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The next version of the C Xiaohang Chimera monster farm is very powerful, but the defense is very low, so you need to pay attention to the alliance alarm and the clan alarm at all times! C big airlines are generally not on board.
After the crow, you can go to the Golem and listen to others say that the next version of the torpedo range can reach 80km, and the Golem eats equipment and does what it can!
If you are determined to go to Xiaohang UAV, you must have at least 600w skills, engineering, mechanics, navigation, electronics, spaceship control, leadership, and related skills must be passed! If you fail to open a small voyage, you will open a coffin, and the benefit is not as good as opening a golem.
If you want to go to Jinpeng, the subsystem must be at least level 4 to reflect the value of Jinpeng, and Jinpeng is an all-rounder.
If the Raven wants to bring a drone, he can bring Warhammer II or an ECM drone, and Warhammer II has the highest damage multiplier. The ECM drone is used to catch your person when you are caught.
Preventing drones from being hit by monsters is actually very simple, just use your ship to attract firepower.
I've only been done for 2 years, and I still don't understand a lot of things, so I hope so!
What will not be in the game, can be in the game m I game ID too want to go to the river.
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You can directly transition to Golem or Jinpeng in the dark, as long as you can endure it. If you can't help it, a crow or a sea crow. In fact, Xiaohang of all races is almost the same, and the Chimera will be better if you farm monsters.
Forget about the Wyvern, it's a tragedy. If you are on the super flag, AG is recommended. If you specialize in the C family, you can ignore the artillery skills and only practice missiles and drones, but PvP can only use Xiaoxi or Young Dragon.
If you practice mixed cannons, you can go to Naga. As for the monster farming drone, it depends on what kind of monster is brushed, basically what clan of monsters are brushed, and what clan of drones are used.
Brush the anomaly non-flagship or recommend the golem.
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EVE is like a closed and self-sufficient complete social structure system, so it is also called "sand table", which is also strongly promoted by CCP. It is recommended to complete all the novice tasks of the three ** people (combat mentor, exploration mentor, and logistics mentor) that I received first, which is basically all the gameplay in the high-security area in EVE. There are also a lot of areas to explore with EVE and that's where the fun lies.
In the first month, you will be familiar with Eve's grand setting system, including scientific research, manufacturing, transportation, squad warfare, pirates, quests, guidance, space exploration, electronic warfare, commerce, gathering, archaeology, and planetary landlord classes; Skills, Ships, Star Maps, Assemblies, Marketplaces, Logging, Contract Transactions, Clone Ark System. It will take you at least two or three months to understand all of this, let alone master it.
The second step, while initially understanding the EVE system, you can choose a general direction, full-time combat, logistics industry or business, and now you can start training some of the most basic general skills, that is, the basic skills required for all professions, these skills are 1x skills, such as industry under industry, engineering in engineering, ship navigation in navigation and capacitors, a bunch of general skills, are necessary for all professions. These 1x skills need to be filled up at all times, otherwise you won't be able to do anything.
In the third step, after selecting one or several general directions, you can open the certificate system and train the required pre-skills with reference to the various professional ships and equipment requirements.
The fourth step is to gradually specialize in the direction you have chosen, so that you are really good at this field, and you will be able to play the game very well.
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1.Skill points are automatically increased by the skills you learn, you can click on the market on the left to buy the skill book, find the skill book you need in the skill book column, after purchasing, right-click - absorb the skill or learn the skill to level 1.
2.Yes, creating a character has nothing to do with the game after that, including race, even if you are of the G family, you can learn the skills of the A family.
3.It can be purchased, it can be obtained by doing certain tasks, and tutorials can also be obtained.
4.Planetary development is a new model where you use a planet as your colony and build things on it, such as command centers, production factories, etc. Planetary development also requires corresponding skills.
Hope, thank you.
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1 As soon as you learn a skill, your skill points start to increase. Skills are learned at the beginning, even when the skills are still being learned. Unless deemed to stop.
2 Career of choice, now the profession only affects your appearance. After entering the game, you can do whatever you want, and there is no fixed route for what you want, and you can learn all 4 clan ships.
4 Planetary management is planetary development, which can collect resources on the planet, and then carry out various inventions and specific methods.
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1.Skill points are what you learn in the game As you learn more and more skills, the higher the level, the more skill points, so that your number can become stronger and stronger!
2.OK! As long as you learn more about the control techniques of the combat ship and the skills of the required ** level protective equipment, then you will be no different from the Battle, but it is a little slow to learn the skills, but if you increase the attribute points for the target, it will be much faster with brain insertion!
3.Most of the skills can be bought on the space station and are cheap! It's usually in a certain academy or something!
You can click on the market to select a skill, find the skill you want to learn, and it will show you the skill book sold by the galaxy closest to you, and then set the end point and fly over to buy it!
4.It's for the management of planetary resources, and for the import and export of planetary resources!
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1.In the auto-response lock in the overall settings, you can check whether it is auto-locked.
2.The lockout time depends on the type of ship and skill level. Different ships have different signal radii, and the larger the signal radius, the easier it is to lock, for example:
Battleship, Cruiser, Frigate The signal radius of the frigate is smaller than that of both cruisers and battleships, so the battleship lock guard time will be long. Signal analysis in electronics can improve locking speed.
3.Plus Legion.
