Track budget iv
Large Cluster Battery Professional IV
Large Pulse Turret Professional IV
Two majors4 contain a package of pre-positions that can be understood on their own.
Boat handling skills.
Just look at the front of Emma's battle column v battle.
In addition, the next version of Paladin can be installed with modules required.
Scientific Principles v High Energy Physics IV
In addition, if you open the Nightmare level, you will need an additional Gadari Battleship IV or V (5% damage per level).
Requires the Shield skill.
Shield Management, Shield Operations, Tactical Shields, Shield Compensation.
A total of 4 skills IV are sufficient.
In addition, you will need a few support skills for drones.
Introduction to UAVs v
Drone reconnaissance v
Drone navigation, precision shooting, control, combat control, effectiveness, etc.
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A battle column 5, laser cannon cannon advanced near and far cannon 4, armor resistance skill 5, callback skill 5, other skills as much as possible 5
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There's a lot.,It's better to list it than if you go to the game and see it yourself.,F method is to click on the character form.,Find a certificate.,And then you'll know what to learn.,This game mainly depends on the operation and configuration.,Skills are only part of it.。
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If it's just open, soon, a battle column 3 large energy cannon 1, can be overhauled, active resistance, cannons, and electrical branches can be opened, as for the fierce socks imitation to open well, hehe, the above skills are good Zheng to five.
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You're talking about the battleship Gadari.
You go to the forum here, you have everything you need, and if you don't understand, you can ask questions.
Here is the EVE skill calculator which is also available.
For Gadari (C group), the defense is mainly shield resistance **Mainly missiles Your personal bias is correct You can learn according to the relevant skills in the skill calculator It is not necessary to have 5 levels for each type For basic skills, you need to have 5 levels for advanced skills (this is the so-called low 5 high 4).
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Gadar. It's Gadari.
Learn about engineering projects.
There's also something from the Navigation project.
You look at the battle column or battle patrol you want to open, and there is a recommendation column to see what certificate is needed for that one, and you can learn it.
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First of all, are you a cruising crow or a torpedo crow? However, whether you specialize in cruising or specializing in torpedoes, you must master the use of T2 missile launchers and the use of T2 missiles, which means that you must learn the professional knowledge theory of cruising and torpedoes, and you can also practice both, but in this way, time is too much, I don't recommend skills, Crows are missile ships, you need to learn missile-related skills, all missile auxiliary skills must be 4, he is also a shield anti-ship, so engineering should be 4 to 4, some should be to 5, I forgot what it is.,You see which ones are useful for you to learn what to learn.,For example, energy management.,Engineering (this must go to 5 like electronics and mechanics),And so on.,The next thing is the ship skill.,It's best to fight to 4.,There's nothing else to brush the angel group.,Use ** damage torpedoes or cruise missiles.,That's right,The angel group has any damage.,So you must be diversified when you bring resistance.,Full resistance and the like.,If you brush out the experience.,Know what damage he uses the most., When the time comes, I'm a blood attacker, so I don't know, but I've heard others say that the configuration is high: 1 towing 1 salvage 6 T2 torpedo launchers or T2 cruise missile launchers in the slot:
Overhaul (you have the money to use the brand goods Gista Porter and the like) three active anti-resistance (of course, you have the same money to use the brand goods) A mark (Note: You can use the cruising without a marker, change a slight curve or afterburner, you don't want to play, slowly climb over to check the East Oak which West) low slot: 3 t2 ballistics or better Two energy diagnostics (Note: If the above equipment can't be installed, maybe your skills are not enough, resulting in your CPU and PG are overloaded, then the low slot needs to be replaced with CPU or PG equipment, I can use all your gear) Finally, my beams or stacks are not the best, just as a reference.
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See for yourself in the game! At the beginning, you opened the coffin of the angel of hell; I can kill you as a pioneer; First practice the electricity, there is no electricity, only the life of the violent and the energy deletion management.
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I'm sorry, the ship's skill is the main "perception" and the secondary "perseverance", you added the wrong point, you said that the aircraft carrier's secondary skill you can right-click to see the prerequisites.
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Let's compare it yourself.,If you want to make up for the skills of which department, you can wash what attributes.。 However, the Bucket and the Extreme are each good in their own way, depending on how you choose, after all, no one wants to hang up their skills all day without doing anything.
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Open the crow 200w is enough.
If you want to do level 4, 200w is enough, but the low efficiency is certain, and if you want to drive a good crow, 2000w is almost enough.
Mainly T2 missiles with full missile support skills.
Shield Basics **Upgrade Low Five High 4 Capacitive Skills Battle Column Operation 4-5 Wait and so on, if you want to brush level 4 of efficiency, or change to Navy Crow (commonly known as Seabird) T2 Cruise, if you want to configure it, High Groove Cruise Shelf, Medium Groove Resistance, Jump Knife, Fader (Fader depends on the task, you need to climb the track belt) Overhaul.
Low gauge ballistics.
Boat plug minus missile radius acceleration speed The remaining one is plugged in and recalled, almost, don't pursue perpetual motion repair It is pointless to do level 4 perpetual motion.
The young dragon is a level 3 task, and the shield repair can be loaded with more ballistics dps high point, but the shield repair needs to be electric and the high point back shield is more brainless, but in short, the young dragon is crushed at level 3.
Level 1-2 tasks on the badger light crush level 12 tasks Level 4 tasks are more difficult newcomers must be careful Look at the strategy with good resistance No, jump away early and wait for you to brush up, it's OK.
This configuration is to brush the Gustas monster against the anti-anti-against according to different tasks, it is best to use the anti-anti-full anti, although you don't need to change the trouble, but the skills or equipment required are better, or familiar with the task, and the firepower is strong.
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I'll give you a reference level. About 2 million can open a T2 or force frigate with peace of mind, and a T2 or destroyer can also be used. Open the cruiser at about 5 million, and go on the battle patrol at 750, but at this time you must be able to use T2 full resistance and T2 damage control, and the four resistances must be tens of thousands on the battle column, at this time your four resistances are all to 5, and you should have all of them, and the agility of the battle column is relatively low, so novices should not contact it too early.
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It's enough to open a crow.,But it's not enough to open it well.,If the relevant skills are above level 4 as the standard.,Then the 200w skills are enough for the guard level.、Cruiser level After all, many skills are universal.,Shields、Missiles、All kinds of support accessories,These are almost above level 4.,It's more than 200w.
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First of all,There's only 200w skill points.,It's enough to open a crow.,If you configure it.,Go to the eve post bar and ask....
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This I also encountered a similar problem when I first started running a business, specifically, open the market to see **items, compare each one**, look for the largest price difference, the shortest distance, the smallest volume, and pull to the place with the highest buy order to sell. Then, into the space station, I don't know how to sell it, remember to drag things from the ship to the items, and finally right-click the ** item