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Blizzard is the strongest, the damage is the highest, the ice peak is only the primary and then it is garbage, the ice tip can be the enemy freeze the damage is okay, but it's too blue, and the blizzard + points can also be connected to the ignition wall after being the strongest. There's also an electric bloodsuck.
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The frozen ball is good, although the attack power is not very high, level 99 is only 2000-3000, but there are many strange things, let one go! Death Guaranteed! It's super cool especially when you fight multiple people.
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Blizzards do the most damage and use a lot of magic. Bingfeng Qiu is only rudimentary, and later it is garbage. Ice Tip Stay!
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If it is the main fire, it is recommended that you repair the Ice Frozen Ball, because if you don't use many skill points on the ice system, the power of the blizzard cannot be fully displayed......
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Frozen balls are best.
Why? First of all, it has a large attack range, and it belongs to the range of proliferation.
Ice Ball is the first choice for leveling!
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Blizzard, plus all skills, equipment plus, invincible, I feel, sealing the ball is not practical.
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I feel like the ice ball is better.
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Hehe! It depends on which version, and whether the blizzard is a powerful icibel dominates it.
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When you hit the treasure, I use a blizzard
Ice balls for leveling
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I haven't practiced the main fire, I'm the main ice.
Usually Frozen Orbs and Frost Novas.
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Ice Peak Ball is good! Look at it so handsome, brush brush brush. Monsters in the vicinity will also be frozen. Ice Peak Ball is so handsome! You should watch a movie as if you were playing dark, it's really more dazzling than a movie!
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I like to use a blizzard.
It's a little slower, but the damage is high.
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Blizzard good.
The damage is high, the team farms the experience, and the equipment is all used in the blizzard.
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The attribute you add is incorrect.,Skill on attack when attacking, release specific magic, skill on kill, release specific magic, skill on kill, kill when you die, release specific magic, skill on hit, release specific magic, skill on levelup, release specific magic, skill on get hit, release specific magic, release when hit, release specific magic, release specific magic, release when hit, release specific magic, you should add these.
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It turns out that the D2 modifier still has such a great function, which is an eye-opener.
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The next one is a powerful archive.,But it's too card.。
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Look at the direction of the skill, when all the other skills pointing to this skill are at least level 1, and the corresponding level can only learn this skill.
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Prerequisite Skill Icibel You haven't learned it yet.
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If the mage thinks about hell, it's best to practice all three systems, the main ice and secondary fire, and the lightning system comes with the plus, if you only practice ice and fire, the three ancient people in hell will have a headache, I remember that I was also a lightning system plus less, and I only played n times. First use the ice ball to kill the anti-fire and anti-lightning, lightning thundercloud storm, fortunately I added a few points at the time, and finally in the absence of mana, the guy who was free of ice used the thundercloud storm to grind him to death.
My mage is 82 past hell with no modifications. In addition to farming more bosses, gambling is also one of the ways to get good equipment (such as rings, necklaces, shoes and gloves), and the following are my original plus points.
Main Ice Secondary Fire, Ice Ball Max, Ice 10 (only one skill of Ice Ball, Nightmare is basically swept, it's very easy, occasionally one or two anti-ice, burn with a wall of fire), many people add a blizzard, in fact, the blizzard is not as easy to control as the Ice Ball, the Ice Ball has a wider killing range, and the interval between them is short.
Fire system: Major in fire wall max, support fire max, the damage of the fire wall is greater than that of meteorites, if the fire wall is not easy to control, meteorites are even more difficult to control, and it takes a long time to fall to the ground.
Mercenaries use the second act offensive spearmen, encounter ice-free, spearmen carry in front of them (mercenaries ** it is best to hit the attribute of stealing life, and you can add blood while losing blood, for mercenaries, this is definitely the most critical), you use the wall of fire to burn continuously in the back, learn to put the wall of fire horizontally and vertically, the damage of the wall of fire is great because the power of continuous burning is very great. The practice of the wall of fire is very dependent on mercenaries in hell, so as long as the spearmen can carry it in front, of course, it depends on the equipment, hehe.
If the spearman can't carry it in front, he will teleport back, and then carry it again, and you will burn it again.
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It is impossible to solve the ice-free monster alone with the pure ice method. So when encountering ice free. It must be all dependent on mercenaries. Normally you will have a hard time getting to the Hell level, but you can still get by.
First of all, blizzard has high damage, but it requires a lot of skills, which is suitable for the main attack skill; The damage of the Frozen Ball is acceptable, and it requires little investment skills, so it is suitable as a support skill. I still recommend using a blizzard.
Skills: 1 point each for electrostatic field, teleportation, and enthusiasm; Blizzard 20, Ice Spike (Ice Spear) 20, Ice Storm 20, Ice Bomb 20, Ice Domination gradually fill up depending on the situation. Ice Armor, Ice Armor, and Ice Armor each have 1 point, and if you have any extra points, you can invest them again.
Mercenary: Nightmare Act II defensive spearman. Reason:
The Freezing Skill of Ice Law itself cannot slow down the Ice Immunity monster. Therefore, it is easy to be surrounded by the formation of multiple ice free monsters in the early days. This is especially true when there are many regional monsters and ice free.
