-
Don't, it's useless. It's OK to be full of poison clouds.
There are also gravity balls and dark temples that must be full, T3 magic skills! If you are not satisfied with these two skills, the loss will be great.
If you are the main time, give up the light system. The rising gravity of the dark system can be done without points, and it is useless to brush the pk. The black hole is preceded by meteorites, and the SP should be sufficient.
-
Poison and ice balls are full.,It's pk plus points.,It's not up.,No mirror.,Personally, I feel that the probability of ice balls freezing people is higher than the elements when the magic guide pk.,And then some of the tricks are your own trade-offs.,For example, gravity balls or dark temples add a little less.,Change to other moves.,And then double flash recommended plus.,PK is very useful.。
-
Icicle is still very common in pk, the brush has little effect, the magic guide's skills are generally slower, the so-called cast pre-swing - -pk uses a skill to contain the enemy, the magic pk is still a time standstill start, safe -0- seconds you have plenty of time to push the opponent to the corner of the poison cloud and then ooxx....If you want to take care of both, don't add it.,After all, the skill of brushing is useless for magicians.。
-
It depends. Because the game positioning of the magic guide is to control the field, the main skill of the magic guide is dark, and the poison cloud belongs to the dark, it is recommended that you fill the poison cloud. In PK, you can consider adding ice spikes, which have a certain probability of freezing the opponent, and are not very useful in brushing.
-
Don't add it, it is recommended to fill up the poison cloud. Poison Cloud and Ice Spike choose 1 out of 2Give up one, the other point is full, otherwise the SP is not enough. Personally, I feel that poison clouds are better than icicles.
-
PVP must be out of the ice tip.,CD short.,Long distance.,Fast moves.,Multi-stage damage.,It can also ice people.,Very good skills.,Brush pictures can also be used.,The same effect as the monster.。
-
I didn't get out of the ice tip, and I felt like that skill was pretty bad. There will be three stages when the poison cloud point is full, which is more dotted than the primary poison cloud range. The light rain still has to be added, and the demon path has only a few big outputs. Personally, I feel that Guangyu still has to learn.
-
It's still okay to go out of the first level.,The freezing chance of the ice spike is still quite high.,It's recommended to come up with one.,In addition, you can make up for the situation that there are no skills to put between skills!!
-
Don't come out, here's my suggestion, I added a lot of points, and a little bit. But if you don't want to come out, it's not bad to come out, and the chance of freezing is high.
-
If you're a PK magician, I can give you a good PK point, I washed it many times before I decided, PK is very powerful, and also, the ice spike didn't come out.
-
After the national server entered the T3 era, the gravity ball was filled up and the shaped laser was filled with damage.
The difference is that the gravity ball has a more significant effect of pushing monsters and breaking shields, and it will explode after pushing to the end, and the explosive power of that time is more beautiful, and the gravity ball can also produce a double explosion after it is used (as long as you master a certain angle sedan chair). In addition, the gravity ball is a dark attribute attack, and after wearing dark attribute equipment (jewelry, scorpion suit, etc.), there will be a considerable damage bonus, while the focused laser has no attributes, so you can't enjoy the attack bonus effect.
In terms of damage, it is advisable to put the ball on weight, and it is best to get the most out of it.
Teleportation is a life-saving technique.,This depends on whether your final SP is enough to close the loss.,If it's enough, you can point higher.,But to be honest.,The brush magic guide won't always teleport in the dungeon.,Generally when you want to escape, the CD is enough (the transfer CD is not long),But if you like PK, you can fill it.。
Icicle and Poison Cloud are both skills of the socks of the "if you don't point it, it will be full", in terms of practicality, the poison cloud is more powerful, on the one hand, this skill has a high combo, and it is easy to block the road, and the Magister generally wears dark attribute bonus equipment and does not wear water attribute bonus, so the poison cloud of dark attribute skills has more chance of damage bonus. Although the damage of the poison cloud is halved after T3, it is still a good skill. The Icicle has a chance to freeze enemies, but this egg has a ...... chance of freezingI'm not going to talk about ......And the move is relatively slow, which is very dangerous in the group monster dungeon.
In addition, LZ you ask the magic guide to add points.,You have to decide whether you're a brush master or a PK master.
-
Laser pre-position (unless there is a pattern to take the comic chapter and do not cultivate the mold to be removed), transmission front, powerful wave front (PK is very powerful), gravity javelin can not be, if there is strength and arrow god to fight, when you are fixed, you can use javelin and meteorite solution, extra points to gravity ball, light and rain full, shackles with Min slow full. I choose Poison Cloud, I don't like it personally, the only advantage is that the CD is short and can freeze people, but how many people can freeze, it's not as powerful as Poison Cloud
-
Bingjian quietly Kai 1 (closed the road for PK next to the orange), full of poison (no controversy).
-
It depends on what magic you practice.
I think I prefer time + gravity balls.,Time class doesn't explain.,Absolute magic skills!!
Recommended gravity + full,Which pure Zen its output is high,CD fast,Divine skills!As for teleportation, learning 1 point is enough for Li Chen, after all, is this just a foreshadowing for the next opening time? But the orange wave and laser of the strong pants are not pointed, otherwise the SP will not be enough in the later stage.
-
It is recommended to add 4 points to the gravity ball, and the powerful wave must be added to the point that it can be concentrated, and the javelin does not need to be added.
-
Just like Ranai Zheng Zheng is like this round of spring.