The drone's tracking speed and damage adjustment are much higher than T1's, plus the professional drone's skill bonus output is not at the same level as T1.
5.You explode the drone, just like losing the command, stranded in space, and others can pick it up.
6.There is a process for taking off and jumping, and if you don't talk about the direction of the jump, if the direction is correct, when the speed is increased to about 70%, there is a very obvious line (look at the jump display over there), and you can jump. You can jump directly by increasing the speed to that point first, and you can adjust the direction with a slight curve, and you can also reach the critical value of the jump in an instant, which is much faster than slowly accelerating to that line.
After all, the derived gold is relatively small, and it is difficult to meet large-scale demand. I don't know the specifics.
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It can be locked, but there is a passive locking device that can lock others without being detected.
The lock time is probably the addition, subtraction, multiplication, and division of the resolution and signal radius.
Blue is someone else's high prestige towards you and someone else sets it up. Blue Star is in the same league.
No research, I'm c
Stay, whoever picks it counts.
The micro-curve is used to accelerate, which is a super version of afterburner. Think of jumping fast to learn skills that increase control, or add inertia to stabilize.
No research, no nails.
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The first problem is that the national server currently maintains an online rate of between 3000-6000. Judging from domestic games alone, there are indeed not many people. But EVE is a good game, so the upline is stable.
The second question is that you can choose your own profession, depending on the skills you are learning, you can choose different professions, warriors, miners, scientists, manufacturers, profiteers, gravediggers, pirates, etc., depending on your preferences.
The third question, the most suitable for novices is to be a warrior, the reason, the national server has been on the server for a long time, so as a scientist manufacturer, you don't have many chances of success, and with the passage of time, many scientist manufacturers have accumulated a lot of scientific research points and high-quality drawings, as a novice to do this, it will be a lot of investment, and you don't know if you can recover the investment. So the fighter is the best, and you can get acquainted with the operation.
Now what you are talking about, I think we have to go with the later version, the next version of the new 8 is a waste material, so high-quality minerals have to rely on miners to mine, so miners will become a treasure.
EVE is a very cruel game, you can't run fast with high defense, and high defense can't run fast either, you know if you're familiar with the game.
The ratio of game currency to RMB, you can take a look at the monthly card exchange platform or the **fruit price. It's subject to change, and you'll find out in a little bit of depth.
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To play this game, you first have to be patient with the beginner tutorial, because veteran players are generally disgusted by the problems that have appeared in the tutorial raised by newcomers, not only will they not teach you, but they will spray you in the face.
If you're not smart enough, you're not lucky enough, and you don't have the patience to do tutorials, then you've been eliminated by the game's hidden elimination mechanic, which means that this game isn't for you.
1.When you have done most of the beginner tutorials, have a general understanding of the game content, and still feel a strong sense of freshness and decide to punch the cards, then this game can be said to be more suitable for you.
2.When you've been playing for 3 months and don't find the content too boring, you're basically getting started.
3.When you feel that the game is a bit boring after 8 months of playing, but you still want to stay in the game, it is because there is an inexplicable ideal that supports you. Then this game can be said to be perfect for you.
4 When you have played for 12 months, you are already a master, you may be a brush master, you may be a pirate master, you may be an inventor maker, not to mention becoming the leader of a guild.
The above is to say whether this game is suitable for you and you don't mention much about how to ask for help, because I don't recommend you to be a reach party, in fact, if you really like this game, then you will definitely be looking for all kinds of strategies and player experience. In fact, there are a lot of these strategies on the Internet, just to see if you pay attention. And even if there is a master who tells you what to do, you can't experience it without personal experience.
It's only when you've actually experienced it that you're impressed.
In addition, I want to advise you that you must have friends to be motivated to play eve, but if you want to find friends, you must come into contact with the Legion Alliance, and if you come into contact with the Legion Alliance, you must use various voice chat software such as YY and IS. Only in this way can the cohesion of the corps be strengthened.
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Adding legions is a quicker way to do this. You'd better have a YY. This will help you. EVE is a game well worth playing, happy gaming!
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Newbie, right, add q519096141
There is no need to talk nonsense here.
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Plus the player legion, there are novice instructors who specialize in teaching these. For example: party schools.
It is recommended to dig two types of ores: rich oblique and blue oblique. There are other ores of the same kind with different names, all of which are different products after mineralization, guitar, rich plagioclase feldspar about 55, the player divides the ** of the ore by its volume to calculate, mining is dug according to a certain volume, which ore unit volume. >>>More
An anonymous netizen upstairs said that he was generally right, in addition to the four old players, it would take more than half a year for eve's skills to be formed, and it would take 2 years to really open a flagship except for the mine ship, and the 4 clans would have practiced Generally, most of the old players practiced 2 clans and 1 clan, and there were also those who practiced 3 clans and 4 clans, but the most specialized ones were 2 clans. >>>More
The newcomer package is the most basic boat.,If you can open the rift valley, you can open the rift valley.,The rookie mission is enough for this ship (note that some missions are going to commit suicide.,Remember to change to another ship),Wait for the expulsion (M clan should be a long-tailed shark) when you immediately change the expulsion.,At that time, it is estimated that you are already familiar with the game.。 >>>More
High groove salvage traction, a civilian artillery to attract monsters. >>>More