And when doing tasks, you can go straight to the target. Frozen Spearmen can help you slow down hordes.
Remember: if you can't beat it, use teleportation to run, anyway, no boss at the bottom of the level is ice-free. Your purpose is to clear the level, not to clear the field.
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Blizzard you must be able to find the right release position, in order to fully exert the power of the blizzard, use shift to put the ice ball safety point, although the blizzard damage is higher than the ice ball, once you don't put the position, it is likely to be a tragedy, I personally prefer the blizzard.
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The damage of the Frozen Ball is not as high as that of the Blizzard, and the cast delay is only 1 second compared to the Blizzard (Blizzard Second), and the attack range is large, which is suitable for leveling with a trumpet. (The blizzard I've been focusing on).
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Personally, I think that the ice ball is real, especially in places with a lot of people, and the lethality is good.
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It is recommended to repair a blizzard, not only is it convenient to pass, but also the MF is fast.
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Ice Orb has high damage, long range, large range, and fast mob farming.
The MP height can be infinitely placed everywhere there are corpses.
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Pure ice?? Blizzard and all skills that add to it are max 1 for each of the basic skills (static, teleportation, enthusiasm). Ice Ball can be 1 point without adding it. (It's just an occasional use of brushing mobs.,Don't add too much.,The skill level is found from the equipment)
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If you want to fight the old ink brush equipment, you still have to use a blizzard.
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Hehe! BLZ is faster when fighting bosses.
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Yes, you have to add the Nova of Frost first, you look at its skill tree, as long as the arrows indicate the promotion relationship, you must have existing low-level skills to learn high-level skills.
This is the skill tree for all classes.
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Isn't there a wire on the skill tree?,Almost all of them have pre-added points that can't be jumped.,I can't remember the specific plus points.,I'll help you see it when I'm free to play the game.。
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Pack a big box and try it out
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Blizzard, of course.
It's good to kill mobs with the ice ball, but MF doesn't kill mobs, MF wants to kill the big boss, and Beal's 5 squads, the blizzard is easy to handle, and after the blizzard's bonus skills are also full, the attack power is completely incomparable to the ice ball.
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The damage of the Frozen Ball is low, and the convenience of hitting mobs is just that the attack range is relatively large.
MF should still add a blizzard.,The key is to keep putting damage stacked when you're stuck with the boss.。
And if you're skilled, it's easy to get a blizzard A mob.
There's nothing special about adding points, but it's mainly about adding some that has a blizzard bonus.
MF equipment is mainly worn with MF attributes.
The helmet can be optionally a military cap.
**You can choose Alibaba or eyeballs.
Well, the more MF, the better.
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Of course there was a blizzard.
How many points does it take for Blizzard to max up the bonus skill. The Frozen Ball only has 1 bonus.
You fight the boss definitely with a blizzard.
The ancient passage was also a blizzard fast. Especially in ancient passages, it is generally necessary to enter a room with a lot of people, and there are many pp mf. Frozen Ball 1pp is okay, but more PP damage is not good.
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RR with Frozen Balls.
Attack and MF type with Blizzard.
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Blizzard... There is no doubt that it is not slow, it is just an illusion.
Blizzard's damage is much higher than that of Frozen Orb
Frozen Balls are generally not important, but they are fast in Normal, Nightmare difficulty, and unless you are practicing a mage with a trumpet, you should not waste skill points
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If you go it alone, you can't play the Frozen Ball at all, unless you have the most top-level equipment (even then it's more difficult, the boss basically can't be beaten), it's too hard to play!
Blizzards must be repaired, Blizzards have high attacks, and attacks are not slow. If you're too slow, the next patch with no skill cooldown will be fine!
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It's good to use a blizzard to fight the boss.,It's good to use ice hockey to farm monsters (the starting point is low and the start is fast),If you want to have both, add a blizzard.,Increase it high in one word:Good to make!
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Look at the character The character is not good, even if the hit of more than 70 still can't hit It's not about the level of the blizzard and thunderbolt Or change it to 100,000 and freezing Although the damage is a little less, steady and steady is the key to victory Sometimes it decays 80 hit skills Hit 6 times Only hit once Agility is the speed of your skill's move If you have high agility, you will be faster than your opponent Don't hit it and you want Blizzard and thunder If you hit 100% of the time, you will bring a spirit that can change the weather skill Rain skill can make thunder and lightning hit 100% And hail too Can make a blizzard hit Fast dragons are very strong elves So don't let him learn skills randomly Let's give you a move.
Reverse scale Croons.
Fire Fist Gram Ice Grass Insect Steel.
Thunder Fist gram water flying.
Surf gram rocky ground.
In this way, your fast dragon will have a wide impact area.
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Hits are related to agility, is there a correction in your elf personality? Actually, Ice Ray and 100,000 volts are better than Lightning Blizzard, but if the Blizzard is lucky, it hits a double and hits, it is really impressive.
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It doesn't matter what the level is, but the hit is 100,000 and the freezing light is better.
I don't need to say the power of the blizzard to make the full range + effect.
In fact, if you can equip a hit, it will make a difference.
Match: Blizzard +100,000 volts.
Replicator roll.
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It's a matter of fact, as you level up you'll notice that your monster's stats increase
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