-
Magician, don't go into details. I can wash it. Add everything you can add (active attack skills), that is, the ones on the left. But it takes money to learn a skill. The money is non-refundable after washing.
After the Wizard is transferred. The flashing point is full. Escape 1 point. Energy Burst Level 3. (These are the prefaces of the magician).
Then leave the rest to the magician. There are two kinds.
The first is pure darkness. It's the leftmost column. Just rush to the last skill plus. Don't waste more. That is, gravity ball level 2 can learn the next skill, wormhole, don't gravity to 3.
And then the same goes for the time system. Learn to be able to break the shackles. This method of addition. Brushing is good. But PK doesn't work at all.
The second type: three repairs. The magician flashed and escaped.
3 bursts. 2 o'clock **. After changing classes, the Darkness Department will be released to Black Hole Level 1.
The light system comes out to level 3 of light rain. Time can repair the shackles. This kind of extra point PK is very powerful.
However, the brush is slightly inferior to the first one. Especially in the face of dogs. There is a sense of powerlessness.
All of the above are 32 levels of plus point methods. Because it's only level 24 at the moment. On August 4th, the 32nd level will be updated.
As for the 40 level. It's even more distant. If you leave a point to run 40 levels of addition.
I think it's going to be very depressing. Brushing doesn't work, and neither does PK. So it's good to wash once at 40.
-
Slowdown, Dark Temple, Gravity Ball, Poison Cloud can be full of points.
Okay, let's talk about the combo method.
The gravity ball hits them (and there are powerful waves, and the same goes for them), and they fall to the ground as soon as they flat.
Then immediately pour poison clouds on the Dark Temple, so that they cannot get up.
Then slow down.,What skills throw what.。。
-
Poison Cloud" must have.
He can effectively limit the charge of warriors as well as sages.
Standing in the middle of a relatively narrow passage intersection Throwing a poison cloud can play a powerful role in the deceleration zone left and right with "Poison Cloud" No class can be easily approached.
When the opponent rushes to the deceleration zone, once rolled, use the escape skill.
You can use the "Black Hole" skill to suppress it accordingly (it depends on the operator's judgment and position).
Shackles of Time and Space + "Summoning a Comet" + "Rising Gravity".
You have to look at the timing These three skills can be used together.
If you're well equipped, no one can afford to take two hits!!
Magic guide PK don't remember to shrink.
Especially in the beginning.
Choose a location that is strategically located!! This is crucial.
If the technique is slightly worse or nervous, you can wait for the CD
Indirectly using Poison Cloud and Deceleration Zone to limit Flashes and Teleport will keep you in a good position at all times.
The key is to remember to keep your distance and treat the Sages and Elements in particular.
As far as my PK is concerned.
It's only the archers who are difficult to deal with!! Career issues.
All other occupations are average.
I think that's what Magisters think.
-
How many levels of magic?
Generally, the magic guide single P is more fragile, except for those who operate extremely NB.
Generally my PK is obscene to hide behind the team, and then put shackles, black holes, etc.。。。 The single p is to send the head.。。。
-
The second floor is correct! But what I'm going to say is that the magic guide PK seems to be too obscene, and my personal advice is not to go to PK. If you really want p, then run away and wait for the skill CD.,And then put the skill.。。。
Escape and other skills cd。。。 Put the skills again... Flee again...
I don't think it's fun, it's boring! I'm 32 magicians... Let's fight in a team, that's the way out for the magician!
-
Magic heads-up in general, unless 32 heads-up is better, the general skills are far away, people stand close, it's difficult to deal with it, and there is a control group PK in the back! !
-
Either way! As long as it suits you! There is no clear distinction!
-
I think it's 40.
In fact, the magic guide is different from the element, after all, the element is dps, the magic guide is just to control the field, although the mage** is the best magic power, and the auxiliary attack is the most, but I personally think that if you don't have funds, you can buy the wisdom ** and auxiliary use After all, adding intelligence also adds attack, and the magic guide in the brush is not the main dps of the team
Head, clothes, pants, wisdom prefix, best hands, life mana, shoes, life, mana, health, all fine.
-
I'm also the magic guide of 32.,Isn't your ** strengthened?,My blood 6001 blue 9303 magic attack 602 But there are three pieces of my equipment that are not wise.,And the jewelry is also garbage in the case.,Actually,It's best to build a set when you fight at the blacksmith.,If you have a set of attributes, otherwise you will change to a suit.。
Let me tell you clearly, the attack power of the Magister is related to the magic attack on the **, and it is also related to the intelligence attribute on the equipment, probably a little bit of the attack of intelligence improvement. It has nothing to do with life, but life is the most important attribute of the Magister, and the anemic Magister loses her role in controlling the field. In addition, you can choose to increase the lethal or the secret attack.,But the deadly heap is cheap and cheap.,As for the secret attack and the lethal one.,Personal feelings are similar.。。。 >>>More
If you have a tailwind, the mage pretends to do it casually, the red staff, the siwa, the sheep knife or something, if you go against the wind, you can support the meat, the vanguard, the ashes are also fine, and the green staff depends on the situation.
Is the light and ice pseudo-dark?
It would definitely be wrong to abandon the Twin Demon Explosions. >>>More
The Holy Knights do not explain, and the auxiliary cost itself is not large. >>>More
LZ is talking about the card dog ticket and the dark ticket, right? >>>More